Daily Punch 11-28-17 Acrid Touch spell for Starfinder

Here’s a quick one that came up when I was nearly locked out of my house today.

 

Acrid Touch M1–6

School conjuration

Casting Time 1 standard action

Range touch

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You call forth acid to seep from your hands or upper appendages.  If you successfully touch a target, the target takes 3d10 acid damage.  If you touch an object, the object takes that much damage

2nd: When you cast mind thrust as a 2nd-level spell, it deals 5d10 acid damage to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals 8d10 acid damage to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals 12d10 acid damage to the target.

5th: When you cast mind thrust as a 5th-level spell, it deals 18d10 acid damage to the target.

6th: When you cast mind thrust as a 6th-level spell, it deals 22d10 acid damage to the target.

Casting this spell doesn’t provoke attacks of opportunity.

 

Daily Punch 11-13-17 Breach, Bang, and Clear feat for Starfinder

Played Starfinder over the weekend. Lets build off what happened!

Breach, Bang, and Clear (COMBAT)

Why run from the bang when you can run it!

Prerequisites: Grenade Proficiency

Benefit: When

you make a full attack full round action that uses a grenade and a different weapon, the action becomes a standard action instead. Your move action after the attack must end in the area of the grenade’s attack area.

Thoughts?

Daily Punch 11-2-17 Adrenal Surge item for Starfinder

One more quick Starfinder Idea.  Let’s make Stamina happen mid battle!

Item Level Cost Weight RP Used
Adrenal Surge, mk 1 1 50 L 3
Adrenal Surge, mk 2 5 425 L 2
Adrenal Surge, mk 3 9 1,950 L 1
Adrenal Surge

This syringe is plunged right into the hear(s) of the user.  It floods the user with chemicals that instantly revitalize the user restoring all Stamina Points at the cost of RP.  The different levels of the serum represent different crudities of the production and deployment as the more pure hormones cost more to produce and cause less damage to the user.

 

Thoughts?

Daily Punch 11-1-17 Stamina Rejuvenation spell for Starfinder

Let’s play with stamina in Starfinder and the mystic.

 

Stamina Rejuvenation M1–5

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one living creature

Durationinstantaneous

Saving ThrowWill half (harmless); Spell Resistance yes (harmless)

With a touch, you infuse a creature with strength, restoring a number of stamina points while still spending a resolve point.

Stamina Rejuvenation cure restores a number of stamina points to your target depending on the spell’s level.

1st: 1/2 Stamina Total

3rd: 3/4 Stamina Total

5th: Full Stamina Total

 

Thoughts?

Daily Punch 10-23-17 Mystic Restore spell for Starfinder

Ok, let’s get back into the grove with an idea for Starfinder that is long coming…

MYSTIC RESTORE M2–6

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

With a touch, you reinvigorate a target, restoring resolve points.

Mystic resolve restores a number of RP to your target depending on the spell’s level.

2nd: 1 RP

4th: 2 RP

6th: 3 RP