Ring Side Report- RPG review of The Magnus Archives Roleplaying Game

Product– The Magnus Archives Roleplaying Game

System- Cypher System

Producer– Monte Cook Games

Price– $24.99 here https://www.drivethrurpg.com/en/product/498597/the-magnus-archives-roleplaying-game?affiliate_id=658618  

TL; DR-Run for your lives cypher system horror!  100% 

Basics– Begin your statement….  This is the full RPG for the Magnus Archives.  This has rules for the cypher system, how to make characters, character options, monsters, two adventures, and a full introduction to the Magnus Archives.

System et al- Cypher system is VERY agnostic for where you put it in.  It’s always only the player rolling,  and how hard a thing is, is its rating.  Players have abilities and can spend points to reduce the ratings of any challenge.  Players then roll a d20 and need to hit the rating times 3.  Failure isn’t instant death, but does have consequences.  Doesn’t matter if it’s Numenera, fantasy, or horror like the Magnus Archives.

Cyphers-  Cyphers are one time things that give you awesome powers.  In the original system, they were items from a long time ago that might be one time cool tricks, like a cell phone that will let you call five minutes into the future to give yourself a heads up on what problems you’re going to face.  Here, cyphers are one time abilities.  You rest up and you get these back.  I don’t hate the change, but it was surprising the first time I saw it.

Mechanics or Crunch– This is what I wanted!  This book has rules for the whole system. One shocking thing is how powered the monsters are!  Most monsters start at a challenge of 5.  That means a character must roll a 15 if they want to hurt them.  This goes with the theme, but the game says that you need to RUN when bad things happen. You’re just a dude and that zombie will eat you.  But, that ties the theme well into the story.  Also, most characters are not crazy psychic monsters like the X-men. You might get some psychic powers later, but for the most part, it’s hitting that zombie with a baseball bat or shooting horrors with a .45 to make them go away.  And I enjoy it!  5/5

Theme or Fluff– Theme is strong here as well.  Like I mentioned in mechanics, you don’t want too many straight up fights.  This isn’t pulp stories or superhero comics.  You’re gonna die!  And that’s horror.  The feeling that that thing in the dark is not just Generic Monster 4 for you to mop up for XP before the pizza arrives is very strong in this book.  The mechanics and the theme drive you to feel the dread your character experiences.  5/5

Execution– Monte Cook Games does solid work in production.  The book reads easily, has solid art, and is well laid out.  Overall it’s just a well done book.  I said this last time and I’ll say all the same things again.  The one minor issue is this book has two adventures but no premade characters.  But I will give it a pass as the free player book has four premade characters in it.  5/5

Summary–  This is a good book, but you have to decide what you want.  If you want more modern horror, then this is a solid book with great mechanics and a whole podcast behind it.  If you want to punch Cthulhu in his tentically face, then this is not the game for you.  Also, the podcast is well done but technically over.  That’s not bad, as you get a complete story, but might drive some players away. If you like the cypher system and want horror, then this is your game.  100%

Ring Side Report- RPG review of The Magnus Archives Player’s Guide

Product– The Magnus Archives Player’s Guide

System- Cypher System

Producer– Monte Cook Games

Price– Free here https://www.drivethrurpg.com/en/product/498598/the-magnus-archives-player-s-guide?affiliate_id=658618  

TL; DR– Good, but this doesn’t cover most of the basics. 80% 

Basics– What’s your statement?  The Magnus Archives is a podcast that was adapted to the cypher system.  Players take the roles of investigators looking into paranormal events.  WIll you find what’s causing all these strange events?

Base Mechanics- This is the cypher system. Players state an action, and the GM states a difficulty.  The difficulty times 3 is what the player needs to roll on a d20.  If the player wants to lower the DC, players can spend points from a pool for mind, body, and dexterity to reduce the level.  The GM doesn’t roll dice!

And that’s it.  It’s built on the basic cypher system.

Mechanics or Crunch– This book gives the very basics of the cypher system, but dont expect to play the game with this alone.  You can’t build characters with this.  Nor can you really run a game with this alone.  You get the base mechanics of this game with a good explanation, but you get no options.  It has pregenerated characters, which I love, but it’s very bare bones.  3.5/5

Theme or Fluff– There is more here, but it’s very basic.  I don’t know what the Magnus Archives are and why there are statements.  I know there are podcasts about it, and I’m interested in them now.  But I don’t really know why or who is doing the investigating.  What’s here will draw you in, but you will need the full book to get those answers. 3.5/5

Execution– Monte Cook Games does solid work in production.  The book reads easily, has solid art, and is well laid out.  Overall it’s just a well done book.  5/5

Summary–  For the price of free, this is a good intro to the Magnus Archives.  If I had paid for this, I would be upset.  In a player’s guide, I expect a bit more character options and explanations to the game.  This has a decent explanation, but no options.  I also expect a bit more in terms of world building.  I’m intrigued, but I have no answers to what is going on.  As a product, this is a good book for production.  I want a lot more, and all of that is found in the main game book.  Worth a look at free if you want to see the basics of the system and world.  80%