Daily Punch 2-19-19 Indistinguishable from Magic spell for Starfinder

Time for the flipside!

 

 

Indistinguishable from Magic T1

School enchantment

Casting Time 1 standard action

Range personal

Duration 1 minute/level

You touch the sides of your head and open yourself to the logic of the universe laying bare the secretes of magic in the circuits of the planets themselves.  For the duration of the spell, instead of using your Mysticism skill, you can use your your Computers skill.

 

Thoughts?

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Daily Punch 2-18-19 Sufficiently Advanced Technology spell for Starfinder

Been playing some Starfinder, so here are some ideas that came out of that.

 

Sufficiently Advanced Technology M1

School enchantment

Casting Time 1 standard action

Range touch

Targets one touched computer

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

You touch a computer or mechanical device.  For the duration of the spell, instead of using your Computers skill, you can interact with the device with your Mysticism skill.  If the computer is sentient, it is granted a Will saving throw to negate the spell.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!

SONIC RAY T1

School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.

Thoughts