Ring Side Report- RPG Review of Hallows Hill

Product– Hallows Hill

System- Online escape room

Producer– Wolf Escape Games

Price– $ here https://wolfescapegames.com/en-us 

TL; DR–  I WANT MORE! 98%

Basics–  Will you find her?  Hallows Hill is an online escape room where you and as many friends as you theoretically want can all try to find your escaped elderly patient.  Will you find her among the burnt down house?

Mechanics or Crunch– Do you like the basic mechanics of an escape room?  Wolf Escape Games has made a quality product that works well.  In a physical room, you are told that physical objects glued down are not props, and the same applies here.  There are interaction icons and then objects go into a communal file for all to view together on a big screen, or individually on their mobile devices.  You solve puzzles and move forward just like the rooms I love.  It’s over 90 minutes and you have all the time you want, so it’s a fun experience that makes you feel like you are really there playing with locks and finding clues.  My one issue is that the last puzzle’s solution was a bit obscure.  We got it, but it’s a bit odd.  Overall, it feels like a regular escape room.   4.75/5

Theme or Fluff– I felt like I was in a movie and an escape room at the same time.  There are cut scenes, voice work, and all the toys that a solid digital and live experience can deliver.  The story is fun and takes some interesting turns as well.  I also had all the basic feelings of an escape room while on my couch with friends.  Solid work!   5/5

Execution– This is honestly the best part of the whole experience.  The website logs your time and progress, so when the pizza shows up half way and spooks you, you can take 20, eat,a nd then hop back in with no penalty.  AND when you find a new piece of a puzzel, it enters a community backpack.  EVERY PLAYER CAN USE AN APP TO SEE THE BACKPACK!  AND ITS BRIGHT ENOUGH TO SEE!  I love escape rooms, but older eyes struggle in low light!  The app worked well on both android and IOS.  Solid work on an experience I can’t want to do again! 5/5

Summary– Ever since I’ve gotten into escape rooms, I can’t wait to go again and again.  Wolf Escape Rooms have put forward an AMAZING experience that I just can’t wait to do again.  I love the puzzles and most felt like they flowed well.  Even the last one where I was a bit lost had enough help without requesting hints to get me through. The story is fantastic with honest horror elements and solid fun.  The production and execution is fantastic, and I honesty wish physical places did this as well!  My only serious issue is that this place hasn’t made a second room!  98%

Daily Punch 4-12-23 Additional Innovation inventor feat for Pathfinder 2nd Ed

My brother wants more toys for his toy. Let’s help!

Additional Innovation Feat 2

Inventor Modification


You don’t invest in yourself, but instead in your innovation. Choose one innovation that you do not already have and your innovation gains them.

Special You can select this feat multiple times, choosing a new innovation each time. At level 8 you can choose a Breakthrough innovation and at level 16 you can choose a revolutionary innovation instead.

Daily Punch 4-4-23 Skill Training skill feat for Pathfinder 2nd Ed

Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!

Skill Training Feat 6

General Skill
Prerequisites untrained in a chosen skill


Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill

Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.

Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?

dogman

char.

STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8

ATTACKS

Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.

Thoughts?