My brother wanted to rush in to a room and slam HEAL into a bunch of undead. I think we need to help him.
Mobile Divinity 1, 2, or 3 Actions Feat 1
Cleric Flourish Open
You go where you god needs you. Stride and cast the heal or harm spell. You reduce the total number of actions needed for the spell by 1. You can use Mobile Divinity while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Thoughts? Too much for the one action version of heal/harm?