Daily Punch 1-9-19 M4 Dead Ventriloquism spell for Starfinder

M4 Death Ventriloquism

School Illusion (language-dependent)

Casting Time 10 minutes

Range 10 ft.

Targets all creatures that can hear you in range

Duration 1 minute/level

Saving Throw Will negates, see text; Spell Resistance yes

 

You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.

 

Thoughts?

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Daily Punch 12-19-18 Lord Giveth, Lord Taketh spell for Starfinder

Ok, here is the Starfinder version of the same spell

Lord Giveth, Lord Taketh M1–6

School necromancy

Casting Time 1 standard action

Range touch

Targets one living creature

Duration instantaneous

Saving Throw Will half ; Spell Resistance yes

With a touch, you steal the life from a creature in range and and invigorate a different  target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.

Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.

1st: 1d4 + your Wisdom modifier

2nd: 3d4 + your Wisdom modifier

3rd: 5d4 + your Wisdom modifier

4th: 7d4 + your Wisdom modifier

5th: 9d4 + your Wisdom modifier

6th: 11d4 + your Wisdom modifier

Casting this spell doesn’t provoke attacks of opportunity.

 

Thoughts?


Daily Punch 8-14-18 Slow Aim feat for Starfinder

More Starfinder!  Feats!

 

SLOW AIM (COMBAT)

You only need one shot or swing if you hit the target

Benefit: When you make only one attack in a turn, you gain a +2 bonus on that attack roll.  You can make attacks of opportunity after your round and still gain the bonus of this feat.  If you are granted another attack by an ability or feat like cleave, you may make that attack without the bonus from this feat.