Ring Side Report-RPG Review of Jobs and Adventure Hooks for Space Freighter Campaigns

Product– Jobs and Adventure Hooks for Space Freighter Campaigns

System- System Neutral

Producer– Dragonlaird Gaming

Price– $4.24 here https://www.drivethrurpg.com/product/374855/Jobs-and-Adventure-Hooks-for-Space-Freighter-Campaigns?affiliate_id=658618 

TL; DR– Solidly made for a specific audience. 100%

Basics–  HAVE CARGO?  WILL SHIP!  Jobs and adventure hooks for Space Freighter Campaigns is a source book to build adventures, cargo, and passengers on the fly.  If you need charts to build something quick, this is the book for you.

Breakdown- Not much more to say, this is a book about building random cargo and passengers for space adventures and building hooks from that.

Mechanics or Crunch– This is a pretty system neutral book helping you run games from the Star Trek universe to Pathfinder.  No real crunch here for one specific game. -/5

Theme or Fluff– Here is the meat and potatoes of the book-story through randomness and ideas.  The book is set up with lots of tables to roll on to help you build that adventure quickly.  Need something to ship somewhere? That’s this book.  From colonists in hypersleep to  guns to space rebels, that’s the random stuff the tables will help you build.  It’s well done with flow charts to help you build the people, places, and things you will ship to other people, places, and things.  5/5

Execution– Solid and well done execution!  Hyperlinks, good layout, and nice text spacing makes this a breeze to read, skim, and navigate. 5/5Summary– This is a great book that only some of you will need.  If you are playing Warhammer 40K as a space marine, this book won’t really help you.  Space, but no shipping.  If you are playing a pirate in the age of sail, you won’t need this book either.  Shipping, but no space.  But if you need a cargo and personal manifest for your Firefly game, this will be your absolute jam.  This is absolutely the reason DriveThruRPG exists-solid work done by independent creators that major studios would not be able to do.  It’s well done and has great ideas, but the audience would not be as broad as a generic DnD book.  However, if you want some space shipping and all the random stuff that happens in between, then this is the book for you!  100%

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