Daily Punch 7-22-25 Ballistic Pauldrons item for Starfinder 2nd Ed

Time to protect yourself!

Ballistic Pauldrons Item 4+

Armor
Usage Worn on shoulder; Bulk L


These Pauldrons are reinforced to provide additional armor against directed attacks. When you move, as a free action you can choose an enemy or group of enemies that are all adjacent to each other to face. You gain a +1 item bonus to AC against attacks from any of them. If the group of enemies separates, you can choose which group you face for the bonus. This item bonus stacks with any other item bonus to AC.

Ballistic Pauldrons Item 4

Price 750 credits
Bulk L

Ballistic Pauldrons Item 8

Price 2250 credits
Bulk L
The rage is of a item bonus becomes +2.

Ballistic Pauldrons Item 12

Price 16200 credits
Bulk L
The rage is of a item bonus becomes +3.

Thoughts?

Daily Punch 7-17-25 Autoinjector advanced customization for Starfinder 2nd Ed.

HELP!

Here is a advanced customization for your robot companion as a mechanic.

Autoinjector: Once every hour, your drone can use a single action to initiate an emergency injection sequence to a friendly target in melee range, restoring Hit Points equal to its level to the target. If your drone is superior,
it instead restores Hit Points equal to twice its level.

Thoughts?

Daily Punch 7-8-25 Subsonic Ammo tech item for Starfinder 2nd Ed

You hear that?

Subsonic Ammo Item 1

Tech


Subsonic Ammo is a class of ammunition that moves slower than normal. This reduces the force of the bullets fired, but it also reduced the sound of the firearm. This ammo reduced the damage from the weapon by -1 per die rolled. However, if you are hidden when you make the attack, the target does not become aware of your presence unless they spend an action to look for you as normal.

Type Commercial Price double base ammo cost
Bulk L

Daily Punch 7-3-25 Auto-Injector tech item for Starfinder 2nd Ed

Want a potion without the hassle?


Auto-Injector Augmentation 1

Tech
Price 100 credits


This small injector is strapped to your body and already linked to a vein.
Prep Injector Three actions (manipulate) you .load the injector with any consumable of your choosing. You also choose an action and trigger that will cause the injector to dispense the consumable.
Dispense no action At an action of your choosing, the auto-injector dispenses.

Thoughts?

Daily Punch 7-1-25 Arcane Ammo arcane cantrip for Starfinder 2nd Ed

EXPLODE!


Arcane Ammo Two Actions Cantrip 1

Arcane Cantrip
Target one willing ally’s weapon


You fuel a weapons ammo with arcane power about to burst. Touch a weapon an ally is holding. The next shot from that weapon upon hitting the target explodes as a level 0 fragmentation grenade. It does not explode if it misses the target.
Heighten(level 2) The fragmentation grenade is level 2
Heighten(level 4) The fragmentation grenade is level 4
Heighten(level 6) The fragmentation grenade is level 10
Heighten(level 8) The fragmentation grenade is level 12

Thoughts?