Daily Punch 10-1-25 Arthralgia alchemical consumable for Pathfinder 2nd Ed

Joints just seize up!


Arthralgia Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Arthralgia causes your joints to literally freeze up limiting your movements as you can’t move.

Arthralgia (Minor)Item 1

Price 3 gp
Bulk L
When this is consumed you gain  1d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded. 

Arthralgia(Lesser)Item 5

Price 30 gp
Bulk L
When this is consumed you gain  2d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded. 

Arthralgia (Moderate)Item 9

Price 150 gp
Bulk L
When this is consumed you gain  2d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded, but the flat check is DC 17.

Arthralgia (Greater)Item 13

Price 600 gp
Bulk L
When this is consumed you gain  3d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded.

Arthralgia (Major)Item 15

Price 1,300 gp
Bulk L
When this is consumed you gain  3d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded, but the flat check is DC 17.

Arthralgia (True)Item 19

Price 8,000 gp
Bulk L
When this is consumed you gain  4d4 persistent cold damage and enfeebled 1 condition. The flat check ends both conditions, and the enfeebled condition does decrease until the flat check is succeeded. 

Thoughts?

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