Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.


Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.



Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell


Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!


School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.


Daily Punch 2-7-19 Inflict Wounds M1-M6 mystic spell for Starfinder

Another spell that needs to happen.


School necromancy

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantanious

Saving Throw Will partial, Spell Resistance yes

You touch a creature and inflict horrible wounds as you rend its flesh causing damage to your target depending on the spell’s level.

1st: 1d8 + your Wisdom modifier

2nd: 3d8 + your Wisdom modifier

3rd: 5d8 + your Wisdom modifier

4th: 7d8 + your Wisdom modifier

5th: 9d8 + your Wisdom modifier

6th: 11d8 + yourWisdom modifier

If the target succeeds at its saving throw, it only takes half damage.
Casting this spell doesn’t provoke attacks of opportunity.


Daily Punch 2-6-19 Double Tap feat for Starfinder

Why not make sure?

Double Tap (COMBAT)

Spend two shells to make shure it won’t move later.

Benefit: When you target a creature with a ranged attack, you can take a -2 penalty to the attack and spend two charges or cartrages for the attack. If you do, you take the number of dice the weapon does in damage (ie 8d6 fire damage) and divide the dice by 4, rounding up, and increase the dice damage value by this number. As an example a 8d6 fire damage weapon would do 10d6 fire damage.