Daily Punch 5-10-17 Shattering Revelations spells for Call of Cthulhu 7th ed.

How about some quick ways to gain power.  Nothing bad ever happened from that!  Here’s another spell for Call of Cthulhu, 7th ed.

 

Shattering Revelation

Cost: 10 magic points; 2D10 Sanity points
Casting time: 1 hour
This spell opens the gate in your mind wide to the cosmos.  You begin to see all in front of you.  That which you ask for, and that which man was not to know.  For every 2 whole points of sanity lost in this spell, you increase your Cthulhu Mythos skill by 1.  May the gods have mercy on your soul.

Alternative names:  The Dark Tutor, Peering Through the Keyhole, The Madman’s Path

Daily Punch 5-9-17 Ululation to the High Priest spell for Call of Cthulhu 7ed

Finally got to play some more Cthulhu, so let’s build on what went down!

Ululation to The High Priest

Cost: 10 magic points; 1D6 Sanity points.
Casting time: 30 minutes
As you finish screaming the words of this spell, you open a small gate to the high priest of the dark gods himself where he offers you the gift  of his own knowledge. Spending 10 magic points give you a bonus die on one Cthulhu mythos roll.
Alternative names: Dark Blessing of Cthulhu,  The Expensive Tutor, The Harsh Mastery

Daily Punch 5-8-17 Melting Hands spell for Shadowrun 5e 

We distance acid spells, why not a melee one!

MELTING Hands
(INDIRECT, ELEMENTAL) 
Type: P Duration: I  Damage: P 

 Range: T  Damage: p Drain: F – 6

This spell channels powerful acid onto your hands, but doesn’t burn yourself.  However, it does deal acid damage to anything you touch mimiking the effects of mimiming the effects of acid wave and toxic stream.
Thoughts?

Daily Punch 4-25-17 Skills of the Master spell for Pathfinder 

If a spell can help you stand tall, how about one to knock em’ down!

Skills of the Master

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time swift action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Fortitude negates(harmless); Spell Resistance yes


DESCRIPTION

As you touch the target, you infuse it with the accumulated knowledge of the ancient masters imbuing it with abilities far beyond its own.  The target gains a +2 competency bonus to trip attempts and +2 bonus on grapple attempts and checks to pin or maintain the grapple.

Thoughts?

Daily Punch 4-24-17 Stance of Iron spell for Pathfinder 

How about a spell to help you stay on your feet?
Stance of Iron

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level
Saving Throw Fortitude negatex(harmless); Spell Resistance yes


DESCRIPTION

With a single touch, you imbue a creature with the ability to stand tall like an iron wall.  The target of this spell increases the CMB of the target by +4 vs any effect that would knock a target prone, and the target gets a +4 competency bonus on skill checks and saving throws to avoid any effect that would knock the target prone.

Thoughts?

Daily Punch 4-5-17 Condemn spell for Pathfinder

I like disadvantage.  Let’s make this happen in Pathfinder

Healing Burst

DESCRIPTION

School necromancy [emotion, fear, mind-affecting]; Level cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range Touch
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Touching the target with your holy symbol, you ask your god to curse the subject before you.  The target must roll two dice on the first attack roll (weapon or spell) it does each round while under the curse.  At the end of each of the creature’s turns while affected by this spell, it may attempt a new saving throw to end the effect.  This save is a free action.   If this save is successful, the effect ends. If not, the curse continues on the creature continues laughing for the entire duration.

Daily Punch 4-4-17 Healing Burst spell for Pathfinder

How about a healing blast around a healer?

Healing Burst

DESCRIPTION

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 10 ft.
Area The caster and all allies within a 10-ft. burst, centered on the caster
Duration Instantaneous
Saving Throw none; Spell Resistance yes (harmless)

Holding you holy symbol high, you shoot forth a blast of refreshing light from yourself.  All targets including the caster in range heal 1d4 hit points.  For every two caster levels beyond 1st, the spell heals an additional 1d4 hits points a maximum of 5d4.

 

Thoughts?