Daily Punch 3-13-23 Sun Lightning Stellar Revolution for Starfinder

My wife is a ranged solarian. Let’s help with this.

Sun Lightning (Su) level 1

When you’re fully photon-attuned, as a standard action, you can shoot a straight line of solar lightning and deal 1d6 electric damage plus 1d6 additional electric damage per solarian level to all creatures within a 20 foot line from you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the distance to 40 feet, and at 17th level, you can increase the radius to 60 feet. After you use this revelation, you immediately become unattuned. Sun Lightning functions as a zenith revelation for the purposes of abilities that reference them.

Thoughts?

Daily Punch 6-19-18 Reach of the black hole stellar revelation for Starfinder

Let’s keep the hits coming.  Here is a 14th Level stellar revelation for Starfinder.

 

Reach of the Black Hole(Su)
As a standard action, you can strike all creatures within melee range of you with your solar weapon as part of the same action.  As a full attack, you can strike them twice as normal.  The attack damage is the same as your solar weapon.
When you are fully attuned, you gain a +2 bonus to your  attack roll to use this revelation against all targets you attack.

Daily Punch 6-7-18 Agony of the Void stellar revelation for Starfinder

More 2nd level madness for solarians!

 

Agony of the Void (SU) [VOID MODE]

As a move action, you can cause all of your attacks to deal psychic damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave void mode.

When you are attuned or fully attuned, your attacks with agony of the void deal additional psychic damage equal to half your level.

 

Thoughts?

Daily Punch 6-6-18 Hasten the End 2nd level stellar revelation for Starfinder

How about some 2nd level stellar revelations for Starfinder and the void?

 

Hasten the End (SU) [VOID MODE]

As a move action, you can cause all you can see to want the end to occur.  All creatures you see have damage increased against them by 1 from you.  This increases to 2 at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave void mode.

When you are attuned or fully attuned, the extra damage from this stellar revelation is equal to half your solarian level.

 

 

Daily Punch 6-5-18 Emptiness Between Stars stellar revelation for Starfinder

Let’s keep going with embracing the void!

 

STELLAR REVELATIONS

EMPTINESS BETWEEN STARS (SU) [VOID MODE]

When you’re fully void-attuned, as a standard action, you can unleash the true horror of nothingness upon any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Will save or become panicked.  If the targeted is already panicked, it becomes frightened. The range of this Revelation  increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability.  After you use this Revelation, you immediately become unattuned. Emptiness between stars functions as a zenith Revelation for the purposes of abilities that reference them.

 

 

Thoughts?