Daily Punch  4-21-20   Instant Cure M1-6 mystic spell for Starfinder

How do people feel about instant spells here?


School conjuration (healing)

Casting Time reaction

Range 30 feet

Targets one living creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When a creature starts its turn or it takes damage, you heal and invigorate your target, restoring a number of Hit Points.

Instant cure restores a number of Hit Points to your target depending on the spell’s level.

1st: 1d4 + your Wisdom modifier

2nd: 3d4 + your Wisdom modifier

3rd: 5d4 + your Wisdom modifier

4th: 7d4 + your Wisdom modifier

5th: 9d4 + your Wisdom modifier

6th: 11d4 + your Wisdom modifier

Casting this spell doesn’t provoke attacks of opportunity.


Daily Punch 3-23 and 3-24 Starship maneuvers for Starfinder

How about two ideas I’ve been kicking around.



The ship moves forward up to three quarters its speed  in a straight line and turns twice at the end of that movement.To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward half its speed but doesn’t rotate.


Hard Turn

The ship moves forward enough spaces to allow a turn and turns twice.  To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward but doesn’t turn.




Daily Punch 3-16-20 Return To Sender combat feat for Starfinder

Love grenades in Starfinder.  Everybody is a wizard with fireball!  How about being able to return that back to whoever sent it your way?


Return to Sender (COMBAT)

If you swing just right, you can send what comes at you right back.

Benefit: As a reaction when a grenade is throw at you, you may make an melee attack.  If your attack value equals or exceeds the attack value of the person throwing the grenade, you can return the grenade to the targets square where it explodes.



Daily Punch 3-1-20 and 3-2-20 Targeting Reticle and Scrabble T1 technomancer spells for Starfinder

how about some spells that can use that reaction slot?



Targeting Reticle T1

School transmutation

Casting Time reaction

Range 30 feet

Targets one ally making an attack roll

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

The target gains a 1d6 insight bonus to an attack roll they are making.


If you can help, you can also hurt!


Scramble T1

School transmutation

Casting Time reaction

Range 30 feet

Targets one enemy making an attack roll

Duration instantaneous

Saving Throw Will negates; Spell Resistance yes

You scramble what the target sees if it fails its saving throw and has a 1d6 circumstance penalty to an attack roll they are making.



Daily Punch 2-25-20 Burden M0 spell for Starfinder

How about some more love for Starfinder to screw with an  enemy’s rolls?

Burden M0

School Enchantment (compulsion, fear, mind-affecting)
Casting Time 1 standard action
Range 50 ft.
Duration 1 minute or until discharged
Saving Throw Will negates; Spell Resistance yes

An enemies fills with minor doubts. An affected creature take a -1 penalty on its next attack rolls or skill check. Burden counters and negates guidance.


Daily Punch 2-20-20 Guidance M0 spell for Starfinder

No Guidance in starfinder? What? Ok time to fix that….

Guidance M0

School divination

Casting Time 1 standard action

Duration 1 minute or until discharged

Saving Throw Will negates (harmless); Spell Resistance yes

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Daily Punch 1-14-20 Unload! feat for Starfinder

You can double top for extra damage, but how about wailing away with those extra cartrages into the body!

Unload! (COMBAT)

Put more rounds center mass means that center mass hurts more!

Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.


Daily Punch 1-3-20 Full Auto T1 technomancer spell for Starfinder

I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!


School transmutation

Casting Time 1 standard action

Range touch

Targets one weapon

Duration 1 round

Saving Throw none; Spell Resistance no

You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.