One last SW idea for a bit.
Wanted (Minor or Major)
You bleed…a lot. Maybe its a week constitution, heck maybe your a hemophiliac. Who know, but when you get hurt, you REALLY get hurt.
As a minor hindrance, when you are hit with an attack add a 1d2 to the damage roll to see if it beats your toughness. As a major hindrance, add a 1d4 to the damage roll. If you are wounded, you bleed much more than normal when hurt, so all tracking you gain a +2 bonus if they use the blood to find you.
Thoughts?