Let’s keep the hits coming. Here is a 14th Level stellar revelation for Starfinder.
Reach of the Black Hole(Su)
As a standard action, you can strike all creatures within melee range of you with your solar weapon as part of the same action. As a full attack, you can strike them twice as normal. The attack damage is the same as your solar weapon.
When you are fully attuned, you gain a +2 bonus to your attack roll to use this revelation against all targets you attack.
Let’s get back to business! Here is a 10th level stellar revelation for Starfinder
Darkness to Darkness(Su)
You can move from the void to the void. As a move action, you can teleport from one area of darkness to another within 60 feet. This movement does not provoke an attack of opportunity. You must be attuned to void to use this ability.
More Void stellar revelations- now for 6th level!
Dark Between Stars (Su)
As a standard action, you can move up to your speed and become invisible until the start of your next turn.
When you are fully attuned, you can use this ability as an action.
Now the level 3 bonus skills for the Void!
Void Skills: Intimidate (Cha), Mysticism (Wis), Perception (Wis), Piloting (Dex), Slight of Hand (Dex)
More 2nd level madness for solarians!
Agony of the Void (SU) [VOID MODE]
As a move action, you can cause all of your attacks to deal psychic damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave void mode.
When you are attuned or fully attuned, your attacks with agony of the void deal additional psychic damage equal to half your level.
How about some 2nd level stellar revelations for Starfinder and the void?
Hasten the End (SU) [VOID MODE]
As a move action, you can cause all you can see to want the end to occur. All creatures you see have damage increased against them by 1 from you. This increases to 2 at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave void mode.
When you are attuned or fully attuned, the extra damage from this stellar revelation is equal to half your solarian level.
Let’s keep going with embracing the void!
EMPTINESS BETWEEN STARS (SU) [VOID MODE]
When you’re fully void-attuned, as a standard action, you can unleash the true horror of nothingness upon any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Will save or become panicked. If the targeted is already panicked, it becomes frightened. The range of this Revelation increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability. After you use this Revelation, you immediately become unattuned. Emptiness between stars functions as a zenith Revelation for the purposes of abilities that reference them.
I want to make a Solarian book. Let’s make our own revelation! Time for the gap between the stars!
STELLAR MODE (SU)
Void Mode When you enter void mode, you gain 1 void attunement point and become void-attuned. Some of your stellar revelations are void powers and get stronger if you’re void-attuned. While void-attuned, you gain a +1 insight bonus to attack rolls. This bonus increases by 1 for every 9 solarian levels you have.