Be a whirling ball of bone death!
| Hekatonkheires | ||||
| Type: action | Range: self | Duration: 8 hours | Save: none | |
| General | You build extra arms for yourself to do extra actions. You can not use this power while under the effect of this power | |||
| Manifestation | roll 1d4: (1) You pull skeletal arms from the earth and attach them to yourself (2) Your bones shift like sand and new ones grow from your back (3)You glow black and new bones apear from the eather (4) Your arms split and form into more arms | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Failure | |||
| 12-13 | You gain one additional arm with a d12 action die | |||
| 14-17 | You gain one additional arm with a d16 action die | |||
| 18-19 | You gain one additional arm with a d20 action die | |||
| 20-23 | You gain two additional arms with a d20 and a 1d14 action dice | |||
| 24-27 | You gain two additional arms with a d20 and a 1d16 action dice | |||
| 28-29 | You gain two additional arms with two d20 action dice | |||
| 30-31 | You gain three additional arms with three d20 action dice | |||
| 32+ | You gain Four additional arms with four d20 action dice | |||
