Daily Punch 7-15-15 Fortune and the Bold spell for DnD 5e

Let’s play with some of the spell rules a bit….  How about one where you gamble!


Fortune and the Bold

1st-level necromancy

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (a die)

Duration: instantaneous

You point at a creature in range as the forces of life and death coalesces around the hapless creature.  That creature may elect to make a Charisma saving throw.  If the creature does not, that creature takes 2d10 necrotic damage.  If the creature does make the roll and succeeds, that creatures heals 2d10 damage.  If the creature makes the roll and fails, that creature is dealt 4d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage dealt and healed increase by 1d10 for each slot level above 1st.


Daily Punch 7-14-15 Ravages of Nature spell for DnD 5e

How about a spell for DnD 5e?

Ravages of Nature

1st-level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (sand of the desert and water of a glacier)

Duration: Concentration, up to 1 minute

You choose a creature in range and that creature in instantly ravaged by the harshest environments on the planet.  That creature makes a Constitution saving throw.  On a success, the spell ends with no effect.  On a failure, that creature receives on level of exhaustion.  Each turn as a bonus action, you can cause that creature to make another Constitution saving throw.  On a success, they do not improve, but on a failure, that creature increases their exhaustion level by one.  You can continue to cause the creature to be exhausted until it succeeds three saving throws in a row, it dies, or the duration of the spell ends.


Ring Side Report- RPG Review of Steel and Fury: Combat Maneuvers of the Mighty

Product– Steel and Fury: Combat Maneuvers of the Mighty

System– Dungeon Crawl Classics RPG

Producer– Purple Duck games

Price– $7 here http://www.drivethrurpg.com/product/147952/Steel-and-Fury-DCC

TL; DR-A must have for the Dwarf or Fighter at the crawl! 97%


Basics-Cry havoc and let loose the dogs of war!  Steel and Fury is a Fighter and Dwarf supplement for the Dungeon Crawl Classics RPG.  This book focuses on the Mighty Deeds of Arms for both of those classes by adding several new deeds that are specific for the type of weapon you are using as well as expanding the deeds by adding mighty criticals and mighty fumbles.

Mechanics or Crunch-Hands down a home run.  Every mighty deed gets its own page with descriptions of what happening.  Also, the addition of mighty criticals and fumbles really adds to the dice rolling crunch of this system.  And, the book has an amazing resource- an end of the book table showing which weapons can do which deed (MORE BOOKS SHOULD DO THIS!).  As the cherry on the sundae, even the old deeds get a revisit by adding the critical and fumble rules to them as well.  This is well done and slick. 5/5

Theme or Fluff-  Again, another home run.  Every deed has a ton of story to it.  Not only does each deed have a description, but also the deed has a quote from an appendix N fantasy story.  That right there is awesome.  Also awesome is the art.  I honestly didn’t expect much art from a small publisher, but it’s here and well done.  You will feel every crunch from this one as Steel and Furry builds on to a solid foundation of carnage. 5/5

Execution-We’ve had two home runs, so it’s time for a foul.  I love the book.  It’s got great spacing, great writing, text, tables, and great art.  What I don’t like is the price tag.  This book is $7 bucks for about 60 pages.  That’s a bit much as much of this book is pages with tables.  $7 isn’t enough to keep me away, but I think this should be around $4 to $5 to keep up with other publishers’ prices. 4.5/5

Summary-This is a great book and addition to the DCC rpg.  Purple Duck Games really made a top notch product by supplying quite frankly a ton of new content to the system.  Every weapon get some love.  At the back is an amazing chart detailing what each weapon can do with the new and old mighty deeds.  Even old deeds get new additions with mighty criticals and mighty fumbles.  The story this book tells is great proving that a straight crunch book can bring some story and panache to the table.  I think the book is a bit over priced.  But, if you can stomach the price, this is a necessary book for any fighter and dwarf that hits the table. 97%

Daily Punch 7-13-15 Go for Broke! positive quality for Shadowrun 5e

If you can do it in Dungeons and Dragons 5e, you should be able to do it in Shadowrun 5e.  Let’s make that happen!

Go for Broke!

Cost: 10 karma

You like to pull success from the jaws of failure.  Maybe you succeed in the clutch, maybe you’re just lucky.  When you lose 1/2 of your attack dice pool from negative modifiers to your dice pool and you gain 1 net success over the opponents dodge roll, add your edge score to the success total.


Silver Screen Smackdown- Movie Reviews of Jurassic World, Inside Out, Terminator: Genisys

Know what we haven’t done in a while?  Some movie reviews.  let’s correct that.

Silver Screen Smackdown- Movie Review of Jurassic World–


TL; DR-A good sequel to the original. 93%

Basics-It’s Jurassic Park but it works now!  Until it doesn’t!  Now a new dinosaur is loose and it’s up to Chris Pratt to stop it!

