Daily Punch 6-9-14 Faster than Anyone Quality for Shadowrun 5e

How about a quality for Shadowrun 5e?

 

Faster than Anyone

Cost: 20 Karma

You move like greased lightning.  Hard to see where you were let alone where you are!  For the first round of combat, if you initiative total is 11 greater than any other person in the combat, you gain one round of actions all to yourself, subtract 10, and then initiative passes as normal.

 

Thoughts?

Blurbs from the Booth- Growing Older, not Up

I recently turned 31, and it’s been an interesting 31 years.  Let’s see how my love of geekdome has changed over the years…..

Prioritizing Video Games

One of the hard parts of growing up is finding time.  I’ve become an adult, and it’s boring.  No not the parts of life where you become more responsible for everything, or the part where I’m a semi-successful researcher.  But, the part where you have to prioritize your time.  There just isn’t time to sit and play every game that comes on the market.  Heck, there isn’t time to play all the games I have!  I’ve come see all the new games on the market as very repetitive.  Call of Duty whatever and Battlefield just seem like two sides of the same coin.  It’s too boring for me to play the same game every year.  If you want to get my attention, you have to innovate or tell me an excellent story.  I LOVED Bioshock Infinite.  Sure it was a pretty middle of the road shooter, but man, that story kept me glued to my seat.  I’ve been sitting on Black Ops 1 for the longest time, and honestly, I don’t plan to start playing that any time soon.  Bravely Default?  Yep, playing that right now before I go to bed each night.  It’s now story or innovation.

 

RPGs > Board Games > Video Games

            Now this next one is hard to explain.  It’s like choosing between my children!  But, as I’ve gotten older, I’ve found I love video games less and less. Oh, I still play, and when I get hooked, I’ll do the standard geek thing and play 20 hours straight.  But, if I’m given time, I tend to spend it doing RPGs over anything else.  Then, it’s board games, and finally, video games.  I guess it has to do with how I interact with others.  I see RPGs and board games as having a high degree of social interaction, but video games just don’t have the same level.  I know some strong friendships and relationships are forged online.  However, for me, it’s all about seeing the other person and talking about the game or even life in general.  I have a quote on my library wall “The best memories are made around the table”, and I hold that to heart.

 

Time > Money

As I’ve gotten older, I’ve come to earn more money.  10 year old me would be thrilled by being able to pick up any game (board, tabletop, and video) that I want the day it comes out.  Now, I’ve got house payments and bills, but even after all that, I’ve still got a bit of disposable income.  However, what 10 year old me had in spades was free time.  31 year old me has to go to work and spends his time organizing other things.  31 year old Ed just doesn’t have all the free time.  I’ve got stacks of video games, board games, RPGs, movies, comics, and a full steam library that I don’t have time to read, play, or do!  No matter how much I earn, I can’t earn time!  It’s taken a long time to learn this, but I understand why so many people drop out of the hobby.  I mean, heck, I don’t even have kids, and I don’t have time!

 

Geekvangalism

            I used to try to just get three other guys (and I mean guys!) together and start a home game.  We would meet in our secret area and just play by ourselves.  I’ve come to see that that’s not what I want any more.  I consider myself a geekvangalist-I want to spread my love of various geek cultures to as many people as I can.  I’m not pushy, but I try to get new people to try what I love.  Or better yet, try anything geeky.  I want as many people to play as possible.  Geek is chic now, but most people don’t know where to begin.  I want to be one of the people who introduce people where to start and give them a description of what’s out there.

 

Story > Mechanics

I now see that the mechanics of the game are much less important than the stories the system tells.  I used to love carrying over 20 3.x books around to whatever convention I was running games at to make sure that everybody knows how to play.  I love knowing minute details about each system and debating how the mechanics of action X were wrong.  I am done with that now.  I just don’t care about the small details anymore.  I’m tired of fiddly bits on a system.  I want a nice and trim system to carry my games.  I am still a card carrying member of the cult of the new.  I buy way too many things that I might never be able to get too.  But, I don’t want to spend an hour of my Saturday night debating if a goblin could grab me based on it being half underwater when it did so.  When a system is just too rules heavy, I see the system as bloated.  Give me some nice, simple  trip rules, and I’ll be happy.

 

Goals

I didn’t start being a major geek until I was in grad school.  Yes, I did play video games in high school, but I didn’t start board games and RPGs till late college.  Before, I just considered them a fun distraction.  But now, I consider them a part of my life goals.  I would like to write for a major company and add to their product line.  Now, this isn’t a goal of being complete freelancer, but I would like to have some hand in some of the games I love.  These things have given me many hours of joy, so I would like to give back to my community.

 

 

That’s where I am today.  It’s been a fun ride getting older as a gamer.  I’ve made some great friends who I see only one a year at GenCon.  Heck, I even met my wife on Yahoo Personals because she said she love DnD.  I plan to keep being a gamer, a dork, and a geek.  Can’t wait to see what happens next!

