Daily Punch 9-19-23 Life Infusion M1-6 mystic spell for Starfinder

Did it for Pathfinder, let’s do Starfinder next!

Classes Mystic 1-6
School conjuration (healing)
Casting Time 1 standard action
Range touch
Targets one living creature
Duration 2 rounds /level
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

Life Infusion

Description

With a touch, you create a channel from the plane of positive energy to the creature and begin to funnel life into the target. At the start of the creatures turn, it gains 2 temporary hit points. Each round this can continue until it has temporary hit points equal to 3 times your level.

1st: 2 temporary hit points per level
2nd: 3 temporary hit points per level
3rd: 4 temporary hit points per level
4th: 5 temporary hit points per level
5th: 6 temporary hit points per level
6th: 7 temporary hit points per level

Thoughts?

Daily Punch 9-14-23 Master Blaster combat feat for Starfinder

I got little guys and big guys working together so let’s help them.

Master Blaster (Combat, Teamwork)

Why not be a mobile firing platform?.

Prerequisites: Base attack bonus +6

Benefit: When you are riding on a ally who is at least one size catagory larger than you, you flank a foe with an ally who’s a different size category than you, you can reroll one damage die with a result of 1. To gain this benefit, the foe can’t be larger than the larger of you and your ally, or smaller than the smaller of you and your ally.

Teamwork Benefit: If your ally also has this feat, you’re both considered to be flanking an enemy as long as you both threaten that enemy, no matter your actual positions.

Daily Punch 9-11-23 Galactic Basic Binary feat for Starfinder

Why not learn the language of the universe or the language of the bots at least?

Galactic Basic Binary

Deep down, aren’t all computers the same?.

Prerequisites: Computers 5 ranks, Culture 5 ranks.

Benefit: If you learn enough about how computers work, you see the truth at the soul in the machine. When you converse with any machine, computer, or any creature that is a robot construct, you are considered to share a language with that machine that it also shares with you. Those without this feat will not understand your conversation unless that pass a computer check (DC 15 + creatures CR or level of item).

Thoughts?

Daily Punch 9-7-23 Deft Combat Maneuver combat feat for Starfinder

Don’t just brute force it!

Deft Combat Maneuver (Combat)

You’ve worked out how to use your finesse instead of muscle for a specific combat maneuver.

Prerequisites: Base attack bonus +1.

Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip). You use dexterity for the attack roll instead of strength to resolve that combat maneuver.

Special: You can take Deft Combat Maneuver multiple times. The effects don’t stack. Each time you take the feat, it applies to a new combat maneuver.

Thoughts?

Ring Side Report- RPG review of Starfinder Beginner Box

Product– Starfinder Beginner Box

System- Starfinder

Producer– Paizo

Price– $29.99 here https://miniature-market.sjv.io/GmOnOE 

TL; DR– Good with a few issues 90%

Basics–  To the stars!  The Starfinder Beginner Box is the intro box for the Starfinder RPG, walking players through some basic character generation, how to play, and an intro adventure.  It also provides dice, maps, and cardboard standees.

Mechanics or Crunch– What’s here is good, but is is missing a few key things.  The walkthrough of how to play is a solid introduction to the game.  But, and it’s a big but, it does leave out several things like starship combat.  I LOVE Starfinder so that’s something that I think needs to be shown off.  Also, as the GM, some of the skills are mislabeled.  The skills that are used are simplified versions of the main skills to make life a bit easier for new players and GMs, but I feel that kind of handicaps the learning experience.  That all said, it does work well and is a decent introduction to the system. 4.25/5

Theme or Fluff– The box set gives a solid introduction to the world and system, if a bit stifled.  You get enough, but the adventure is a dungeon crawl.  Not bad, but a bit simplified for an adventure.  There are some social interactions, but I’d like more.  The Pathfinder 2nd ed. Beginner box has two whole levels of dungeon, and I feel this was just a bit short.  It works well, but I wanted more. 4.25/5

Execution– What’s here is fantastic.  I love the maps, standees, and books.  Everything that is included is done well.  Solid work!  5/5

Summary-This is a good, if short, introduction to Starfinder.  I like what’s here, but just need more.  I want a short space shootout.  I want more social.  I want full skills,not simplified ones.  But those are small wants compared to my friends who learned the system quickly from the box, and myself who was able to GM a game on the fly with minimal prep using this starter set.  It’s good, but you will learn more when you buy the full book.  90%

Daily Punch 8-30-23 Zero Point technomancer spell for Starfinder

I want to freeze something!

Zero Point

Classes Technomancer 1
School evocation (cold)
Casting Time 1 standard action; see text
Range medium (100 ft. + 10 ft./level)
Targets one creature or object
Duration instantaneous
Saving Throw Fortitude half, see text; Spell Resistance yes

Description

You remove the energy from a point in frange dropping temperatures down to near absolute zero. The target takes 3d6 cold damage and is staggered for one turn. S successful save results in half damage and the target is not staggered.

Thoughts?

Daily Punch 8-25-23 Psychic Punch mystic spell for Starfinder

I want to make Shadowrun adepts in Starfinder!

Psychic Punch

Classes Mystic 0
School evocation
Casting Time 1 standard action or reaction
Range touch
Targets one object and one creature
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

You focus your mental might onto your fist and punch at a foe, making a melee spell attack against the target’s KAC. If you hit, you deal 1d8 bludgeoning damage to the target. This spell does not provoke an attack of opportunity, but this spell can be used for attacks of opportunity.