Publisher-Catalyst Game Labs
Price – ~$6
TL;DR- Good start to this season of Shadowrun Missions setting the stage for the rest of the season 90%
Art-This season actually has some amazing art. I think it’s better than the last few seasons I’ve seen. Good player handouts as well. 5/5
Story-It’s a short adventure that introduces the NPCs that the characters will interact with all season. It succeeds at establishes the themes of exploring the burned out history of Chicago as well as showing the set pieces that the players get to play with. The plot itself isn’t the most extraordinary Mission I’ve played/ran, but the mission’s main focus is to get the major contacts into the players mind as well introducing the character of Chicago. And, at this, the mission does this extremely well. 4/5
Execution- Standard mission writing style and adventure setup. Every portion of the mission has the same setup. I would prefer some italic text to help separate box reading text from gamemaster text, but that’s my own hang-up. Once you get used to this style, it’s a good way to organize a living game. Another problem is the way missions are reported. There isn’t a web portal like some other Living games and the results are reported via a online forum. Again, it’s not a major problem, but it’s a minor annoyance. 4.5/5
Final Thoughts-Good intro game. It’s a bit hung-up on needing some hardware expert skills, but otherwise every other character has a role to play. Go get this and play it with your home group. Looks to be a good season if this is the intro. Welcome to Chicago! 90%

*sickening, wet thunka-thunk as a GMC Bulldog, piloted by a madly cackling dwarf standing in the driver’s seat, pancakes a guard* Bullets cost money!
One great thing about the adventure was getting used to the system. It was a overall good adventure to play and allowed the group to use multi skills. to solve the situation.
Also it is very cool to have a corp hang out of the window pegging a mage while the dwarf goes crazy at the wheel.
Agreed. Thoroughly enjoyed the group dynamic. The use of modern weaponry, a *#&$&## truck in my case, was a great change from crossbows and fireballs. Most fun I’ve ever had with a new game.
Hope to keep going…if for no other reason than I might actually get out of the Bulldog and pop off a couple rounds. Just messin’. Great group of people, too.
I agree and considering even though there is no class system, each of our runners have a distinctly different feel to them. It is wiz chummer.