Ring Side Report- RPG review of Pathfinder Society Scenario #7-02: Shipyard Sabotage

Product– Pathfinder Society Scenario #7-02: Shipyard Sabotage

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $8.99  here https://store.paizo.com/pathfinder-society-scenario-7-02-shipyard-sabotage/ 

TL; DR-Solid, if a little short 97%

Basics– Let’s buy a boat!  The Pathfinders want to take to the seas, and you are sent to help buy a boat.  Time to navigate the interest of a used boat salesman, but that won’t be the most dangerous thing to happen on the docks that day!

Mechanics or Crunch– This adventure has a solid mix of social and combat.  The social is a long series of events to first buy a boat, then save the dock.  Then the fight shifts to the seas for the final fight.  There is also fun in this adventure where social challenges can be used to end fights early.  It’s an interesting mix that makes this a fun adventure. 5/5

Theme or Fluff– The adventure has a fun story, and it expands on the world and the story of the Pathfinder Society.  Choices can be made in this adventure if a player wants to learn to solve problems creatively or with care for the human element.  It’s something I think more Pathfinder Society events need.  5/5

Execution– I love what’s here, but what’s missing is the only problem.  The adventure is a solid layout and execution.  It’s got the Paizo polish I think is amazing.  But, I think the adventure is just too short.  This is a 2 to 3 hour adventure that needs a bit more fight in it to really push it to the 4 hour mark. 4.5/5Summary– I do love this adventure, even if it’s short.  I like to see new approaches to things.  Also the fact that this adventure emphasizes the human aspect of combat like just getting people to surrender as opposed to just killing everyone, and negotiating a cheap price for a boat!  It’s a fun adventure that is well done.  But if the worst thing I can say is I want more, then it’s a solid adventure. 97%

Ring Side Report- RPG review of Shadow Scar – Eyes in the Darkness

Product- Shadow Scar – Eyes in the Darkness

System- Shadow Scar

Producer- R. Talsorian Games Inc.

Price- FREE  here https://www.drivethrurpg.com/en/product/487683/shadow-scar-eyes-in-the-darkness?affiliate_id=658618 

TL; DR- BPRD by Modern Day Legend of the Five rings fused with Rifts by Shadowrun. 100%

Basics- Let’s keep things under wraps!  Shadow Scar is a modern RPG with a decisively fantasy air as you play agents tasked with fighting strange monsters that should have been banished long ago when the corrupted wife of the main god died and returned evil.  This as multiple different dimensions all pour into yours as you fight to keep those out.  This product introduces the world, the mechanics, and provides characters and an adventure.  It doesn’t go too much deeper than the basics, but it does get you running in under 20 minutes!  Let’s break it down.

Base mechanics- This game uses very similar mechanics to more modern Shadowrun editions.  Basically, you add an attribute to a skill level and then you roll that many six sided dice.  4s and 5s are successes, and 6s are two successes. You hit a threshold and you succeed.   Short and sweet.  Everything you want to do is basically that with contested rolls being who gets more successes.

Combat- Combat in this system has team based initiative coupled with the base mechanic.  Highest awareness on a team roll their dice and we compare across all groups involved.  Whatever side gets more successes decides if they go first or after other groups.  Then all members of that side take their turn in whatever order they choose.  On your turn, you get a move action and two actions.  Actions vary between grabs, aiming, magic, or even attacking.  Attacking is contested rolls with the winner deciding if the hit happens.  Damage is subtracted first by the armor of the target and then the remaining amount is subtracted from the target’s vitality.  Vitality hits zero and you’re dead!  Dead isn’t complete though as you can be resurrected and you linger in the spirit world for a bit. So, it’s not dead dead, just mostly dead!

veil- A major part of the game and the group you work for is the veil.  Your job is to maintain the veil, the fake sense that no one is coming across time and dimensions to end everything.  Basically, you do crazy stuff in front of others, you break the veil and that leads to you possibly getting in trouble, getting disciplined, or even getting whole crews of other teams to deal with your mess!

Ok, let’s dig into this game.

Mechanics or Crunch- I like the crunch of Shadowrun, so I like this one.  Shadowrun never really felt complex to me, and this system using the d6 based idea of roll and count numbers 4 and up is an easy one to do.  You don’t need complex dice, so intro games are easy.  Also, the basics are spelled out well on the character sheets.  Character sheets have awesome descriptions of all the toys and tools the agents have.  It’s quick, easy, and fast to play fantasy asian combat.  5/5

Theme or Fluff- Well, I’m a sucker for anime, the BPRD, and the hunters in World of Darkness, so this is an easy game for me to get into.  I love the idea of different worlds all acting completely out of sync and it’s your job to keep them all at peace and keep the horrors of a corrupted mother goddess at bay.  It’s got enough of traditional Japanese myth in there to hook me, and its got enough of its own DNA to keep me from leaving.  5/5

Execution- Solid stuff here!  The book reads easily, is laid out well, and has all the modern pieces I expect in 2025.  And, the book has pregenerated characters and a full adventure!  I can give my players the pregens, read the book, and be playing in about 20 total minutes.  That’s all I need to love this book.  5/5

Summary- This is a blend of a bunch of things you may have seen before.  But then again, I love fusion cuisine, so I’m down for this as well.  This game has solid mechanics.  It’s not reinventing the wheel, but it doesn’t have to.  The theme is again nothing completely new, but it’s got enough of its own materials to hold its own.  And lastly, the game is made exactly as I expect any intro product to be, with an honest to goodness game out there for me to play with my friends within half an hour of purchase.  That’s everything I expect out of this product, so I recommend this if you want the modern Asian fantasy take on keeping horrors out of the news.  100%

Daily Punch 12-26-25 Percussive Maintenance android feat for Pathfinder 2nd Ed

Just hit it again!


Percussive Maintenance Reaction Feat 5

  • Android

Prerequisites Nanite Surge
Frequency three times Per Day
Trigger You roll a 1 using a technological item


NOW LISTEN HERE YOU LITTLE! Your connection to the digital toys around you has grown to levels few outside of the Android community would understand. When you roll a one when using a digital device, you can smack the device and reroll. You must accept the second result.

Thoughts?

Daily Punch 12-25-25 No Screen Time! android feat for Starfinder 2nd Ed

I said no!


No Screen Time! Feat 9

  • Android

Prerequisites Nanite Surge
Frequency Once Per Day
Area 30-foot emanation
Duration sustained, up to 1 minute
Defense Will


Time to touch grass! When you activate this ability, you create a bubble of anti-technology 30 feet around you. When anyone attempts to use a technological item more advanced than a mechanical pistol, that character must attempt a Will save against your class DC. On a failure, that action fails, an resources spent are lost, and the actions are lost as well.

Thoughts?

Daily Punch 12-24-25 Gruesome Cut rogue feat for Pathfinder 2nd

HOW DID HE SURVIVE!

Gruesome Cut Feat 18

Rogue
Prerequisite: Critical Cut


There may be no surviving this. When you succeed on an attack on a target with the off-guard condition, you can reduce the sneak attack damage by 1d6, 2d6, 3d6, or 4d6 and the target gains Painful 1, Painful 2, Painful 3, or Painful 4 (DC 15 flat check reduce by 1). If you choose Painful 3 or greater the target must attempt Fortitude save against your class DC. On a success, the target only gains Painful 3 if you choose Painful 4 or Painful 2 if you choose Painful 3. On a critical success, the target only gains Painful 2. If a target has the Painful condition, it can increase up to Painful 4, but to go beyond Painful, the target must attempt a Fortitude save as above..

Thoughts?