Daily Punch Astro Attendant robot for Starfinder

I want a robot to carry my crap and pick up stuff! Let’s do this in Starfinder!

Astro Attendant
New from Abadarcorp, the Astro attendant will happily carry all your burdens into battle and will help tidy up for dinner! Using the latest and greatest voice recognition technology, you can command the Astro attendant to follow, carry, clean, or any other simple command! Astro Attendant will not attack under any circumstances, so don’t fear a hack that might strike you in the back!

Astro Attendant uses the rules for unseen servant with the exception of time, AC, and hit points as indicated. One battery can keep a astro attendant going at the cost of one charge per day.

 Astro Attendant
Level 3; Price 1,000
Bulk 10
EAC 20 KAC 20 HP 12

Astro Attendant, Gold Package
Level 6; Price 3,600
Bulk 10
EAC
23 KAC 23 HP 20

Astro Attendant, Platinum Package
Level 14; Price 60,000
Bulk 10
EAC
32 KAC 32 HP 40

Daily Punch 9-20-22 Confusion Grenade for Starfinder

Let’s make crazy grenades!

Confusion Grenade

Confusion grenades are specialized bombs that throw purple inhaled powder into an area. Those that are in the area and breath in the powder must make a Will saving throw instead of a Reflex saving throw. Any creatures that do not breath or are using contained breathing apparatuses are immune

 Confusion Grenade, Mk 1

Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode ( confusion as per the spell 1 round; 10 ft.)


 Confusion Grenade, Mk 2

Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 2 rounds; 15 ft.)

Confusion Grenade, Mk 3

Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 3 rounds; 20 ft.)

 Confusion Grenade, Mk 4

Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 4 rounds; 20 ft.)

Thoughts?

Daily Punch 9-7-22 Hostility M1 W1 spell for Starfinder

 Hostility

Classes Mystic 1, Witchwarper 1
School enchantment (mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Description

You fill a target with rage and cloud it judgment. Upon failing its save, the target immediately becomes hostile to all creatures around it regardless of what it felt the moment before as all past issues come to the surface. The target will attack any target it can see for the duration of the spell. After the first target is attacked, each round after the first it is entitled a new Will saving throw to end the effect.

Thoughts?

Daily Punch 8-22-22 Divine Burst mystic spell for Starfinder

Ok, had to do the ground work so now we can get to the one I was hoping for!

Divine Burst

Classes Mystic 1
School transmutation
Casting Time 1 swift action or 1 reaction
Range touch
Targets one creature
Duration instantaneous

Description

Your god imparts fraction of itself into your target helping it with its next task. You can cast this as a swift action on your turn or as a reaction to you or an ally making a skill check. The target gains a +5 divine bonus to the triggering skill check.

Thoughts?

Daily Punch 8-17-22 Mage Shield Magic Item for Starfinder

Had this idem in DnD and Pathfinder, now time for Starfinder!

I want toys to help me aim with my guns!

 Mage Shield, lesser

Item Level 4; Price 1,900

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +1 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.


Mage Shield

Item Level 8; Price 8,500

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +2 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Mage Shield greater

Item Level 15; Price 120,000; Weapon Types railed weapon, small arm, heavy arms

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +3 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Daily Punch 8-5-22 Targetting Reticle weapon augment for Starfinder

I want toys to help me aim with my guns!

 Targetting Reticle, lesser

Item Level 3; Price 1,400;  Weapon Types railed weapon, small arm, heavy arms

Gain a +1 circumstance bonus to weapon attack rolls with the weapon+2


Targetting Reticle

Item Level 7; Price 6,500; Weapon Types railed weapon, small arm, heavy arms

Gain a +2 circumstance bonus to weapon attack rolls with the weapon

Targetting Reticle, greater

Item Level 14; Price 75,000; Weapon Types railed weapon, small arm, heavy arms

Gain a +3 circumstance bonus to weapon attack rolls with the weapon

Ring Side Report-RPG Review of Starfinder Society Intro: Year of Redemption’s Rise

Product-Starfinder Society Intro: Year of Redemption’s Rise

System- Starfinder

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btq02c6r?Starfinder-Society-Intro-Year-of-Redemptions-Rise 

TL; DR– A simple, yet solid intro adventure. 93%

Basics–  STARFINDERS!  The society calls you to make friends?  Year of Redemption Rise is the latest intro module for the 5th year of Starfinder society.  Starfinders meet three new factions, learn the basics of these factions, and help each with a micro adventure.  It’s the standard fare for a faction introduction adventure, so let’s see how it stacks up.

Mechanics or Crunch–  This adventure is a solid balance of fights and fluff.  Players will talk with just as many NPCs as they shoot at.  The crunch here for both sections is well balanced and thought out.  It’s not reinventing the society’s basics, but it does a good job with the pieces it does have. 5/5

Theme or Fluff– What’s here is good, but there is not much here.  The major adventure beats are leading a tour group, clearing an abandoned house, clearing a greenhouse, and cooling a political discussion.  Nothing bad and it does set up for the future conflicts of tech vs. self sufficiency, but don’t expect some crazy inversion of the adventure template.  You meet new groups, make friends with them, and then finish pretty quickly.  Short, simple, and sweet. 4.5/5

Execution– Short, simple, and sweet is a good description of the execution of this book as well.  Good layout, good pictures, a map for those who don’t have the specific map for clearing the abandoned facility, and easy to master intro and outro pieces for GM in a hurry.  Six bucks is a bit steep for this, but that is my only complaint for this module. 4.5/5

Summary– This adventure reminds me of many of the other faction intro adventures.  Paizo does their execution well, but it’s a bit pricey.  The basic crunch in them all is well done and shows a mastery of the system.  And while the story is basic, it does a good job introducing new major characters to the players.  Overall is this is a solid adventure and introduction to the next year as the society heals its rifts and repairs who it is. 93%

Daily Punch 7-27-22 Bombardier’s Gloves magic item for Starfinder

I have a character who wants to be a bomber but doesn’t want any magic. How do we help him throw more boom?

Bombardier’s Gloves

Bulk L

Description

These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains bonus to the damage roll.

Bombardier’s Gloves lesser

Level 8; Price 3,500; Bulk L

The bonus to each damage die is +1.


 Bombardier’s Gloves, greater

Level 13; Price 12,500; Bulk L

 The bonus to each damage dice is +2.

Thoughts?

Daily Punch 7-26-22 Protective Pebble spell for Starfinder

Let’s keep a good idea running!

 Protective Pebble
Classes Mystic 1-6, Witchwarper 1-6
School evocation
Casting Time 1 standard action
Range personal
Duration 10 minutes
Saving Throw none; 
Description
You create balls of force that fly around you head. When an enemy comes within 10 feet of you a ball automatically flies at the target, making a ranged attack against its EAC and dealing 1d6 force damage. If the target is struck, it must make a Fortitude save. On a failure the target is knocked back 10 feet. Each projectile has the knockdown critical hit effect.

1st: When you cast protective pebble, you summon 3 force pebbles.

2nd: When you cast protective pebble, you summon 5 force pebbles.

3rd: When you cast protective pebble, you summon 7 force pebbles.

4th: When you cast protective pebble, you summon 9 force pebbles.

5th: When you cast protective pebble, you summon 11 force pebbles.

6th: When you cast protective pebble, you summon 13 force pebbles.


Thoughts?