Daily Punch 12-25-25 No Screen Time! android feat for Starfinder 2nd Ed

I said no!


No Screen Time! Feat 9

  • Android

Prerequisites Nanite Surge
Frequency Once Per Day
Area 30-foot emanation
Duration sustained, up to 1 minute
Defense Will


Time to touch grass! When you activate this ability, you create a bubble of anti-technology 30 feet around you. When anyone attempts to use a technological item more advanced than a mechanical pistol, that character must attempt a Will save against your class DC. On a failure, that action fails, an resources spent are lost, and the actions are lost as well.

Thoughts?

Daily Punch 12-23-25 Natural Router android feat for Starfinder 2nd Ed

I speak a bit of binary, from high school!


Natural Router Feat 1

  • Android

You’ve learned to awaken the web inside you. You can access the Infosphere without a computer as you have awakened the wireless network inside yourself. You can download data and other wireless devices as long as you have permission to access them. If you do not, you must hack those devices as normal.

Thoughts?

Daily Punch 12-19-25 Child of the Ship Kasatha ancestry feat for Starfinder 2nd Ed

The voyage taught you things.

Child of the Ship Feat 1

  • Kasatha

You’ve spent much of your time on board the ships learning the ways of space. You gain the trained proficiency rank in Crafting and Piloting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.

You also gain the Additional Lore general feat for Kasatha Lore.

Daily Punch 12-15-25 Three Finger Salute android ancestry feat for Starfinder 2nd Ed

Force the restart.


Three Finger Salute Reaction Feat 9

  • Android

Frequency twice per day
Trigger you critically fail a save, are subjected to a critical hit, or you choose trigger this ability


CTRL+ALT+DEL for the soul. As a reaction, you can fall prone, negating a critical hit or a critical failure on a save to a regular hit, end all conditions affecting you, regain up to half your hit points. You gain the slow 1 condition. You can even do this when you are under mind effecting conditions or while being controlled by spells like dominate. You end those effects and spells.

Thoughts?

Daily Punch 11-25-25 Vitality’s Rebuke mystic feat for Starfinder 2nd Ed

I said no!

Vitality’s Rebuke [reaction] Feat 10

  • Concentrate Mystic
    Trigger: creature within 30 of you casts a spell
    Frequency: Twice per day

Life protects via negation. You use the ability of counterspell. You do not have to have the spell prepared, but you must spend hit points from your vitality pool equal to twice the spells level and must attempt all checks associated with the feat. You lose the hit points regardless of success.

Thoughts?

Daily Punch 11-21-25 Vitality’s Gift mystic feat for Pathfinder 2nd Ed

Help?

Vitality’s Gift [reaction] Feat 1

  • Concentrate Mystic
    Trigger: An ally in your vitality network makes an attack roll, Perception check, saving throw, or skill check

You push life essence into an ally to help them when they need it most.. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 status bonus to an attack roll, Perception check, saving throw, or skill check. This acts as the guidance spell and the target is immune to this effect for an hour as well

Thoughts?