Daily Punch 6-6-14 Half-Draw Ancestor Feat for DnD Next

How about a half-drow ancestor feat?

 

Drow Ancestor (Ancestor)

Back in your family line, someone was a full blooded drow.

Prerequisite: You may not take any other ancestor feat.

Benefit:Gain the following benefits:

  • Gain a +1 to dexterity.
  • Gain a +1 to charisma.
  • You are Lolth-touched.  You gain access to the faerie fire and darkness spells as the drow race.  You do not gain the dancing lights cantrip.

 

Thoughts?

Ring Side Report- RPG Review of The Deft and the Deadly

Product-Darkwood Adventure Arc #1- The Deft and the Deadly

Producer-Saga RPG

Price-~$13 available here

System-Pathfinder

TL; DR– A well done 1st product from a new company-90%

 

Basics– Welcome to Darkwood, Mudder.  Seeking either revenge, glory, or money, you and your friends stumble into Darkwood.  This is a town on the fringe where several powerful people (and not people) battle for dominance in a new world.  Can you make your name out here, or, will you end up face down in the mud you’re covered in?  This is the first adventure in a five part series.  Besides the adventure, the book provides large appendices on Darkwood, new items and diseases, example start characters, rules for coalition affiliations, NPCs, and a whole new world!

 

Fluff or Story– The people at Saga RPG put together a heck of a product for story.  Every part of the town gets a bit of writing.  All the shops have stories and a menu.  The main story is more sandbox and with linier sections.  This is to be expected as the characters are entering the world and have to be giving some quests to move them along, but eventually, the players are just told to have some fun and make some money in town.  It’s a lot of fun.  Aside from the main quest, the book covers a whole new world and its kingdoms.  That’s pretty ambitious for a new RPG company’s first product.  For less than a Paizo adventure product, you’re getting a higher page count of stories. I’m pretty intrigued on what going to happen over the course of this story. 5/5

 

Crunch or Mechanics-You don’t expect much mechanics from your standard adventure or a third party, but, these guys went above and beyond on this.  There are a new mechanics ranging from measuring faction relationships to a new god with two new domains.  Of course, there are new items and all the other standard things expected for a Pathfinder adventure, but, this comes from a third party.  It’s well done, thought out, and an excellent addition to the systems library. 5/5

 

Execution– Here is the ONLY place I have negative things to save about this product, and at WORST these guys are above average.  One thing I hate is recycled art.  These guys reuse the same art a few times across their first book.  The second thing I don’t like is there are some layout problems.  It opens a little slow on my iPad, but that’s ok.  However, there are some layout choices I would not have made for spacing.  That leads to the third problem I have-“text book problem”.  This book has A LOT to say.  The book moves from AMAZING depth in a town to a whole new WORLD.  That’s a lot of ground for one book to cover.  That said the book covers it in depth, but does so with more than just a few pages of just text.  That’s not the worst sin out there, but it makes this read a little like a text book in places.  I would have liked a bit more art to interrupt the text, grab your attention, and guide the reader’s eye.  But, I’d like to put that in perspective.  I am complaining about there being too much in this book.  3.5/5

 

Summary-This is a well done product.  If you’re tired of the Paizo product scene, this product is done well enough that is up there with a standard Paizo project with a compelling story and interesting additions to the system.  I would like a player handbook like the other Pathfinder products I’ve read, but, this product is already full enough.  My complains are in how this thing looks, not what it contains.  This is one of the best Pathfinder products I’ve seen in a while. 90%

 

Disclosure– I was provided a review copy of this product.

Ring Side Report- Board Game Review of Castles of Burgundy

Game– Castles of Burgundy

Producer– Alee

Cost– ~$40

Set-up/Play/Clean-up-30 min per player (2-4 players)

TL;DR-Theme, instructions, and execution hurt excellent mechanics. 78%

 

Basics– Time to prove who the best duke is!  In Castles of Burgundy, players take the roles of different dukes trying to develop their land better than their rivals.  The game is divided into rounds and turns.  A round is five turns.  At the start of each round, new tiles are set out.  Tiles represent new places to build onto your kingdom.  At the start of each turn, new goods are delivered by ship to different locations on the main board, and, each player rolls two six sided dice.  Each turn players get to do up to three actions.  Two of these actions are controlled by dice, and, one is controlled by money.  With the dice, a player can get tiles from the main board, place tiles on their own board, sell goods, or get workers.  The main board has six spots for tiles representing different types of locations to develop.  By spending a die you can take a good from the main board in a section on the main board that matches your number and put it in your reserve. You can also spend a die and place a location on a section of your board that matches your die AND the type of location (town, field, castle, shipping, etc).  Thus placing tiles must match color and number.  When locations are placed you get extra effects that range from getting free tiles, placing tiles, points, or getting good from the main board.  The goods also have numbers ranging from one to six, so as an action, you can sell as many goods of the same number as the number you have on a die.  Each good is worth points and money.  The last action you can do with dice is spending them for workers.  Workers can be spent to change the number on a die by one, increasing or decreasing the number as desired.  The dice in this game are looped, so, a increasing a six by one makes the value a 1.  And, decreasing a 2 by two makes the value a 6.  Aside from the dice actions, a player can once per turn, spend two money to get a tile from the center board and place it in his/her supply.  The player can’t place the tile in his/her own board with money though.  After the 5 turns, the land tiles are removed, new tiles put out, and more goods added.  After 25 turns or 5 rounds, the game is over, and the player with the most points wins!

