Monday Combo 10-22-12

I’ve been looking over the DnD next stuff, and do you know what it needs?  WARFORGED!

Warforged Racial Traits

-Living Construct-Unlike a construct, warforged are not immune to mind-affecting spells, but is immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.  Any spells that target living creatures do half the amount of damage or healing to a warforged.  Spells that fix physical objects like mending heal the full amount to a warforged

-warforged are considered to be in both wooden and metal armor for effects of spells and abilities. ie heat metal etc

-Warforged do not heal normally like other races and much be repaired via spells

-Warforged to not need to sleep, eat, or breathe, but may choose to do so

-Counts as a medium creature

-Gains plating- +2 armor that does not interfere with spell casting.

Distinct races

Front Line Combat Warforged

+1 bonus to CON

+1 bonus to all attack and damage rolls


Scout Warforged

+1 bonus to DEX

May build one small weapon into your body.  This weapon is considered masterwork and may be switched to as a free action.  To detect this weapon, anyone must make a wis(search) check vs your dex(stealth).




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