Daily Punch 2-24-14 Run and Gun Quality for Shadowrun 5e

I’ll be mad if this isn’t in the next source book for Shadowrun Run and Gun

 

Run and Gun

Cost: 7 Karma

You know how to dodge and weave out of the way of bullets when you’re moving fast.  Gain a +2 to all sprint tests to move further in a round, and when you run you do not gain a penalty to range combat tests that round.

 

Thoughts?

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