 

Mechanics– This is a really strange one, but it’s really awesome.  The game is a mix of complex and simple mechanics and ideas.  The game is also a mix of strategy and randomness.  Here’s the really strange thing:  it all “works!”  The workers make the randomness work.  Nothing to do with the dice you have?  Get workers and next time that happens you have options! You can create combos if you plan your tile placements well.  I never felt cheated by options I had or didn’t have because of the randomness or strategy.  Honestly, this game plays well and is a blast to sit down and play. 5/5

 

Theme-Here things fall a bit flat.  You’re royalty, but I never felt like I was royalty.  I enjoyed the game, but, that was more for the mechanics and less for the theme.  I did feel like I was developing a town and land, but it was a bit divorced from the royalty theme.  Theme is here, but, it’s not that amazingly strong. 3.5/5

 

Instructions-These instructions are not the best instructions I’ve ever read.  The get the point across, but I don’t think they do it well.  The first game we played, we only played 5 turns, not rounds, because we were all confused.  Some parts of the game the rules don’t do a good job of addressing important issues like how turn order works with shipping and who goes where on the board.  It’s not bad, but it’s not great. 3.5/5

 

Execution– The execution is fine, but not great.  The player boards are nice and well constructed.  The main board is well laid out.  The box comes with nice sections to divide the different types of tiles.  However, the box doesn’t really help you separate the different types of tiles that need to be separated since they are randomly drawn.  Maybe I think different then the creator, but, I ended up using Ziploc bags to keep that stuff separated.  Also, the tiles are small and somewhat hard to read.  And the iconography is hard to keep track of too.  Making this game a bit larger would have helped make this game that much better. 3.5/5

 

Summary– I liked this game.  It was fun and made me think in a bunch of different ways.  I played this game a few times with people ranging from 10 to 50 years old, so, the game is easy to play for a variety of ages.  It scales well for different amounts of players.  The major flaws come from a lacking theme, instructions needing a bit of work, and the some problems with execution.  None of those are exceptionally bad, but they are not good either.  But if you can look past those problems, then this will be a fun mix of randomness and strategy. 78%

Silver Screen Smackdown- Movie Review of X-men: Days of Future Past

Movie– X-Men: Days of Future Past

TL; DR– A good reboot, but a reboot 90%

 

Basics– The world of tomorrow is destroyed due to man’s eternal quest to stomp out mutants.  In the future, sentinels, robots designed to hunt mutants, are completely hunting man to extinction.  The few remaining X-Men band together to send Wolverine back in time to the 1970’s to stop the sentinels before they begin.  Can Wolverine save us all?

 

Story– The story is ok.  It’s even good.  But, as a comic/movie nerd, I could see the writing on the wall-this is a franchise reboot.  Why do the Spider-Man thing and cast new actors, rehash the same origin, and piss off a bunch of geeks, when you can just do a Back to the Future style reboot and BAMB money!  Honestly it works well, but it’s hard to get past that it’s there to just make more movies.  Don’t care about that?  Then, you will completely enjoy this movie.  Aside from the “reboot movie” feel, there are only a few story elements that didn’t make any sense like leaving Quicksilver back in America instead of him joining the X-Men. 4/5

 

Actors– There are almost NO new major actors in this one.  A few in the past and future, but all the big names we know, and love, are back.  That a good thing.  I liked the continuity that that brings.  Fox has their stuff together keeping these people in the roles there were meant to play.  Heck even in some minor, unimportant roles, you have big name actors coming back just for what is almost a cameo!  There are only a few moments where characters are “off” like Magneto trying to kill another mutant that disrupt the flow of the movie. Not bad at all! 4.5/5

 

Cinematography– It feel like the future when it needs to be the future, and, it feels like the past when it needs to be the past.  That is well done.  Also, this movie uses a few of the older movies scenes to great effect.  If you know what’s going on, you will love it.  If not, it shows that the characters are distracted by memories.  Most likely you’ve seen all the Fox X-Men movies, so, you know what’s going on.  Nothing bad here at all. 5/5

 

Summary– I didn’t hate this.  I actually kind of liked it.  This is honestly the best way I’ve seen to reboot a franchise.  BUT, it’s a reboot of a franchise.  That is hard to put out of mind.  But, the actors, story, and look of the movie do present a great movie that you will enjoy.  I might not like a reboot, but, based on this movie, I will enjoy the new movies that follow this one. 90%