Daily Punch 11-18-19 Arms of the Goddess M1 spell for Starfinder

Why not?  Let’s hit the last two systems I’ve been playing a lot lately.  Now Arms of the Goddess for Starfinder!

 

 

ARMS OF THE GODDESS M1

School abjuration (force)

Casting Time 1 standard action

Range personal

Duration 10 minutes/level

You create shimmering arms of force that appear behind you.  These arms can hold weapons or shields and cast spells for you.  While you have these arms, you can take the full attack action and only receive a -3 to each attach, but you must make the attack with a second weapon.  Alternatively, as a full action you can make one attack at a -3 and cast a level 0 spell with any spell requiring an attack roll to be made at a -3.

 

 

Thoughts?

Daily Punch 11-8-19 Inspiring Resolve envoy improvisation for Starfinder

One more envoy idea for this week.

 

8th Level

You must be at least 8th level to choose the following envoy improvisations.

 

Inspiring Resolve (Ex)

You can use inspiring boost additional times on the same target as long as the target spends a resolve point each time after the initial inspiring boost.  The initial inspiring boost refreshes after a 10 minutes as normal.

 

 

Thought?

Daily Punch 10-24-19 Wide Ricochet feat for Starfinder

I have some characters in my online game who just cant seem to hit! How about some love for our favorite losers?

Wide Rickchet (COMBAT)

You CAN win for losing! If you put enough ammo downrange something HAS to hit eventually!

Prerequisites: Base attack bonus +1.

Benefit: When you miss with a weapon attack, once per turn you may reroll the attack at a -5 penalty. If you hit on this reroll, you do 1/4 the damage of the normal attack, but do not cause any additional effects of the attack.

Thoughts?

Daily Punch 10-17-19 Static Burst T0 technomancer spell for Starfinder

How about one of a pair of spells for the technomancer?

Static Burst T0

School evocation (electricity)

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one held electric object or creature of no more than one bulk

Duration instantaneous

Saving Throw varies; Spell Resistance yes

When you cast this spell, you choose a electronic object in range. If held or a creature, the wielder or creature makes a Reflex saving throw. This spell causes 1d6 electric damage to the object or construct and 1d6 electric damage to the wielder on a failure. If unattened, the object takes 1d6 electric damage.

Thoughts?

Daily Punch 10-9-19 Galactic Storm T4 technomancer spell for Starfinder

Let’s keep ball lighting going between systems!  now off to starfinder!

 

Galactic Storm T4

School evocation (fire)

Casting Time 1 standard action

Range medium (100 ft. + 10 ft./level)

Effect 5-ft.-diameter storm of lightning

Duration concentration + 1 round/level

Saving Throw none; Spell Resistance yes

A 5-foot cloud of Solar Storm is summoned and contained by several small drones which you control. You can create the cloud in the same square as a creature and move it up to 30 feet in any direction as a move action on your turn. Once per round, you can cause the storm to jolt a creature within 30 feet and deals 4d6 electricity damage to that creature (Reflex negates).  If the primary target is hit, you may elect for the lighting to hit up to two more creatures within 30 feet of the primary target for 4d6 electricity damage (Reflex negates).  The secondary effect does not trigger an additional time.

If you don’t move the cloud, it remains where it is; if it shares its square with any creature at the beginning of your turn, that creature must succeed at a Reflex save or take 4d8 electricity damage.  This damage caused the secondary discharge as above, but does not count as your one discharge per turn.

 

Thoughts?