I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!
Author: fineyoungmisanthrope
Ring Side Report-RPG Review of Cults of Cthulhu
Product– Cults of Cthulhu
System- Call of Cthulhu 7th Ed
Producer– Chaosium
Price– $25 here https://www.chaosium.com/cults-of-cthulhu-pdf/
TL; DR– Solid Book of bad guys, set ups, and tools 100%

Basics– Ia! Ia! Cults of Cthulhu gives you… exactly what it says! This book is a book of four different cults, adventures to go against each cult, and tools to build your own cthulhu cult.
Mechanics or Crunch– This book is VERY much a Keeper’s book and not a players’ book, and that’s ok. This book has new monsters and stats for them, variant spells, and tips for building your own cult. I am honestly impressed by the depth of ideas for building a cult. I play too many fantasy games where the idea of how a cult is financed doesn’t come up. But here, how the money happens is a very important way to build your cult. Even optional crunch for Pulp Cthulhu is presented! Players will find nothing in this book, but Call of Cthulhu doesn’t really ever give players much more beyond the basic investigator book. The crunch doesn’t disappoint in this one. 5/5
Theme or Fluff– Again, this is a Keeper book, but built in a fun, informative way to help the Keeper build a world. Each of the four presented cults have real depth and personality with individual people and their goals presented. My one minor negative is like most Cthulhu books, you really only get the 1920s as a playground. It’s the most popular time for Call of Cthulhu, so I understand why, but I do seriously appreciate the one modern cult that is presented here. Also, adventures! There are four adventures against these four cults. So even if you need a one shot, this book has you covered. 5/5
Execution– I don’t think Chaosium has ever disappointed me. Hyperlinks, solid handouts, easy reading, separate files, pictures of monsters, and everything else makes this the whole nine yards. Its 25 bucks as a PDF, which is a decent chunk for a PDF, but even if you just used this for four one-shots, that brings the price down to manageable levels of any other market adventure for CoC. And it seems that Chaosium is listening and , while I love them, the handwritten notes are hard to read, Chaosium is making just nice plain text ones as well. My one complaint is I want pregens for each of the adventures, but that is just begging for more on an already solid product. 5/5
Summary– Cthulhu is gonna be the main draw for a game called Call of Cthulhu, so why not have some humans doing bad things for him? This book is a solid resource that, even if I just wanted some quick adventures and handouts, is well worth the price of admission. If you want to build your own cults, then this is the book you might want to check out as well. NOW DO YOG! 100%
Daily Punch 11-8-22 Agile Fighting style for DnD 5e
I want some second chances, so this might be an interesting take.
Fighting Style
Agile. When you are not wielding a shield, heavy armor, or a heavy weapon and you are successfully hit with an attack, as a reaction, you can force the attacker to reroll the attack as a reaction. You must take the second attack roll result.
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Daily Punch 11-4-22 Stick fighting style for DnD 5e
Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!
Stick
When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.
Thoughts?
Daily Punch 11-2-22 Reflection general feat for Pathfinder 2nd Ed
Time to look back on your day.
Reflection Feat 7
General
Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.
Thoughts?
Daily Punch 11-1-22 Reflection Activity Feat for DnD 5e
I read about learning in my free time. Something to consider!
Reflection Activity
Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.
Thoughts?
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Daily Punch 10-28-22 Elixir of Regeneration alchemical elixir for Pathfinder 2nd Ed
Had an idea and I think it will be a fun one!
Elixir of Regeneration Item 1+
Alchemical Consumable Elixir Healing
Usage held in 1 hand; Bulk L
Activate Interact
Elixirs of Regeneration enhances the natural healing abilities of a target for 10 minutes. Upon drinking this elixir, you gain fast healing for 10 minutes while you are alive.
Elixir of Regeneration (Minor)Item 1
Price 3 gp
You gain fast healing 2 for 10 minutes.
Elixir of Regeneration (Lesser)Item 5
Price 30 gp
You gain fast healing 4 for 10 minutes.
Elixir of Regeneration (Moderate)Item 9
Price 150 gp
You gain fast healing 6 for 10 minutes.
Elixir of Regeneration (Greater)Item 13
Price 600 gp
You gain fast healing 8 for 10 minutes.
Elixir of Regeneration (Major)Item 15
Price 1,300 gp
You gain fast healing 10 for 10 minutes.
Elixir of Regeneration (True)Item 19
Price 8,000 gp
You gain fast healing 12 for 10 minutes.
Thoughts?
Daily Punch 10-27-22 Tragic Return spell for Call of Cthulhu 7th Ed
Ok, one more to make all the loose ends tie up.
Tragic Return
Cost: 24 magic points; 2D10 Sanity points, 10 POW
Casting time: 24 hour
This spell allows a mortal to begin to reverse a tragic event but always at great cost. The spell requires much from he caster, but the bodies of those affected by a massive loss of live must mostly be whole. These unfortunate souls are brough back as zombies with limited memories of their old life but extreme memories of their violent ends results in them being driven insane.
Alternative names: Familiar return, Mass Resurrection
Thoughts?








