Daily Punch 5-17-22 Mastered Magic feat for DnD 5e

Time to be awesome!

Mastered Magic

Prerequisite: bard, cleric, druid, paladin, ranger, sorcerer, or wizard, level 12

You’ve done this so much, you’ve mastered it. Choose a 1st level spell. You can cast this spell as a spell of your current highest spell level once per short rest.

Note: You can take this feat multiple times. If taken a second time at level 16, you can choose a 2nd level spell. If taken a third time at level 19, you can choose a 3rd level spell.

Thoughts?

Daily Punch 5-12-22 Lesser Protection M1-6 mystic spell for Starfinder

Ok, one last version of this one.

Lesser Protection

Classes Mystic 1-6
School abjuration (force)
Casting Time 1 standard action
Range touch
Duration 10 minutes/level

Description

The target in enveloped in a warm, protective glow gain damage resistance depending on the level of the spell cast.

1st: When you cast lesser protection as a 1st level spell, the target gains DR 2.

2nd: When you cast lesser protection as a 2nd level spell, the target gains DR 4.

3rd: When you cast lesser protection as a 3rd level spell, the target gains DR 6.

4th: When you cast lesser protection as a 4th level spell, the target gains DR 8.

5th: When you cast lesser protection as a 5th level spell, the target gains DR 10.

6th: When you cast lesser protection as a 6th level spell, the target gains DR 12.

Daily Punch 5-10-22 Lesser Protection spell for DnD 5e

Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?

Lesser Protection

1st-level aberration

Casting Time:1 action
Range:Touch
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute

You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch Sack artifact for Pathfinder 2nd Ed.

It was fun for DnD, so how about my favorite item ever in Pathfinder 2nd Ed?

also, storyteller’s awesome so check this video again- https://www.dailymotion.com/video/x59yb47

Sack Item 20

Rare Artifact Magical Enchantment
Bulk 1


A black bag with a simple rope to tie in.

Activate 3 actions (Interact); 

Effect When the wielder says a creature or group of creatures they can see and should their name and “then get it in!” as an action, the Creature must make at DC 45 Will save. On a failure, the creature or group is sucked into the sack. The creature or group remains in the bag until the wielder lets them out. The wielder can talk to the creature in the bag. A creature that saves against the sack are immune to the effects for 24 hours.

Thoughts?

Daily Punch 5-5-22 Mobile Divinity Cleric Feat for Pathfinder 2nd Ed

My brother wanted to rush in to a room and slam HEAL into a bunch of undead. I think we need to help him.

Mobile Divinity 1, 2, or 3 Actions Feat 1

Cleric Flourish Open


You go where you god needs you. Stride and cast the heal or harm spell. You reduce the total number of actions needed for the spell by 1. You can use Mobile Divinity while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Thoughts? Too much for the one action version of heal/harm?

Daily Punch 5-4-22 Sack wondrous item for DnD 5e

My favorite item in all of fantasy is from a Russian story located here: https://www.dailymotion.com/video/x59yb47

How about the sack the caught death?

Sack

Wondrous item, legendary

This item looks like any other black bag with a rope to close it. However, when the wielder says a creature or group of creatures they can see and should their name and “then get it in!” as an action, the Creature must make at DC 20 will save. On a failure, the creature or group is sucked into the sack. the creature or group remains in the bag until the wielder lets them out the wielder can talk to the creature in the bag. A creature that saves against the sack are immune to the effects for 24 hours.

Thougths?

Daily Punch 5-3-22 Healing Canteen Wondrous Item for DnD 5e

Why note have enough healing potions when you need them?

Healing Canteen

Wondrous item, uncommon (potion of healing),rare (potion of greater healing), very rare (potion of superior healing), or legendary (potion of supreme healing)

This canteen is marked with holy symbols. Each day, refreshing at dawn, you can pour three potions from the canteen as an action. You can instead pour all three doses on a creature and completely heal that creature to its maximum hit points.

Thoughts?

Daily Punch 4-26-22 Major Eldritch Might feat for Starfinder

Let’s go to full power!

Major Eldritch Might


Power up!

Prerequisites: Key ability score 17, caster level 16th, 16 levels in a class with a class spell list, eldritch might

Benefit: Choose one 0-level spell you have associated with eldritch might. When you deal damage with that spell, increase the damage by your level. This replaces the damage bonus from eldritch might.

Special: For every 3 levels by which your caster level exceeds 12th, you can take this feat an additional time and choose a different spell as the target that also is associated with eldritch might.

Thoughts?