Daily Punch 2-19-19 Indistinguishable from Magic spell for Starfinder

Time for the flipside!

 

 

Indistinguishable from Magic T1

School enchantment

Casting Time 1 standard action

Range personal

Duration 1 minute/level

You touch the sides of your head and open yourself to the logic of the universe laying bare the secretes of magic in the circuits of the planets themselves.  For the duration of the spell, instead of using your Mysticism skill, you can use your your Computers skill.

 

Thoughts?

Daily Punch 2-18-19 Sufficiently Advanced Technology spell for Starfinder

Been playing some Starfinder, so here are some ideas that came out of that.

 

Sufficiently Advanced Technology M1

School enchantment

Casting Time 1 standard action

Range touch

Targets one touched computer

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

You touch a computer or mechanical device.  For the duration of the spell, instead of using your Computers skill, you can interact with the device with your Mysticism skill.  If the computer is sentient, it is granted a Will saving throw to negate the spell.

 

Thoughts?

Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!

SONIC RAY T1

School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.

Thoughts

Daily Punch 2-7-19 Inflict Wounds M1-M6 mystic spell for Starfinder

Another spell that needs to happen.

INFLICT WOUNDS M1-M6

School necromancy

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantanious

Saving Throw Will partial, Spell Resistance yes

You touch a creature and inflict horrible wounds as you rend its flesh causing damage to your target depending on the spell’s level.

1st: 1d8 + your Wisdom modifier

2nd: 3d8 + your Wisdom modifier

3rd: 5d8 + your Wisdom modifier

4th: 7d8 + your Wisdom modifier

5th: 9d8 + your Wisdom modifier

6th: 11d8 + yourWisdom modifier

If the target succeeds at its saving throw, it only takes half damage.
Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 2-6-19 Double Tap feat for Starfinder

Why not make sure?

Double Tap (COMBAT)

Spend two shells to make shure it won’t move later.

Benefit: When you target a creature with a ranged attack, you can take a -2 penalty to the attack and spend two charges or cartrages for the attack. If you do, you take the number of dice the weapon does in damage (ie 8d6 fire damage) and divide the dice by 4, rounding up, and increase the dice damage value by this number. As an example a 8d6 fire damage weapon would do 10d6 fire damage.

Thoughts?