Daily Punch 9-10-19 Undead Spike magic item for Starfinder

And now starfinder!

 

 

Undead Spike

Level 13

Price 52,000 Bulk L

This heavy cold iron spike contains some of the oldest necromancy in existence. As a standard action,, you may make a melee attack with the spike against an undead creature that is adjacent to a surface, either vertical or horizontal.  On a hit against an undead creature, the target must make a DC 20 Fortitude save.  On a failure, the creature is impaled against the surface.  The creature cannot remove the spike if it failed the original save nor can it use magic or abilities to cause another creature to remove the spike via mind control.  A creature may willingly removed the spike ending the effect against the original target.  On a successful save, the creature just takes 1d6 piercing damage with no other effect.

 

 

Thoughts?  Not a lot of changes between 5e and Starfinder.

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Daily Punch 9-5-19 Enrage Monster M1 mystic spell for Starfinder

How about some angry creatures in Starfinder?

 

 

Enrage Monster M1

School enchantment (mind-affecting)

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one creature

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

This enchantment makes a humanoid creature regard all as an enemy. If the creature is currently being threatened or attacked by you or your allies, however, it receives a -5 bonus to its saving throw.

The spell does not enable you to control the affected creature as if it were an automaton.  The creature becomes hostile to all creatures it sees for the duration of the spell attacking or fleeing as it would regard as the best decision.

 

 

Thoughts?

7-25-19 Expanded Archive Operative Exploit for Starfinder

How about we expend on an operative exploit?

 

Expanded ARCHIVE (EX)

Prerequisite: Alien Archive, 6th level

Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.

If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature.  This bonus stacks with your bonus from Alien Archive

 

 

Thoughts?

Daily Punch 7-9-19 Rapid Reboot alternative exocortex feature for Mechanic in Starfinder

 

 

How about some love for Starfinder and the Mechanic?

 

Rapid Reboot (Ex) 1st Level

Your exocortex and you work in kind, and sometimes that dual processing power helps you shake things that work against your better self.  When you must make a Will saving throw from an effect, roll twice, once for you and once for your exocortex.  If either of you save, you are considered to have made the save.  You can choose this instead of Memory Module at first level.