Daily Punch 1-2-23 Hekatonkheires skeleton power for DCC RPG

Be a whirling ball of bone death!

Hekatonkheires
Type: actionRange: selfDuration: 8 hoursSave: none
GeneralYou build extra arms for yourself to do extra actions. You can not use this power while under the effect of this power
Manifestationroll 1d4: (1) You pull skeletal arms from the earth and attach them to yourself (2) Your bones shift like sand and new ones grow from your back (3)You glow black and new bones apear from the eather (4) Your arms split and form into more arms
1Failure, ability may not be used againt that day
2-11Failure
12-13You gain one additional arm with a d12 action die
14-17You gain one additional arm with a d16 action die
18-19You gain one additional arm with a d20 action die
20-23You gain two additional arms with a d20 and a 1d14 action dice
24-27You gain two additional arms with a d20 and a 1d16 action dice
28-29You gain two additional arms with two d20 action dice
30-31You gain three additional arms with three d20 action dice
32+You gain Four additional arms with four d20 action dice

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