Daily Punch 7-2-19 Cone of Cold spell for Torg Eternity

Fantasy game with out a cone of cold!  NOPE!  Here ya go Torg Eternity



Cone of Cold

  • Axiom Level: 15
  • Skill: Conjuration 16
  • Casting Time: 1 action
  • DN: Target’s dodge or Dexterity
  • Range: 60 meters
  • Duration: Instant

Cone of Cold conjures a 60 degree cone of freezing arctic storm . The caster finishes the incantation and thrusts this open palm at the targets where it slams into all targets within 60 feet of the caster for for 14 cold damage and stymied. There is no penalty for Range, cover, or concealment and as this is a single burst, no Multi-Targeting is available.

  • Success Levels:
    • Good: Damage +1BD.
    • Outstanding: Damage +1BD + very stymied.

Daily Punch 7-1-19 Icicle spell for Torg Eternity

How about some Torg Eternity? I want more spells!



  • Axiom Level: 9
  • Skill: Conjuration 14
  • Casting Time: 1 action
  • DN: Target’s dodge or Dexterity
  • Range: 100 meters
  • Duration: Instant

This spell a jagged shard of pure ice that drives itself into a target for 10 damage and causes the target to be stymied till the start of your next turn. The magician creates this ice from pure thoughts and does not require water. The conjuration total must exceed the Dexterity or dodge of the target character in order to hit. There is no penalty for Range, but all other modifiers (and options such as Multi-Targeting) for attacks are figured normally.

  • Success Levels:
    • Good: Damage +1BD.
    • Outstanding: Damage +1BD and target is very stymied.

Daily Punch 6-18-19 Voice of Divinity mystic spell for Starfinder

More starfinder! How about a mystic cantrip?


School evocation

Casting Time 1 standard action

Range medium(50 ft. + 10 ft./2 levels)

Targets one creature or object

Duration instantaneous

Saving Throw Will negates; Spell Resistance yes

When you cast this spell, choose a creature in range. Your God directly speaks to that target and they must make a Will saving throw crushing its mind with raw psychic force. On a failure, they take 1d6 damage.


Daily Punch 6-6-19 Mental Targeting feat for DnD 5e

More mind madness at throat punch games!


Mental Targeting

If by your understanding of the flow of combat, your knowledge of your foes anatomy, or via unbalancing words, you strike more with your mind that your muscle.  You gain the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Your that ability modifier instead of Strength or Dexterity for weapon attacks.




Daily Punch 5-31-19 Pure Thought spell for DnD 5e

Alright time for the big guns!

Pure Thought

9th-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You become a being of pure thought. Your body enters the ethereal plane but you remain conscious of and can interact on both the plane you were just on and the ethereal plane. You are immune to all non-psychic damage or mental effects. You are instantly aware of and can track all thinking creatures within 10 miles of your current location so you cannot be sneak attacked or surprised. While the spell is active you can cast hold monster, dominate person, confusion, counterspell, and dispel magic at will.

When the spell ends, you immediately pass out and awake 1 hour later unless revived via restoration or other like means.


Daily Punch 5-30-19 Force of Imagination spell for DnD 5e

Time for some power!


Force of Imagination

8th-level enchantment

Casting Time: 1 action
Range: special
Components: V, S
Duration: special

When you cast this spell, choose any spell you want of level 5 or lower.  You cast that spell using up to a spell slot of level 5.  The target or targets of the spell must attempt a Charisma saving throw.  Those that fail re subjected to the spell as normal and must make all saving throws and checks as if the chosen spell was cast on them.  The spell targets areas or individuals as normal for the spell, but does not physically occur only affecting those that fail the original save.




Daily Punch 5-28-19 Mental Block spell for DnD 5e

More mindfulness in DnD!



Mental Block

6th-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 day

You mentally hide the instructions of an action from another creature’s mind.  When you cast this spell, choose an action from the action list and a creature in range.  It must succeed on a Wisdom saving throw or forget the action for the spell duration.  For the duration of the spell, when a creature attempts the action if must attempt an Intelligence saving throw to do the action or the creature stands dumbfounded as it struggles to remember how to do the action taking no action.  If another action would use the action such as an ability that uses multiple attacks and the mental block targets the attack action, the creature would need to make an Intelligence save to do the action but not multiple times in one turn.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th. The creatures must be within 30 feet of each other when you target them.