Daily Punch Seconds Count thievery skill feat for Pathfinder 2nd Ed

Did I just get mugged?

Seconds Count reaction Feat 7

General Skill
Prerequisite master in Thievery
Trigger You fail but not critically fail a steal attempt


If you mess up, why not buy some time. When you fail but not critically fail a steal attempt, you can replace the item you are attempting to steal with an item of equal weight. The target will not realize that you failed, but will notice in 12 seconds, two turns.

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Thoughts?

Daily Punch 3-24-25 Mug thievery skill feat for Pathfinder 2nd Ed

Respect the classics of Final Fantasy!

Mug reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger You successfully complete a steal attempt


Why not stab after you steal? When you successfully complete a steal attempt, you may immediately make a basic melee attack at your currently base attack bonus. If the enemy was considered flat footed to you, it is still considered flat-footed for the attack as well .

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Thoughts?

Daily Punch 3-20-25 Steal and Stroll thievery skill feat for Pathfinder 2nd Ed

And then you get away

Steal and Stroll one action Feat 15

General Skill Flourish
Prerequisite legendary in Thievery


Don’t stand where you just stole. As a single action you can attempt a thievery check to steal and a stealth check as part of a stride stride action. Regardless of your checks, you still complete your stride but may provoke reactions as normal if the targets are aware of you.

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Thoughts?

Daily Punch 3-18-25 Split Second Reaction thievery skill feat for Pathfinder 2nd Ed

I got this!

Split Second Reaction reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger A hazard is sprung within 30 feet of you; Frequency once per day


WATCH OUT! When a hazard is sprung within 30 feet of you, you can stride 30 feet and attempt a disable device check. If you succeed, the hazard does not trigger and you gain one success toward disabling the hazard. If you fail, the hazard triggers as normal.

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Thoughts?

Daily Punch 3-10-25 Strategic Procurement thievery skill feat for Pathfinder 2nd Ed

This one was too good to pass up

Strategic Procurement 1 hour Feat 20

General Skill
Prerequisite legendary in Thievery, Frequency Once per day


I just… found… this!. Choose a consumable item of your level or lower, and attempt a Thievery check. The DC is usually a standard-difficulty DC of a level equal to level of the item. If you succeed, after an hour, you have the item and do not have to spend any resources to obtain the item. You can not sell this item, and if you do not use the item within a day, the item returns to its owner. The people who previously lost the item do not know it was you that took the item.

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Thoughts?