Daily Punch 3-13-19 BANE M1 mystic spell for Starfinder

If you have bless in Starfinder, you need …..

BANE M1

School enchantment (compulsion)

Casting Time 1 standard action

Range 50 ft.

Area The caster and all allies within a 50-ft. burst, centered on the caster

Duration 1 min./level

Saving Throw Will negates; Spell Resistance yes

You chanel pure doubt into your enemies. Each affected creature taks a -2 moral penalty to attack rolls and saving throws against fear effects.

Bane dispels and counters bless.

Thoughts?

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Daily Punch 3-14-19 BLESS M1 spell for Starfinder

I love clerics in DnD and standard procedure is bless first round. WHY BLESS IN STARFINDER! So, I’m making it!

BLESS M1

School enchantment (compulsion)

Casting Time 1 standard action

Range 50 ft.

Area The caster and all allies within a 50-ft. burst, centered on the caster

Duration 1 min./level

Saving Throw none; Spell Resistance yes(harmless)

This spells fills your allies with courage. Each ally gains a +2 moral bonus to attack rolls and saving throws against fear effects.

Bless dispels and counters bane.

Thoughts?

Daily Punch 3-11-19 INDUCE AFFLICTION M3 spell for Starfinder

Why can you cure a disease, but not inflect one?

 

INDUCE AFFLICTION M3

School necromancy

Casting Time 1 standard action

Range touch

Targets one living creature

Duration permanent

Saving Throw Fortitude negates; Spell Resistance yes

You pour raw necrotic energy into a target forging disease particles in the creature.  If the target fails its saving throw, it is affected by a mental of physical disease you choose with a save DC equal to your current spell save DC or lower.  The disease progresses as normal and can be removed as normal.

If you target a creature who is already afflicted by a disease, the creature must instead immediately succeed on a Fortitude saving throw or worsen one step on the condition track of the disease.  This saving throw does not count for their successes needed to end the condition nor does it count for their daily saving throw against the condition.

 

 

Thoughts?

Daily Punch 3-6-18 Buboes Explosion spell for DnD 5e

More fever dreams and mixing with my day job reading about biochemistry.  Why no necromancy fireball?  I GOT YA NECROMANCY FIREBALL!

 

Buboes Explosion

3rd-level necromancy

Casting Time: 1 action
Range: 100 feet
Components: V, S, M (a lymph node cut from a plague victim)
Duration: Concentration, up to one minute

You fling the dried lymph glad to a point in range and it explodes in a black mass of smoke.  Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target instantly becomes infected with a pox if it fails the save becoming covered with boils and pustules.  Any creatures who make their save are unaffected.  Each turn an affected creature takes 3d6 necrotic damage at the start of its turn while affected.  Any ability that removes diseases ends the effect on an affected creature.  Creatures immune to disease are immune to this spell.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

 

 

Thoughts?

Daily Punch 3-5-18 Plague Wind spell for DnD 5e

Still feeling like crap and having my friends avoid me means I only get to talk to myself and the magic elves I see from the cough syrup.  Here is another spell where you can make your friends sick!

 

Plague Wind

2nd-level necromancy

Casting Time: 1 action
Range: 30 feet cone
Components: V, S
Duration: Instantaneous

You cough out a vile purple mist that envelops all targets in range.  Any living target that breaths must attempt a Constitution saving throw.  If it fails, it’s lungs, mouth, and sinuses instantly fill with sickly brown mucus.  Each round, any affected targets must attempt a Constitution saving throw to breath and act normally.  If it fails, it falls prone losing all actions for that turn.  After succeeding at or failing two saving throws it successfully shacks coughs out the mucus returning to normal.

 

 

Thoughts?

Daily Punch 3-4-19 Wracking Cough spell for DnD 5e

I’ve been pretty sick this weekend.  CANCEL DND SICK!  But it does give me some ideas….

 

Wracking Cough

1st-level necromancy

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour

You attempt to hamper a target in range with a debilitating cough.  Choose a target in range.  If it fails a Constitution saving throw,  it gains a debilitating cough.  Each round if it attempts to do more than just stay still and rest, it must make a Constitution saving throw.  On a failure it gains disadvantage to all attacks and skill checks for that round as well as saves made before the beginning of its next turn.   Any effect that removes a disease or magically heals damage removes this cough.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.