I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!
Healing Grenade
Through a combination of magic and shaped charges, healing fluid is throw in an areas. Any targets in the area are affected by the healing spray. This may cause undead damage in the area who may attempt a Reflex save to avoid the damage.
Healing Grenade, I Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (1d4 hit points healed, 10 ft.)
Healing Grenade, II Level 4; Price 320 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (2d4 hit points healed, 10 ft.)
Healing Grenade, III Level 8; Price 1,300 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (4d4 hit points healed, 10 ft.)
Healing Grenade, IV Level 12; Price 5,100 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (6d4 hit points healed, 10 ft.)