Month: March 2023
Daily Punch 3-10-23 Increasing Advantage feat for Pathfinder 2nd Ed
My poor brother can’t hit. Let’s help him.
Increasing Advantage Feat 1
General
FINE! I’LL HIT YOU NEXT TIME! Every turn you make at least one attack roll and you fail to hit with any attack that turn, you gain an increasing +1 circumstance bonus to your next attacks the next turn. This bonus can increase up to your proficiency bonus used in the attack roll. When you hit, this bonus is lost instantly.
Thoughts?
Ring Side Report-Board Game Review of Dice Cards
Daily Punch 3-8-23 Damage Focus general feat for Pathfinder 2nd Ed
Why not focus on hurting!?
Damage Focus Feat 7
General
Let’s hurt someone! Choose a damage type. When you deal damage to a creature of the chosen damage type, deal additional damage equal to your proficiency modifier of your weapon attack roll or magic attack proficiency modifier depending on if this a weapon attack or a spell.
Daily Punch 3-8-23 Energy Focus Combat Feat for Starfinder
Why focus on weapon types when you can focus on damage?
Energy Focus (Combat)
You know how the energy flows and you can use it to your advantage.
Prerequisites: base attack bonus +4
Benefit: Choose one damage type. When you deal damage of the specific damage types add half your character level to the damage.
Thoughts?
Daily Punch 3-6-23 iBlaster small arms for Starfinder
Saw an optical blaster, so I want one!
iBlaster
Built from a custom glasses display with an innovative head wrapping and brain sensing design. This optical blaster allows the user to just think about firing the device freeing the uses hand(s) for any other actions. It can also be linked to any other computer systems for virtual reality and augmented reality heads up displays.
iBlaster, mark 1
Level 4; Price 2,200
Hands 1; Proficiency Small Arms
Damage 1d6 F; Range 50 ft.; Criticalburn 1d6
Capacity 10 charges; Usage 1
Bulk L; Special —
iBlaster, mark 2
Level 8; Price 9,800
Hands 1; Proficiency Small Arms
Damage 2d4 F; Range 50 ft.; Critical burn 1d6
Capacity 10 charges; Usage 1
Bulk L; Special —
iBlaster, mark 3
Level 12; Price 32,000
Hands 1; Proficiency Small Arms
Damage 4d4 F; Range 50 ft.; Critical burn 2d6
Capacity 20 charges; Usage 1
Bulk L; Special —
iBlaster, mark 4
Level 16; Price 162,000
Hands 1; Proficiency Small Arms
Damage 6d4 F; Range 50 ft.; Critical burn 3d6
Capacity 20 charges; Usage 1
Bulk L; Special —
iBlaster, mark 5
Level 20; Price 745,000
Hands 1; Proficiency Small Arms
Damage 7d6 F; Range 50 ft.; Critical burn4d6
Capacity 20 charges; Usage 1
Bulk L; Special —
Thoughts?
Ring Side Report-Board Game Review of Games Workshop Warhammer Age of Sigmar: Dominion
Daily Punch 3-2-23 Fel Learning spell for Call of Cthulhu
I had an idea when I was making yesterdays post…
Fel Learning
Cost: variable magic points
Casting time: 1 hour
By opening your inner eye, the caster, a willing participant, or unwilling bound victims can learn about the sights best unseen. The caster spends as many magic points as they wish. For every two magic points spent this way, the target of the spell gains 1 point in Cthulhu mythos. In addition to the normal sanity losses, the target loses three points of sanity for every point of Cthulhu mythos gained in this way. If the target is unwilling, the cast and the victim make opposed POW rolls to cause the spell to take effect.
Alternative names: Yog-Sothoth’s blessing. akashic record recovery, learn without eyes
Thoughts?
Daily Punch 3-1-23 Break Mind spell for Call of Cthulhu 7th Ed
Time to break someone!
Break Mind
Cost: variable magic points
Casting time: Instantaneous
The caster glares at a target it can physically see and attempts to brake the targets mind. Spend a number of magic points. The target and the caster make opposed POW rolls. If successful, the target is mind be begins to break. The target must make a SAN roll. The target losses magic spent/double magic spent sanity points and is subject to temporary and indefinite insanity effects as normal.
Alternative names: Gifts of the dark. Elder Ones Kiss, Visage of the Gods
Thoughts?
Daily Punch 2-28-23 Divine Weapon M1-6 spell for Starfinder
How about some divine guns for the Mystic?
Divine Weapon
Classes Mystic 1-6
School conjuration (Summoning)
Casting Time 1 standard action
Range touch
Duration 1 minute
Saving Throw no; Spell Resistance no
Description
You summon a weapon made of divine force. Choose good, evil, positive, or negative energy. You summon a small pistol full from your god that does damage of the chosen type upon a successful ranged attack against EAC. The spell does damage based on the level of the attack.
1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 7d4 + your Wisdom modifier
5th: 9d4 + your Wisdom modifier
6th: 11d4 + your Wisdom modifier
Thoughts?








