Daily Punch 5-13-19 Aneurysm spell for DnD 5e

More psychic spells for DnD!

 

Aneurysm

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose a creature of at least Intelligence 4  that you can see within range. The target must succeed on a Charisma saving throw or be stunned for 1 round and take 1d6 psychic damage. As an action on each of your turns, you can reattempt the spell to reinflict the stun and damage on a target that failed its last Charisma saving throw.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional target for each slot level above 1st.

 

 

Thoughts?

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Daily Punch 5-10-19 Psychic Burst cantrip for DnD 5e

How about some psychic damage at level 1 for your wizard?

Psychic Burst

evocation cantrip

Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S
Duration: instantaneous

A 10-foot-radius invisible sphere of psychic anguish erupts from your head. Any creature in the area must make a Charisma saving throw or take

1d4 paychic damage.

The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Thoughts?

Daily Punch 5-9-19 Failure Guard spell for Pathfinder 1st Ed.

Working on a project, and I came up with a spell I could not put in it.

 

 

Failure Guard

School enchantment (compulsion); Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target one creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

When you lay your hands upon a target, you fill the target with a second chances.  When the target fails a check during the duration of the spell, they may immediately reroll the check taking the second result.

Daily Punch 5-8-19 Rest spell for 5e DnD

More fun with exhaustion!

Rest

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and and remove one level of ehaustion.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, remove one additional level of exhaustion for each slot level above 1st.

Thoughts?

Daily Punch 5-7-19 Vigor spell for DnD 5e

How about a spell that prevents exhaustion?

 

Vigor
4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

You touch a creature and fill them with boundless energy.

The first time the target would gain a level of exhaustion as a result of a failed save, the subject gains a reroll on the saving throw, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would cause a level of exhaustion instantly, that effect is instead negated against the target, and the spell ends.

 

Thoughts?

Daily Punch 4-25-19 Surge cleric spell for Dungeon Crawl Classics RPG

I want a cleric to get some offence.  Let’s build one!

Surge
Level: 1
Range: 15′ Duration: Instantaneous Casting time: 1 action Save: Reflex vs. spell check DC
General The cleric rains down divine lightning from their fingertips.
Manifestation
roll 1d4: (1)the caster’s hands shoot purple lightning at the target. (2)lightning shoots down from the sky at the target. (3) electricity crackles all over the target. (4)the caster stomps the target and lighting surges up from the ground at the target.
1-11 failure
12-13
A single blast of electricity strikes one target within range for 1d2 points of damage.
14-17
Spell produces a blast of fire that electrocutes a single target within range for 1d5 points of damage.
18-19
Spell produces a blast of fire that electrocutes a single target within range for 1d5+CL points of damage.
20-23
Spell produces a surge of electricity that burns up to three targets within range for 1d5+CL points of damage. All targets must be within 10’ of one another.
24-27
Spell produces a surge of electricity that burns up to three targets within range for 1d10+CL points of damage. All targets must be within 10’ of one another.
28-29
Caster creates a single blast of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. He can pick individual targets to be safe from the blast.
30-31
Caster creates two blasts of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. Each can be directed within a 180° arc of his position. He can pick individual targets to be safe from the blast.
32+
Caster can blast pure lighting in a 360° arc outward from his body. He can pick individual targets to be safe from the blast. All creatures within the radius are immolated, taking damage equal to 4d5+CL damage.

Daily Punch 4-24-19 Geas spell for Dungeon Crawl Classics RPG

Last night, I subjected a player that didn’t exist!  Welp, time to make it happen!

Geas
Level: 3
Range: 10′ Duration: Instantaneous Casting time: 1 action or special (see below) Save: Will vs. spell check DC
General A cleric calls upon the force of his god to send a individual or a creature on a quest.  This spell only works on intelligent creatures.  That creature must attempt to work toward completing the quest or face dire repercussions for their failure.

Clerics often cast this spell as part of another spell to force a character to do an act as part of another spell or action.  In this case the target must voluntarily fail the will save.

Manifestation roll 1d4: (1) an avatar of the god comes and scribes a mark into the targets forehead cutting the skin deeply.  (2)The room fills with light or darkness and whispers fill the room with the dead the target must do.  (3)a parchment with the task appears with written instructions in gold letters.  the parchment cannot be destroyed by mundane means. (4)the gods own words echo from the mouth of the cleric in a language no one except the target can comprehend.
1-15 Failure.
16-20 The target is given a quest they must complete by the cleric.  Every day the target does not work toward the quest, the target takes a -1 penalty to all rolls.
21-25 The target is given a quest they must complete by the cleric and the cleric is updated daily on the targets progress.  Every day the target does not work toward the quest, the target takes a -2 penalty to all rolls.  The cleric can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.
26-30 The target is given a quest they must complete by the cleric and the cleric is updated hourly on the targets progress.  Every day the target does not work toward the quest, the target takes a -5 penalty to all rolls.  The cleric can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.  In addition, the caster of the spell may at any time wrack the target with pain as if casting magic missile upon the target at any spell result up to the clerics spell casting result of geas spell.  The target of the spell may not be healed except by clerics of the same god that cast the original geas and those clerics know of the spell as soon as they begin any healing magic as well as knowing they gain disapproval for any actions they take to aid a character not advancing on their geas.
31-35 The target is given a quest they must complete by the cleric and the god of the cleric is updated contently on the targets progress.  Every day the target does not work toward the quest, the target takes a -5 penalty to all rolls.  The god can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.  In addition, the god may at any time wrack the target with pain as if casting magic missile upon the target at any spell result it chooses.  The target of the spell may not be healed except by god directly.  The cleric gains all the benefits of casting the spell at  spell result of 30 as well.
36+ The target is given a quest they must complete by the cleric and the god of the cleric is updated contently on the targets progress.  Every day the target does not work toward the quest, the target takes a -10 penalty to all rolls.  The god can instantly kill the target at will, no save, at any point to summon the creature before it.  The god also gains the benefit of casting the spell at spell check 35.  The cleric gains all the benefits of casting the spell at  spell result of 30 as well.

 

Thoughts?