Daily Punch 12-3-24 Skeleton class progression for DCC RPG

Let’s build a skeleton!

LevelAttackCrit Die/TableAction dieRefFortWillAgility BonusAC BonusSkeleton Powers
101d10/III1d20110012
211d12/III1d20110112
321d14/III1d20111122
431d16/III1d20221123
531d20/III1d20+1d14222233
641d24/III1d20+1d16222233
751d30/III1d20(x2)333244
851d30+2/III1d20(x2)333344
961d30+4/III1d20(x2)333354
1071d30+6/III1d20(x2)444355
LevelTitle
1bonehead
2calcified
3gravefiend
4Bone Master
5Grave lord

Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.

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