Let’s reach some hearts.. and minds!
Break Mind
Level: 1 Range: 40’ Duration: Varies Casting time: 1 action Save: Fort vs. check
General The psychic throws a bolt of blinding pain into the brain of a foe.
Manifestation Roll 1d4: (1) the wizard’s head glows purple; (2) the target’s head glows black; (3) the target’s head begins to stink; (4) The wizards head becomes translucent and his brain and nerves are visible.
Corruption Roll 1d8: (1) skin on caster’s face withers and dries out to give him a skull-like appearance; (2)rot begins to appear on the casters head; (3) caster’s head permanently glows with a sickly red aura;
(4) the caster hears whispers from the throughs around him; (5-6) minor corruption; (7) major corruption;
(8) greater corruption.
Misfire Roll 1d3: (1) caster bind is blinded by pain and they take 1d4 psychic damage; (2) a random ally of the caster caster hears their thoughts for 1d4 hours; (3) A random creature with in 40’ takes 1d6 psychic damage.
1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2)
corruption; (3) patron taint (or corruption if no patron); (4+) misfire.
2-11 Lost. Failure.
12-13 The target takes 1d2 points of psychic damage. A save prevents the damage.
14-17 The target takes 1d4 points of psychic damage and is stunned for one round. A successful save prevents the target from being stunned.
18-19 The target takes 1d8 points of psychic damage and is stunned for 1d3 rounds. A save prevents the target from being stunned.
20-23 The target takes 1d12 points of psychic damage and is stunned for 2d3 rounds. A save prevents the target from being stunned.
24-27 The target takes 2d8 points of psychic damage and is stunned for 2d6 rounds. A save prevents the target from being stunned.
.28-29 The target takes 3d8 points of psychic damage and is stunned for 2d8 rounds. A save prevents the target from being stunned.
30-31 The target takes 4d8 points of psychic damage and is stunned for 2d10 rounds. A save prevents the target from being stunned.
32+ The target’s head explodes and they instantly die. A save results in them taking 5d8 points of psyched damage instead.
Thoughts?
