Daily Punch 11-24-20 Sudden Strike feat for Pathfinder 2nd Ed

Got some feed back on this one and I think it helped this!

Sudden Strike Feat 2

General Skill

Prerequisites trained in Athletics or Warfare Lore


You snap a quick hit at to an enemy before they strike you.

Sudden Strike

Reaction

Trigger A creature within your reach starts it turn or move adjacent to you.

The target must succeed at a Reflex save against your class DC or take damage equal to your Strenght modifier plus 1/4 your level ( Strenght modifier plus 1/2 your level on a critical failure) .

Thoughts?

Daily Punch 11-23-20 Sudden Strike feat for Pathfinder 2e

I hate leaving actions on the table, so I think interrupts need more play.

SUDDEN STRIKE FEAT 1

General

Trigger A creature starts it turn or moves within range of a melee atrack

You quickly strike at the target. Make a melee Strike against the triggering creature with any multiple attack penalty you currently have.

Thoughts?

Daily Punch 11-10-20 Disfigure spell for Pathfinder 2nd Ed.

Let’s look at this in pathfinder as well.

Disfigure 5

Curse Necromancy Incapacitation

Traditionsarcane, divine, occult, primal
Bloodlinehag

Cast [three-actions] material, somatic, verbal

Range 30 feet; Targets 1 creature
Saving Throw Fortitude


You throw raw hate on a creature and choose how to disfigure the creature deciding upon a -2 status penalty to an ability score, a -10 status penalty to movement, a -2 status penalty to AC, a -2 status penalty to attack rolls, or a -2 status penalty to saves as you bend spine and spirit to a broken form. Multiple castings of this spell are possible if you choose different effects of the spell each time.

Critical Success The target is unaffected.
Success The target is affected until its next turn begins.
Failure The target is affected for 30 days.
Critical Failure The target is affected permanently.

This spell can only be removed by a wish or miracle spell, you ending the spell with a thought, or you dying.



Heightened (7th) As 5th level, but the disfigure lasts for up to 1 year on an unwilling creature.
Heightened (9th) As 5th level, but the disfigure lasts for a duration you choose (even unlimited) on an unwilling creature.

Thoughts?

Daily Punch 10-20-20 Disrupt Balance spell for Pathfinder 2nd ed.

Been running through different systems, so why not take an idea from one to another?

DISRUPT BALANCE CANTRIP 1

Acid Cantrip Transmutation

Traditions arcane, primal

Cast [two-actions] somatic, verbal

Saving Throw Fortitude

Range 30 feet; Targets 1 creature


You subtly change the chemistry of a creature altering the small balances they keep them working dealing 1d4 acid damage this turn and the same damage the next turn. If the creature critically fails the save, it is also dealt the acid damage for a third turn.


Heightened (3rd) The damage increases to 1d4+ your spellcasting ability modifier.

Heightened (5th) The initial damage increases to 2d4 + your spellcasting ability modifier.

Heightened (7th) The initial damage increases to 3d4 + your spellcasting ability modifier.

Heightened (9th) The initial damage increases to 4d4 + your spellcasting ability modifier.

Thoughts?

Daily Punch 9-29-20 Parkour feat for Pathfinder 2nd ed.

If its good for one, it will be good for another!

PARKPOUR FEAT 1

General Skill

Prerequisite(s) trained in Acrobatics

Your more noble than muscles, so you move smoother instead of forceful. Choose high jump, long jump, or climb action. Instead of using Athletics for this skill, you can use Acrobatics instead.

Note-you can take this multiple times each time choosing a different action.

Thoughts?

Daily Punch 9-23-20 Mind Punch cantrip for Pathfinder 2nd Ed

How about some love for Pathfinder 2e?

MIND PUNCH CANTRIP

MENTAL Attack Cantrip Evocation

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range touch; Targets 1 creature


You whisper into your fist and punch into a creatures head a mind. Make a melee spell attack. If you hit, you deal 1d4 mental damage . On a critical success, the target is stupefied 1.

Heightened (3rd) The initial damage increases to 1d4 + your spellcasting ability modifier and the target is stupefied 1. On a critical success, the target is stunned 1.

Heightened (5th) The initial damage increases to 2d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 1. On a critical success, the target is stupefied 2 instead.

Heightened (7th) The initial damage increases to 3d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is stunned 2 and stupefied 2 instead.

Heightened (9th) The initial damage increases to 4d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is instead stunned 2 and stupefied 3.

Thoughts?

Daily Punch 9-16-20 Earthglass magic item for Pathfinder 2nd Ed.

Can’t stop won’t stop with items in different systems!

Earthglass Item 5

Magical Divination
Usage held in 1 hand


This dark glass orb can allow the user to steal items from other rooms.

Activate 3 actions Interact; Frequency once per day; Trigger You place the item against a wall of up to five feet of earth, one foot of stone, or 1 inch of metal; Effect You can look into the other room as the orb comes translucent and you can see into the other room up to 50 feet distance. You can select an unattended item of up to 50 pounds and slowly pull the item toward the wall you are against at a rate of 5 feet per round. If the item reaches the wall you are against, it is teleported to your space and you can grab it.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!

Daily Punch 8-28-20 COME AT ME! Barbarian Feat for Pathfinder 2nd Ed

Tinkering lately in the lab with barbarians, so what do you think of this one? Instead of threatening an area, what if you made everyone hit you?

COME AT ME! [ONE ACTION] FEAT 2

Barbarian Rage Stance

Trigger A foe within reach attacks a target who is not you.

As a reaction, make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Thoughts?