They don’t blow right away! You can bounce a grenade off a flat surface to double the first range increment of any thrown item. Explosive or alchemical devices do not explode on that first bounce.
Basics– Why not tech wizards! The tech playtest focuses on the technomancer and the mechanic. The mechanic is the pet class with rogue elements of being skill based and the technomancer is the wizard.
Mechanics or Crunch– The classes work. They both operate well within the realms of the base Pathfinder 2e mechanics. The mechanic is a pet class and it follows the basic pet class idea, and the Technomancer feels like a sorcerer bloodline on a wizard. Those are good pieces making a great whole. 5/5
Theme or Fluff– I like what’s here, but I also feel like we may have lost things in edition change. The mechanic lost the ability to just put a computer in their head and do awesome stuff. What’s here is good, but it’s also a bit less than what it could have been. The technomancer doesn’t feel like its own thing. It’s a wizard with a bloodline. That’s not bad, but I wanted more. I wanted maybe even a whole new school of spells here. It’s still just arcane spells. Again, not bad by any stretch, but I wanted tech spells. These two things don’t feel distinct. 4/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. Yes, I keep saying the exact same things, but it’s for the exact same reason. For a free product, this is amazingly well done. 5/5
Summary– I like the options, but I want more distinct things in the future. Overall, these will play amazingly well with the rest of the classes out there. I just want new ground to be broken with Starfinder. Right now Starfinder 2nd ed feels more like a setting change and less like it’s own edition. Thats good for some respects, but bad for others. Then again, I’m gonna play the hell out of this system. So I may not be getting exactly what I want, but I am getting Pathfinder in Space, which I want! 93%
You’re family has always been good at running around the big ones. You gain the trained proficiency rank in acrobatics. If you would automatically become trained in acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. Once per turn, when you take the step action, you move 10 feet instead.
You have rejected the traditions of your people. You become trained in intimidate and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Additional Lore general feat for Warfare Lore.
Let’s learn from the computer. You can attempt to recall knowledge on a target, and you have infosphere access. You can use computers to check instead of using the normal skill.
WHY WOULD YOU HIT SOMETHING POWERED BY ELECTRICITY WITH LIGHTNING?! When you are dealt electricity damage, you can instead be dealt no damage and gain one additional action on your next turn.
Get those steps in. As an action, you can load an empty energy based clip into a slot in this item. After four hours of walking, you reload the clip. You can use the clip before four hours of walking but the clip is only reloaded by 1/4 increments, rounded down, for each full hour.