Daily Punch 10-19-21 Dominate Undead spell for Pathfinder 2nd Ed.

How about taking over some undead in Pathfinder 2nd Ed?

Dominate Undead Spell 2

Necromancy
Traditions arcane, occult
Bloodlines undead
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 mindless undead
Saving Throw Will; Duration varies


With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.


Success The target is unaffected.


Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .


Heightened (8th) You can

Daily Punch 10-18-21 Dominate Undead spell for DnD 5e

Had this come up in a dream. Thought it might be fun here.

Dominate Dead

3rd-level necromancy

Casting Time:1 action
Range:touch
Components:V, S, M (bone flute)
Duration: 1 hour

As you complete this spell you touch a mindless undead creature that you do not control. If that creature fails a Wisdom saving throw, you fall unconscious and your mind takes over the body of the creature. You pilot the creature’s body as if it were you own. If your body takes damage, you move more than one mile away, your body or the undead move to another plane, or the duration expires, you instantly snap back to your body. You are able to do all actions the creature could do before and you maintain you mental abilities, but you can not use abilities you posses like spell casting or speech if the creature you possesses does not have them.

Thoughts?

Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal
Cast

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.


Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.

Thoughts?

Daily Punch 8-16-21 Target spell for Dungeons and Dragons 5e

I miss drawing aggro like we could do in 4e. Let’s bring that back.

Target

1st-level enchantment

Casting Time:1 action
Range:30 feet
Components:V, S
Duration: 1 minute

Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.

Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch 8-11-21 Fist of Force cantrip for Dungeons and Dragons 5e

How about punching some ghosts?

5e SRD >Spells >

Fist for Force

Evocation cantrip

Casting Time:1 action
Range:touch
Components:V, S
Duration:Instantaneous

You focus your energy into your fist and unleash the full furry of your power into the target. Make a melee spell attack against the target. On a hit, the target takes 1d12 force damage.

This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Thoughts?

Daily Punch 8-10-21 Fist of Force cantrip for Pathfinder 2nd Ed

How about I CAST FIST!

Fist of Force Cantrip 1

Evocation Force
Traditions arcane, occult
Bloodline imperial
Deity Nethys

Cast

Two Actions

somatic, verbal
Range touch; Targets 1 creature or target


You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.

Critical Success The target takes double damage and is pushed 10 feet.

Success The target takes normal damage..


Heightened (+1) The damage increases by 1d6.

Thoughts?

Daily Punch 8-5-21 Craft Gruel spell for Dungeons and Dragons

Sometimes you just survive. Wizards need a way to survive as well.

Craft Gruel

1st level transmutation

Casting Time:1 action
Range: touch
Components: V, S, M (4 pounds of inorganic matter)
Duration: Instantaneous

You transmute your random matter into 3 pounds of a thin gruel. It is not tasty, but it fills up to three regular humanoids for one day. After one hour the gruel returns to the normal matter if not consumed.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can use an additional pound of inorganic matter and create one additional pound of gruel feeding one additional medium creature for every slot level above 1st.

Thoughts?

Daily Punch 8-4-21 Targeting Jammer Spell for Starfinder

I haven’t seen too many spells that you cast in a starship. Let’s make that happen!

 Targeting Jammer
Classes Technomancer 1
School enchantment
Casting Time 1 helm phase action
Range 20 hexes
Duration 1 round
Targets one gunner on a starship
Saving Throw Will disbelief; Spell Resistance no
Description
You scramble the targeting computer making it harder to see your ship. If the target fails its save, the attacks this target makes this round are made with a -5 penalty.

Thoughts?

Daily Punch 8-4-21 Sudden Disappearance spell for Starfinder

How about disappearing in Starfinder for just a second?

Sudden Disappearance

Classes Mystic 0, Technomancer 0, Witchwarper 0
School illusion
Casting Time reaction
Range self
Effect illusory sounds
Duration one attack
Saving Throw Will disbelief; Spell Resistance no

Description

You quickly flicker in reality making an enemy have a harder time targeting you. An attacking enemy must make a saving throw. On a failure, the attack roll has a -2 penalty.

Thoughts?

Daily Punch 8-3-21 Sudden Disappearance cantrip for DnD 5e

I want to make sure my wizard dodges. Let’s make illusion better at level one!

Sudden Disappearance

Illusion cantrip

Casting Time: 1 reaction, which you take when you are targeted by an attack
Range: Self
Components: V, S
Duration: the one attack

You quickly flicker in and out of sink with reality to an enemy that is targeting you with an attack. The target must make a Wisdom saving throw. If the target fails, the attacker has disadvantage on the attack.

Thoughts?