Time to make a mental monk like the Ancient One… who wants a new class?
| Mental Punch | ||||
| Level: 1 | Range Touch | Duration: instantaneous | Casting time: 1 action | Save: none |
| General | You focus your mental energy and use anchient hand motions to channel your power in to a concentrated punch | |||
| Manifestation | roll 1d4: (1) The casters hand glow with blue light. (2) the casters eyes surge with white light and a halo. (3) The spot where the caster touches the target expodes with blue light. (3)the caster crackles with power during the spell. | |||
| Corruption | Roll 1d8: (1) the caster’s eyes glow black. (2) the caster’s skin gains a blue sheen. (3)caster’s fists become skeletal. (4) the caster shoots a blue light around themselve. (5) minor corruption; (7)major corruption. (8)greater corruption | |||
| Misfire | Roll 1d3: (1) the caster’s power flows inward and they take 1d6 damage. (2) The target is healed for 1d6 damage. (3) Power flows out from the caster like a flood and all alies take 1d4 daage within 20 feet. | |||
| 1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2) corruption; (3) patron taint (or corruption if no patron); (4+) misfire. | |||
| 2-11 | Lost. Failure | |||
| 12-13 | You punch in to the target and do 1d6 damage | |||
| 14-17 | You punch in to the target and do 1d8 damage | |||
| 18-19 | You punch in to the target and do 2d6 damage | |||
| 20-23 | You punch in to the target and do 2d8 damage | |||
| 24-27 | You punch in to the target and do 2d10 damage | |||
| 28-29 | You punch in to the target and do 3d10 damage | |||
| 30-31 | You punch in to the target and do 3d12 damage | |||
| 32+ | You punch into the target and utterly obliterate the target from existence. It’s soul is rendered to pieces by this attack as well. | |||