Story–Jurassic Park is an awesome cinematic experience, but as a story, it’s not top notch.  Sure it’s not bad, but this movie has tons of plot holes.  No spoilers, but you will scratch your head watching!  But is a summer blockbuster with dinosaurs!  I shut up the stupid adult Dr. Kabara with candy and let 8 year old Alan watch as T-Rex battled new iRex! 4/5

Acting–You know who’s awesome-Chris Pratt.  Take a comedian, make him buff, then give him the best lines in the movie.  He does great in his role.  The others are fine as well.  There are two kids I want to smack, but they end up becoming likeable.  Even the female lead Bryce Dallas Howard becomes likeable.  4.5/5

Cinematography–There is just enough CGI and just enough real world stuff to keep me second guessing everything.  I was never put off by some uncanny valley.  Nor, did I ever think things were not real.  It all looks beautiful. 5/5

Summary–This is a great addition to the franchise.  It might not be Jurassic Park level, but if it’s not, its the second best in the series. Chris Pratt does well. The dinosaurs are fun.  And the plot….well there plot is there.  The movie could be defeated by man gates.  Those are gates we use on dairy farms to keep cattle in a place where allow farmers to quickly get out of a place.  About two of those could easily stop all the problems of this movie.  But setting aside some obvious plot holes, the movie is a great summer movie that is fun for the little boy in us all. 93%

Silver Screen Smackdown- Movie Review of Inside Out–


TL; DR-Herman’s Head for children written by Pixar. 100%

Basics-Riley is moving to a new town, dealing with new emotions, and discovering that life isn’t the simple.  Insider her head, her emotions all work together to drive her.  Each of the five emotions drive her via a console like the Starship Enterprise.  But, when Happiness and Sadness break the console and are lost in the bowels of her memory, Riley is now adrift without her emotions to guide her.  Will she be able to cope with all the changes in her world, or will she do something drastic.

Story–This is Pixar.  Even their junk sequel are decent.  This one is a story about growing up, dealing with your emotions and feelings, and learning that the world isn’t just one dimensional.  It well told, thought provoking, and honestly an amazing experience. 5/5

Acting–I am a screamy guy.  Lewis Black is my spirit animal.  He plays the role is was designed to play-RAGE.  He’s my favorite, but he only gets second string screen time.  The main emotions are Sadness and Happiness.  Those two and all the other characters of Riley’s head are all extremely believable.  No one feels out of place. 5/5

Cinematography–It’s Pixar.  They do this movie thing well. 5/5

Summary–This movie is Herman’s Head for children.  It’s got fewer adult themes, better writing, and computer animation, but it’s Herman’s Head.  I love the movie.  The story is top notch.  The actors make the CGI come to life.  And the thing is beautiful.  This is a movie to watch with your tween to help him or her understand life a bit more.  Life is sad and happy at the same time.  New emotions and key part of our soul are being forged every day.  And this movie finally explains why you get that stupid jingle stuck in in your head as well! 100%

Silver Screen Smackdown- Movie Review of Terminator: Genisys


TL; DR-Explosions, Dr. Who, and a new timey whimey time line. 83%

Basics-John Conor is about to win the war against the Machines.  But, in his moment of sending the man to save his mother back, he’s attacked.  Now the past is changed, new terminators are on the loose, and nothing is as it seems

Story–Let’s be honest here, you don’t go to Terminator movies to see Shakespeare.  You go to see robots explode. This one does have robots explode.  It’s got enough future stuff to keep you thinking.  It’s got some ham fisted commentary on people looking at their cell phones too much.  It’s got Arnold beating up younger Arnold.  It’s got enough to keep you entertained for one and a half hours and in a coherent way.  Some reviewers tend to get lost in all the time line mumbo jumbo, but honestly I followed it easily.  Going into, this is a soft reboot of the franchise.  All the movies NO LONGER COUNT! 4/5

Acting–Again, let’s be honest here, you didn’t come for some Oscar performances.  The characters are OK.  Honestly the best character in the whole film is Arnold as the terminator.  He does a good job being a pretend robot trying to fit into human society.  The other three main characters are…ok. Matt Smith is in there as well, but he’s got almost a glorified cameo.  He does well, but he doesn’t get enough time to really even build out his character.  It’s nothing to write home about, but it’s also not distracting from the story. ⅘

Cinematography–BOOM!  EXPLOSION!  That’s what you’re here for!  And you get your money’s worth for explosions.  Everything looks believable even though it’s all green screened to hell.  A fun ride with stuff exploding. 4.5/5

Summary–This is a quintessential summer brainless action movie.  The movies set up for a sequel now, which since this made lots of money it will get.  It’s got lots of action, an ok plot, and decent acting.  We won’t get our children to watch this one like we will the original Terminator, so this won’t stand the test of time.  But, for a summer movie, this is a better than average offering. This is also a soft reboot to the franchise, so take all the other movies you know and love, and throw those away, because now they NEVER HAPPENED! 83%

Daily Punch 7-10-15 Rogue Training feat for DnD 5e

Feats in DnD are pretty powerful.  Let’s look at splashing a bit of each class around!

Rogue Training

You’ve trained a bit in the ways of the street.  Gain the following benefits:

  • Gain proficiency in one of the skills rogues gains proficiency in.
  • Gain a proficiency in one saving throw a rogue is proficient in.
  • Gain sneak attack equal to a rogue of 1/4 your level, rounded down, to a minimum of 1d6 damage.
  • You count as a rogue for all future class abilities, feats, etc.

Thoughts? Is this too powerful?

Daily Punch 7-9-15 Against the Odds feat for DnD 5e

Ran a game of DnD 5e last night, and had a human rogue attacking into the dark.  That takes some brass.  Let’s start to reward that!

Against the Odds

prerequisite: rogue

You not one to be told the odds.  Sometimes, just sometimes, you just have to go for it.  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • When you make an attack and have disadvantage, if you hit the target, you my apply sneak attack damage to that damage.