Daily Punch 7-7-22 Lucky Charm feat for Starfinder

Better to be lucky than good.

Lucky Charm

There is always a reason they keep you around.

Prerequisites: Diplomacy 5 ranks

Benefit: When an ally or yourself spends a resolve point to do an action, that action either gains a +2 luck bonus any d20 roll or the target of the ability gains a -2 penalty any associated d20 roll.

Thoughts?

Daily Punch 6-14-22 Focused Fire (Combat) feat for Starfinder

Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!

Focused Fire (Combat)

You tell your allies to give it all they got at one weak point in the enemies defenses.

Prerequisites: Base attack bonus +5.

Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.

Thoughts?

Daily Punch 6-1-22 GRENADE PUNCH[COMBAT] feat for Starfinder

I had a player decide he REALLY wanted to play with fire!

Grenade Punch(Combat)

Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.

Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.

Thoughts?

Daily Punch 5-31-22 Spirit Strike M0 spell for Starfinder

One last time for our Starfinder Mystics!

Spirit Strike

Classes Mystic 0
School evocation (force)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

Your faith bring force a solid representation of your connections will to assault your enemies in the form of a melee weapon, requiring a melee attack against the target’s EAC. If your attack hits, the spirit weapon deals 1d8 damage to your target.

Casting this spell doesn’t provoke attacks of opportunity.

Daily Punch 5-24-22 Anklet of Meals hybrid item for Starfinder

I want some MREs that I can self reproduce in a bag of holding!

Anklet of Meals

Level 5; Price 3,050; Bulk L

Description

This anklet fits snuggly around one leg. With one charge, the device utilizes a null space chamber and nanobots to produce a meals of one pound of food with 16 ounces of fresh water three times per day for up to one month with cutlery and containers provided. The cutler and containers are reabsorbed by the device after completion of the meal. You can use a comm to communicate with the device to choose what meal is made next.

Daily Punch 5-12-22 Lesser Protection M1-6 mystic spell for Starfinder

Ok, one last version of this one.

Lesser Protection

Classes Mystic 1-6
School abjuration (force)
Casting Time 1 standard action
Range touch
Duration 10 minutes/level

Description

The target in enveloped in a warm, protective glow gain damage resistance depending on the level of the spell cast.

1st: When you cast lesser protection as a 1st level spell, the target gains DR 2.

2nd: When you cast lesser protection as a 2nd level spell, the target gains DR 4.

3rd: When you cast lesser protection as a 3rd level spell, the target gains DR 6.

4th: When you cast lesser protection as a 4th level spell, the target gains DR 8.

5th: When you cast lesser protection as a 5th level spell, the target gains DR 10.

6th: When you cast lesser protection as a 6th level spell, the target gains DR 12.