Daily Punch 10-23-26 Distract cantrip for Pathfinder 2nd Ed

What is happening now?


Distract [two-actions] Cantrip 1

Canhtrip Concentrate Mental
Traditions arcane, , occult
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round


You overwhelm a foe’s senses. The jolt causes distracted 1, with a basic Will save. If the target critically fails the save, it is also distracted 2.


Heightened (+1) The target takes 1d4 mental damage in addition to distracted 1 or 2d4 with a critical failure.

Daily Punch 10-13-26 Forced Attention feat for Pathfinder 2nd Ed

YOU LOOK AT ME!

Forced Attention two actions Feat 2

Barbarian Champion Fighter Guardian Swashbuckler


You swing at a target and grab their attention. Make a melee attack. If you hit, the target gains the Distracted 1 condition and has the condition penalty on all actions that do not involve you. If you critically hit, the target gains the Distracted 2 condition instead

Daily Punch 10-9-26 Distracted condition for Pathfinder 2nd ed and Starfinder 2nd Ed

I have an idea for a new condition.

Distracted

You just are not paying attention. The distracted condition always includes a value. You take a status penalty equal to this value to all your checks, saves, AC, and DCs. Unless specified otherwise, at the end of each of your turns, the value of your distracted condition decreases by 1.

We’re gonna build on this one in the next few weeks.

Thoughts?

Daily Punch 10-5-26 Religious Training cleric feat for Pathfinder 2nd Ed

Why not learn more?

Religious Training Feat 2

Cleric


You have continued to train in your religion. Increase your training level in your religion, and gain training in the lore of your religion and the lore of a religion that is anathema to your religion. If you already have lore in either of those religions, gain training in the lore of anything you choose.

Thoughts?

Daily Punch 9-30-26 Gradual Vials alchemist feat for Pathfinder 2nd Ed.

Help the alchemist heal over time!


Gradual Vials Feat 1

Alchemist


You’ve learned how to add a bit extra to your healing vials. When you make a minor alchemical item, the item gives any character who consumes it regeneration 1 with a DC 11 flat check. Each round, a character attempts the DC 11 flat check, and if they succeed, the regeneration ends. When applied to a lesser elixir, the regeneration is regeneration 2, at moderate, regeneration 3, at greater, regeneration 4, at major, regeneration 5, and at true, regeneration 6.

thoughts?

Daily Punch 9-21-26 Shield Bomb alchemical bomb for Pathfinder 2nd Ed

HIDE!


Shield Bomb Item 1+

Alchemical Bomb Consumable Expandable
Usage held in 1 hand; Bulk L
Activate [one-action] Strike


This flask filled with brackish liquid. When thrown, it hits an area and fills a five-foot square with a semi-solid grey foam. Any target can hide in this square and gain the benefit of cover. This can be thrown at a friendly target to provide this target as well.

Shield Bomb (Lesser)Item 1

Price 3 gp
Bulk L
The bomb provides the benefit of lesser cover and lasts for two rounds.

Shield Bomb (Moderate) Item 5

Price 10 gp
Bulk L
The bomb provides the benefit of standard cover and lasts for four rounds.

Shield Bomb (Greater)Item 11

Price 250 gp
Bulk L
The bomb provides the benefit of greater cover and lasts for five rounds.

Thoughts?