Just push it.
Push
MOVE!
Prerequisites: Character level 6th, vanguard, Momentum aspect
Benefit: When you attempt to bullrush an opponent, you move an opponent an additional five feat for every three you beat the KAC + 8 by.
Thoughts?
Just push it.
Push
MOVE!
Prerequisites: Character level 6th, vanguard, Momentum aspect
Benefit: When you attempt to bullrush an opponent, you move an opponent an additional five feat for every three you beat the KAC + 8 by.
Thoughts?
Product– Jobs and Adventure Hooks for Space Freighter Campaigns
System- System Neutral
Producer– Dragonlaird Gaming
Price– $4.24 here https://www.drivethrurpg.com/product/374855/Jobs-and-Adventure-Hooks-for-Space-Freighter-Campaigns?affiliate_id=658618
TL; DR– Solidly made for a specific audience. 100%
Basics– HAVE CARGO? WILL SHIP! Jobs and adventure hooks for Space Freighter Campaigns is a source book to build adventures, cargo, and passengers on the fly. If you need charts to build something quick, this is the book for you.
Breakdown- Not much more to say, this is a book about building random cargo and passengers for space adventures and building hooks from that.
Mechanics or Crunch– This is a pretty system neutral book helping you run games from the Star Trek universe to Pathfinder. No real crunch here for one specific game. -/5
Theme or Fluff– Here is the meat and potatoes of the book-story through randomness and ideas. The book is set up with lots of tables to roll on to help you build that adventure quickly. Need something to ship somewhere? That’s this book. From colonists in hypersleep to guns to space rebels, that’s the random stuff the tables will help you build. It’s well done with flow charts to help you build the people, places, and things you will ship to other people, places, and things. 5/5
Execution– Solid and well done execution! Hyperlinks, good layout, and nice text spacing makes this a breeze to read, skim, and navigate. 5/5Summary– This is a great book that only some of you will need. If you are playing Warhammer 40K as a space marine, this book won’t really help you. Space, but no shipping. If you are playing a pirate in the age of sail, you won’t need this book either. Shipping, but no space. But if you need a cargo and personal manifest for your Firefly game, this will be your absolute jam. This is absolutely the reason DriveThruRPG exists-solid work done by independent creators that major studios would not be able to do. It’s well done and has great ideas, but the audience would not be as broad as a generic DnD book. However, if you want some space shipping and all the random stuff that happens in between, then this is the book for you! 100%
Here is one from my family group.
General
When you attack an enemy you have already attacked and hit before with a weapon with the sweep property, you gain a +1 circumstance bonus to your attack roll to attack that enemy again this turn.
Thoughts?
Time to make some stuff!
Transmutation Tutor
prerequisite: wizard, transmutation school
Everything is anything you want. Gain the following benefits:
Thoughts?
People Go where you put them.
Heavy Shove
Off you go!
Prerequisites: Character level 6th, vanguard, inversion aspect
Benefit: When you attempt to reposition an opponent, you move an opponent an additional five feat for every three you beat the KAC + 8 by .
Thoughts?
Those who serve you truly give their all.
Exanimate Expert
prerequisite: wizard, necromancy school
Life is a toy in your hands. Gain the following benefits:
Thoughts?
Bigger they are…
Hard Fall
When you drop them, they stay down!
Prerequisites: Character level 6th, vanguard, exergy aspect
Benefit: When you attempt to trip an opponent, if you beat their KAC by 13 or more, you instantly pin the opponent with as in addition to tripping them.
Thoughts?