Daily Punch 3-23-23 Divine Boon feat for Pathfinder 2nd Ed

time to help others!

Divine Boon Feat 4

Cleric Metamagic
Prerequisites healing font


The god’s bless those who you bless. When you cast heal, any ally targeted by this spell can choose gain a +1 status bonus to AC or a +1 status bonus to attack until the end of their next round.

Thoughts?

Daily Punch 5-5-22 Mobile Divinity Cleric Feat for Pathfinder 2nd Ed

My brother wanted to rush in to a room and slam HEAL into a bunch of undead. I think we need to help him.

Mobile Divinity 1, 2, or 3 Actions Feat 1

Cleric Flourish Open


You go where you god needs you. Stride and cast the heal or harm spell. You reduce the total number of actions needed for the spell by 1. You can use Mobile Divinity while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Thoughts? Too much for the one action version of heal/harm?

Daily Punch 6-15-20 and 6-16-20 Quick Healer and Quick Harm feat for Pathfinder 2nd Ed

More healing fun for pathfinder

Quick Healer  Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites healing font

If your next action is to cast a heal, reduce the number of actions to cast it by 1 (minimum 1 action).

Quick Harm Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites harmful font

If your next action is to cast a harm, reduce the number of actions to cast it by 1 (minimum 1 action).

Thoughts?

Daily Punch 6-9-20 and 6-10-20 Improved Healing and Improved Harm Cleric Feats for Pathfinder 2e

I want to help the clerics when they drop a 3 action heal or 3 action harm spell. Let’ do this!

Improved Healing Feat 4

Cleric Divine Necromancy

Prerequisites healing hands

Your faith infuses your healing toward others. When you cast heal using three actions, you add additional hit points equal to your Wisdom modifier for each level of the spell used.

Improved Harm Feat 4

Cleric Divine Necromancy

Prerequisites harming hands

Your hate infuses your pain into others. When you cast harm using three actions, you add additional damage equal to your Wisdom modifier for each level of the spell used.

Thoughts?