Daily Punch 1-9-18 To the Limit feat for Starfinder

Been reading Starfinder books, so here is a Starfinder Feat!


To the Limit (COMBAT)

You push yourself to succeed, and you push hard!

Prerequisites: Base attack bonus +8.

Benefit: If you miss with a melee or ranged attack, you can spend 1 Resolve Point as a reaction to reroll the attack.  You must accept the second result, even if it lower.


Ring Side Report- RPG Review of Alien Evolution: Cosmic Race Guide


Product– Alien Evolution: Cosmic Race Guide


Producer– Fat Goblin Games

Price– $3.95 here  http://www.drivethrurpg.com/product/223749/Alien-Evolution-Cosmic-Race-Guidebook?affiliate_id=658618

TL; DR-Jack Kirby does Starfinder! 96%

Basics-Tired of just the core races already?  Need some more classic 70’s ancient aliens artwork?  Then I’ve got a book for you!  The Cosmic Race Guide has an impressive amount of new species to plop into any Starfinder game.

Mechanics or Crunch-Starfinder, when it launched, didn’t have a lot of races.  None of what was there was bad, but it was a limited picking.  This book opens up the floodgates.  Nothing here is all that crazy.  The races do follow a pretty predictable formula, but its not a bad formula as everything is balanced.  I would have liked a few racial feats for each race.  But, there are over 10 new races here, so It’s a great place to look for an impressive assortment of new races for any space game.  4.75/5

Theme or Fluff– Here is where the book shines.  Every page of this book feels like Jack Kirby wrote it as the art is completely New Gods or crazy space Thor 3 on every page.  Everything feels right.  You get a full color art picture of each race and its homeworld.  The art mixed with the flavor of the races just belongs.  Starfinder is already a mix of magic, machine, and the future, so adding the proper amount of crazy Kirby makes me extremely happy.  5/5

Execution– I am really pleased with this book.  First and foremost, it’s a hyperlinked PDF.  Next, the art is great.  I would have liked more, but it’s enough to break up any monotony.  The layout isn’t cluttered.  My one grip is the price.  It’s a tad high, but if you want a ton of new races, this is the book you need.  It’s a well put together book that’s fun to thumb through till you find your favorite race and dig in. 4.5/5

Summary-I really like this product.  I read this book the week after seeing Thor 3 in theaters, and it feels like an honest extension of the movie.  You get Kirby, you get aliens, and you get your magic.  Starfinder feels like the 70’s comic vibe will fit better than any serious game play as you have the elements of more space opera than space drama built right in, and this book takes that banner and runs hard with that idea.  I wouldn’t consider this the most serious book.  This isn’t Lord of the Rings, but it is an amazing romp in the galaxy showing you all the crazy kids at the cantina while giving you the rules to play each of them in turn.  Get this book, crank your Flash Gordon soundtrack, and find your next favorite character to play in the galaxy.  96%

Daily Punch 1-1-18 Hunker feat for Starfinder

Let’s star this year off with a bit of Starfinder.  A quick feat for those who like to get to cover ASAP!


Hunker (COMBAT)

Duck and cover is your life motto!

Benefit:When you take cover, you hid behind it better than most.  When you are under cover, you may choose to upgrade the cover by one level based on the chart below.

partial cover->soft cover->cover->improved cover(+8 AC, +4 Ref Save)-> total cover



Daily Punch 11-28-17 Acrid Touch spell for Starfinder

Here’s a quick one that came up when I was nearly locked out of my house today.


Acrid Touch M1–6

School conjuration

Casting Time 1 standard action

Range touch

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You call forth acid to seep from your hands or upper appendages.  If you successfully touch a target, the target takes 3d10 acid damage.  If you touch an object, the object takes that much damage

2nd: When you cast mind thrust as a 2nd-level spell, it deals 5d10 acid damage to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals 8d10 acid damage to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals 12d10 acid damage to the target.

5th: When you cast mind thrust as a 5th-level spell, it deals 18d10 acid damage to the target.

6th: When you cast mind thrust as a 6th-level spell, it deals 22d10 acid damage to the target.

Casting this spell doesn’t provoke attacks of opportunity.