Let’s make a second level one action spell!
Halt Condition one-action Spell 2
Manipulate Healing
Traditions Divine
Range 30 feet; Targets 1 willing creature
Duration 1 minute
You ask the gods to hold back the afflictions of those under your care. Choose one condition (blinded, confused, dazzled, clumsy, deafened, doomed, drained, enfeebled, fascinated, fatigued, paralyzed, persistent damage, sickened, stunned, or stupefied) affecting a creature. That creature is not affected by that condition for one turn. Once per round on subsequent turns, you can Sustain the spell to continue to prevent the condition form affecting the target. The condition must be due to a malady imposed via magic or creature effect such as a magic spell or venom not a physical condition like being in a dark place or long-term unrest causing fatigue. The condition must run its natural course to end, but any persistent effects from a creature that end upon the creature’s death or fail to Sustain the spell end automatically.
Thoughts?
