Daily Punch 12-20-13 Lucky Coin Item for Pathfinder

I want to try to RPG superstar, what do you guys think about a lucky coin….

Lucky Coin

Aura strong divination CL 10th; Weight 
Slot none; Price 4,000 gp


This just looks like a gold coin.  Maybe you see a strange glint off the coin from time to time, but its normal in every other aspect.  When you hold this coin, three times per day you gain a +1 bonus to any skill check .


Craft Wondrous ItemCost  2,000 gp

Pure Luck Creation

When you finish an extraordinarily hard battle at the end of a major quest (ie. killing a dragon or destroying a lich), you may grab one coin from its hoard or treasure vault.  Then roll 6d10.  If the total of all the dice is 6, the coin is now a Lucky Coin.  Otherwise, this coin is normal.  You may only do this once per battle.




Daily Punch 12-19-13 Sudden Invisibility for Magus in Pathfinder

More love for the Magus in Pathfinder.  How about another magus arcana…

Sudden Invisibility (Ex)

PrerequisiteMagus 6

Benefit: The magus can expend 3 points from his arcane pool as a immediate action to cast the invisibility spell as per the spell.

Daily Punch 12-17-13 Reaction Spell Metamagic Feat

How about some love for Pathfinder?    What about making a spell happen whenever you want?


Reaction Spell (Metamagic)

You prepare a spell to go off whenever you want.

Benefit: You prepare a spell to go off exactly when you want it.  Any time you could use a free action, you may cast the spell you prepared as a reaction spell.

This feat can not be applied to any spell with a casting time of a turn.

Level Increase: +4 (a reaction spell uses up a spell slot four levels higher than the spell’s actual level.)

Daily Punch 12-16-13 Sending Spell Kit for DnD Next

Reading “The Advasary”, and the mentioned an item.  I felt its time ti got stats in DnD Next.


Sending Kit

Common Magi Item

Price: 100gp

This is a kit packaged in a simple metal box.  The metal box is simple tin, but designed to prevent the contents from being damaged.  Inside are two glass vials and two slip of paper.  One slip of paper  contains instructions written in common with phonetic pronunciation of magic words written on it.  The second is a magic scroll to power the magical ritual.  The metal box contains a painted diagram of how to mix the vials as well as pictures of how and where to draw the symbols to power the ritual inside the metal container.  The entire item is considered “idiot proof” and designed to be used when the user is in great distress.

This are now considered standard equipment for Harpers operating out of Waterdeep.

Property: This is an extremely simple compartmentalized version of the Sending Spell.  It follows all rules of the sending spell, however, it is designed so any character even those without Arcane/divine spell casting can use this item.

Ring Side Report-Review of Ultimate Campaign

Book– Ultimate Campaign


Price – ~$40

TL;DR– Tables and Rules Everywhere!-83%

Basics– Ultimate Campaign focuses on the rules around the rest of the Pathfinder RPG. This book is more “meta” then most books.  The book starts with a chapter on how to make characters; not how to make stats, but how to build a story into your characters.  Next the book gives a chapter on what you can do in your down time with ideas ranging from building businesses to creating organizations.  After that is a chapter on different rules systems covering ideas such as bargaining to taxation in your game.  The final chapter is how to build a kingdom and mass combat.

Mechanics or “Crunch”-This book is crunch-tastic!  If you want rules regarding all the extra stuff in your game, this is it.  Want rules for an honor system? It’s here.  Want to start a kingdom? There is a whole chapter on how to do the rules for it.  It covers a lot of ground.  Some of these rules are kind of reprints as these rules were covered in different adventure paths, but that’s not necessarily bad as the rules have gotten a polish since their last printing. 5/5

Story or “Fluff”-This section might not fit the best here.  This book sets out to be a rules book.  It’s pretty system neutral as you’re just running the Pathfinder/3.5 system somewhere and these rules cover the “in between” stuff.  You don’t need a lot of story.  However chapter one is how to build a character.  It does an excellent job of describing what stuff you could include in your character.  If you’re George R.R. Martin, you don’t need this.  However, I have a friend who loves Pathfinder, but when presented with character generation, he freezes.  This chapter gives some good fluff for your characters and suggests traits for you to take for all the fluff.  Heck, if you want to completely randomize your PCs, this chapter gives tables and tables of random stuff to make your new PC.  Where the fluff is needed, it’s done well, but don’t expect it throughout the book. 4/5

Execution-This book is the standard Paizo quality.  The book is a nice hard cover with well put together pages.  The layout lacks a bit.  There are pages after pages of tables or rules or columns of text.  Nothing brakes up much of what you’re reading, so it gets a little boring.  It’s important rules, if you want them, but they get very dry, very quick.   3.5/5

Final Thoughts-Unlink a base book, this is a one copy at the table max book.  This is something you might want to get, skim through, and then give to your GM while telling him which of these rules you want in the game.  It’s a repeat of many of the rules systems explored in the adventure paths, which isn’t bad because the rules do get a little touch up here and there.  However, if you want a dungeon crawling game where you find some monsters, kill them, and take gear, this isn’t for you.  If you want to do some crazy game where you explore a mist filled continent via random hex crawl where you establish a kingdom while maintaining your family’s honor, waging a war for the throne, marrying into different family lines, and dealing with the crushing shame of your fathers half fiend lineage, then YES you will need this book.-83%