Daily Punch 10-13-22 Belt of Potions item for Pathfinder 2nd Ed

Ok, one last system for this one.

Belt of Potions Item 3

Price 55 gp
Usage wornBulk 1
This belt features ten different loops that a character can put potions into as well as a long thin rubber straw that is placed into a potion and rungs under a characters armor to a their mouth. As an action, a character can put a potion into a loop. As a separate action, a character can move the straw to a different potion. As a free action, a character can drink the potion that the straw is currently in.

Daily Punch 10-5-22 Auto Injector cybernetic augmentation for Starfinder

How about a potion device for starfinder?

Auto Injector

Item Level 5; Price 2,750; System one arm
You have a custom built device into your arm that you can pour a potion, serum, or any consumable liquid as an action. Once done, you can set the device to deliver the liquid based on a specific situation like a readied action or you can use a swift action to cause the liquid to be delivered into your system.

Thoughts?

Ring Side Report- RPG Review of Heroes of Cerulea

Product-Heroes of Cerulea

System- Heroes of Cerulea

Producer– Bläckfisk Publishing

Price– Kickstarter now! https://www.kickstarter.com/projects/blackfiskforlag/heroes-of-cerulea-pixelated-dungeon-crawl-tabletop-rpg?ref=user_menu 

TL; DR-Numenera and Zelda! 96%

Basics–  Time for some 8Bit DnD!  Heroes of Cerulea is as old school as you can get with a tabletop RPG that wants to be the 8 bit Zelda you remember.  There is a bad guy who did a bad thing that brok the magic gold thing and he needs to go down in four dungeons.  Yep, that’s the Legend of Zelda I remember!  Let’s break this down.

Dice and Rolls- Characters have exactly three stats: might, bravery, insight.  When you do a thing, you roll a number of four sided dice equal to the stat.  Ones and twos are bad, three is success with a cost like damage, and four is outright success.  If you roll two or more dice on an action, then you take the highest die. If you roll multiple fours, you get better degrees of success.  Might covers physical things like attacks.  Bravery is defense and physical things like climbing.  And insight is mental things like range attacks or talking.

Combat-  Combat is interesting as it’s VERY much like Numenera.  The characters say the things they will do.  I as the GM say the things the monsters do.  And ONLY the players roll dice.  Monster swings at you and you want to attack it back?  Roll bravery for the defense and might for the attack.  Bravery got a three?  You and the monster both take a hit.  Rolled two fours on the attack back and the monster took two hits killing the monster.

Ok, on to my thoughts..

Mechanics or Crunch– This is a very simple system, but that is not bad.  If you need character building that takes 10 hours and endless customization that requires a computer to optimize then maybe this isn’t the game for you.  The quickstart that the writers put out is honestly written on a trifold pamphlet-AND I LOVE IT!  It’s quick, simple, and fun.  Now, I need a bit more explanation to things, as does combat always happen at the same time or is there initiative?  That I hope is explained in the full game, but from what I have seen, I like what’s here.   4.5/5

Theme or Fluff– Mileage will vary with the theme in this one.  I’m getting older, and that’s not getting better.  My cell phone has more processing power then the original space shuttle.  My first games were The Legend of Zelda, so this simple world story of “bad guy did bad thing, get the gold thing from him” coupled with a retro art style and aesthetic makes me happy.  If you need your hero to have more than 8 bits of color and 10 total polygons, then this won’t hit that nostalgia for you.  That said, I love what’s here. 5/5

Execution– I’m going to grade on a curve here.  The publishers put  out a free(ish) pdf for everyone to check out.  You can pay what you want, but I threw them a buck, and honestly, it was VERY worth it.  It included a slick rules pamphlet, a slick GM pamphlet, a dungeon pamphlet, and a nice character sheet.  My players were building people in five minutes, and we played for two hours.  If the real rules are anything like this, I will be absolutely ecstatic.  5/5Summary– Some days you just want to play the classics, whatever that is to you.  Get that hit of nostalgia on graphics that are honestly not amazing and may not have held up, and simple stories that don’t delve crazy-deep into world-building or fleshing out every minor character.  This feels like that game.  It’s a simple game from a simpler time for me, and I love everything here.  You should check this out if you can.  Get some buds and play a fun adventure saving the princess and macguffin while killing the bad guy with a simple-to-master system, fun art direction and story, and solid production.  I’ve backed this thing, and I hope you do too!  96%

Daily Punch 10-3-22 Belt of Potions wondrous item for DnD 5e

Saw Ranking of Kings, and I saw an item I want. You might want it too.

