Product-Cthulhu: The Horror in Dunwich
Producer– Wyvern Gaming
Price– Kickstarter October 3rd
Set-up/Play/Clean-up– 45 minutes to 1.5 hours (1-6 players)
Type- American
Depth-Light
TL; DR– Not perfect, but really fun! 85%
Basics- Do you got the Moxie to take on Cthulhu? Cthulhu: the Horror in Dunwich is a stand alone expansion to the Cthulhu: the Deck Building Game. Players take the roles of different investigators fighting the old gods as they return. Each character has a different amount of health and sanity as well as a backstory, powers, and post death abilities. Characters choose what elder gods to fight, depending on the player count, choosing to fight one to two different gods. In the Horror in Dunwich expansion, new elder gods are available as well as new Mythic Location cards. These random locations drastically alter the game by changing how much moxie you get, spawning new creatures, or putting other effects into the game. Players then receive seven cards giving them one resource called moxie and three cards that when played deal damage to the player. With the god(s), mythic locations, and investigators chosen and the characters drawing five cards, you are ready to play.
Each turn is broken down into roughly two phases: preparation and fighting. During preparation, each player places cards on the table up to all the cards in their hand for Moxie. Moxie is the generic resource in this game functioning for both attack and currency for cards. Players might also have some initial damage dealing cards in their hands. You may choose to play those or just discard them at the end of turn, but some cards provide extra effects depending on the number of cards played. So, taking the extra damage might be beneficial to your characters depending on what you get! After choosing to play as many cards as they wish, they spend their moxie to get new cards directly into their hands from the cards available in the library or central purchasing area. Once this is completed, all played cards are removed, and new cards are placed in the library to buy next turn signaling the end of the preparation phase.
Fighting is straightforward. First the elder god goes, doing whatever it says on the card. Then a card is drawn from the mythos deck. The mythos cards are interesting effects that usually harm the players. After the mythos card is drawn and its effects done, a monster(s) is drawn and then each monster attacks the players, doing whatever it says to players, from attacking only one character to doing damage to all characters. Finally, the players can respond by playing cards to use more moxie to hurt the monsters, so moxie functions both as your money and as your attack power. Players then discard all played cards, can discard library cards to draw more and cycle the deck, and lastly draw five new cards to start the next round. Play continues like this until the elder gods are dispatched or the players have all gone insane or been killed.
Mechanics– I like the mechanics on this one. It’s simple enough to be quick, but not too simple to be dumbed down. It’s an interesting mix of using the same currency for both attack and defense. That might drive some players away as you can cast spells to buy stuff which feels strange, but the division of card types means you can focus your character in one way or another. The library of cards feels like Ascension and Dominion had a baby. It does have it fault as it can get a little simple at times, but it doesn’t overstay its welcome. If you want a challenge at all, you NEED to play this on the hard difficulty. The easy difficulty might be a bit too easy for some gamers who crave a little more pain in their games. 4.25/5
Theme- Theme in deck building games is a tough one. It’s hard to keep monsters in the right place and all kind of other issues that are just random in nature. This game has the problem, but deals with it admirably. Mythos cards work regardless of the elder god involved, but each elder god has its own chosen set of monsters. If you draw mythos cards related to the elder god in play, more bad things happen. If you draw creatures with no relation to the elder gods in play, then only slightly bad things happen. It’s a simple way to focus on the gods in play. It’s still completely random, but it does add bits of story in to the game. I also appreciate the detail for each investigator as their story, power, and background will really bring you in at the start. It’s an uphill batter to put story in a deck builder, but this game does it well. 4.25/5
Instructions– Overall, the instruction work well for this game, but they do have a few issues. You will have to reread the instructions a few times. Overall, the rules are extremely simple, which is appreciated, but I feel they need a bit more polish in the final product. The pieces are all there, but some things like how the mythic locations are placed are not as explained as well as they should be. Once you know the rules from the base game, then you know how to play the expansion easily. But, the new elements need more explanation. Everything here works, but its something that will require a few passes for you to really work through to see how all the pieces work. That said, the rules are about three pages, so reading through the rules again won’t be a several hour endeavor. 4.25/5
Execution– Oh execution … this game will drive you to one of two camps. I was immediately drawn to the art, the card stock, text fonts, and even the box itself. All those things feel like Hellboy or Darkest Dungeon. I loved everything I saw with this one and really enjoyed the life counters as little slide on the card indicators. Really cool! I even love the box itself. It’s awesome thick cardboard that harkens back to the old Fantasy Flight coffin boxes. HOWEVER, my wife….she is an English an English as a Second Language teacher…she was IMMEDIATELY drawn to the errors in English grammar and spelling. And THERE ARE A LOT OF THOSE SMALL ERRORS. So, if you just love to see awesome art on nice cards this game will be an amazing addition to your collection. If you can’t stand a card that has a few grammar and/or spelling errors on it, then this will drive you up a wall. I live and die by spellcheck, so this didn’t bother me, but your mileage will vary! You can check out our unboxing video of both the base and expansion here:https://youtu.be/3PvRMR7MwPo 4.25/5
Summary– This game reminds me of a B movie that you love, even though it has a few faults. My family watches Flash Gordon each year. I watch Flash when it comes on TV when I’m looking to see what’s on. I play the fight scenes in the background when I write random stuff for my blog. The music is on my youtube work mix cue, so I’ve graded quite a few student papers to Hawkmen fighting on Warship Ajax in the background. Flash Gordon is not an Oscar worthy movie, but it’s fun, it’s campy, and it feels right. It has flaws, but that doesn’t make it bad. This game is the equivalent of that. Are there other Cthulhu games that might have more polish? Yes. Will those get to my table as often? Probably not! This stand alone expansion plays shorter than the box time says. I have to sort fewer cards than other deckbuilders. My favorite mythos god is Yog-Sothoth. All the stars align for this one. My wife and my favorite game to play together is Eldritch Horror. But, even the lightest set up for that game is 20 minutes if you are lucky, and play time can easily be three hours. This game gets an Eldritch Horror experience into about 20 minutes. Is it a perfect match? NO! Is it enough that on a weeknight when we have half an hour and just want to fight some horrors from beyond time this is going to come out? Absolutely! 85%