Belt of Potions

Wondrous item, common

This brown leather belt hold a number of pouches that can hold different potions and in addition to the belt there is a small leather tube. As an action, a character can place as many potions as the character wants, up to 10, in the pouches or remove as many potions as they want as well. As a bonus action, a character can place the tube into a potion and run the tube under their clothing and armor. Once done, a character can as a free action consume a the potion the tube is in.

Thoughts?

Daily Punch Astro Attendant robot for Starfinder

I want a robot to carry my crap and pick up stuff! Let’s do this in Starfinder!

Astro Attendant
New from Abadarcorp, the Astro attendant will happily carry all your burdens into battle and will help tidy up for dinner! Using the latest and greatest voice recognition technology, you can command the Astro attendant to follow, carry, clean, or any other simple command! Astro Attendant will not attack under any circumstances, so don’t fear a hack that might strike you in the back!

Astro Attendant uses the rules for unseen servant with the exception of time, AC, and hit points as indicated. One battery can keep a astro attendant going at the cost of one charge per day.

 Astro Attendant
Level 3; Price 1,000
Bulk 10
EAC 20 KAC 20 HP 12

Astro Attendant, Gold Package
Level 6; Price 3,600
Bulk 10
EAC
23 KAC 23 HP 20

Astro Attendant, Platinum Package
Level 14; Price 60,000
Bulk 10
EAC
32 KAC 32 HP 40

Daily Punch 9-27-22 Attentive Squire wondrous figurine for Pathfinder 2nd Ed

I want to have a mobile weapons carrying platform drone for Pathfinder 2nd Ed. Let’s keep this idea going!

Wondrous Figurine (Attentive Squire) Item 5

Uncommon
Price 125 gp
Usage held in 1 hand; Bulk L
This small squire statis is carve from bedrock. When activated, it transforms into a unseen servant as per the spell with the difference of its AC being equal to yours. It can last for up to 8 hours.

Thoughts?

Daily Punch 9-26-22 Attentive Squire wondrous item for DnD 5e

I ain’t carrying crap!

Attentive Squire

Wondrous item, uncommon

A small carved figure of a squire made from simple beadrock. Once per day, a character can say “attend me!”, and a phantasmal blurry squire will appear acting as your servant as per the spell unseen servant with the exception that servant is always visible buy shadowy, automatically follows you around, has an AC of 20. and lasts for 8 hours until dismissed or killed. Each morning you regain the use of the attentive squire.

Thoughts?

Daily Punch 9-21-22 Confusion Bomb alchemical bomb for Pathfinder 2nd Ed.

How about one more confusion bomb?

Confusion Bomb Item 4+

Alchemical Bomb Consumable Emotion Enchantment Mental Olfactory
Usage held in 1 hand; Bulk L
Activate  Strike


This flask holds a pressurized purple gas. When the bomb explodes, it releases the purple gas. On a hit the target must make a Will save DC 19 or be affected by confusion, as per the spell, for one round. The gas is inhaled by the target only and not any creature around it.

Confusion Bomb (Moderate)Item 4

Price 16 gp
Bulk L

Confusion Bomb (Greater)Item 12

Price 350 gp
Bulk L
The Will save DC is 30, the effect lasts for 2 rounds, and item gains the splash trait affecting creatures up to 1 square away.

Confusion Bomb (Major)Item 18

Price 4,000 gp
Bulk L
The Will save DC is 38, the effect lasts for 3 rounds, and item gains the splash trait affecting creatures up to 2 square away.