Daily Punch 1-18-23 Recycler Grenade for Starfinder

I’ve been playing Prey, and my favorite part of this Sci-Fi game is the ability to take apart creatures and make useful stuff from them. We can do this in starfinder too!

Recycler Grenade

This grenade causes bonds between atoms to brake and condense into a cube of cube of UPBs for all targets within range. This weapon does untyped damage to all creatures in the area. No damage resistance applies to this damage except for any creatures that lack a physical body of any kind. After the damage is delt to all targets and surrounding material and location, a number of UPBs are created equal to the total damage dealt.

 Recycler Grenade, Mk 1

Level 5; Price 950
Hands 1; Proficiency Grenade
Damage 1d8; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (1d8 E; 20 ft.)


 Recycler Grenade, Mk 2

Level 9; Price 4,350
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (3d8; 20 ft.)

Recycler Grenade, Mk 3

Level 15; Price 37,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (6d8 E; 20 ft.)

Recycler Grenade, Mk 4

Level 17; Price 82,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (12d8 ; 20 ft.)

Daily Punch 11-8-22 Healing Grenade for Starfinder

I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!

Healing Grenade

Through a combination of magic and shaped charges, healing fluid is throw in an areas. Any targets in the area are affected by the healing spray. This may cause undead damage in the area who may attempt a Reflex save to avoid the damage.


 Healing Grenade, I
Level 1; Price 50
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (1d4 hit points healed, 10 ft.) 

Healing Grenade, II
Level 4; Price 320
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (2d4 hit points healed, 10 ft.)

Healing Grenade, III
Level 8; Price 1,300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (4d4 hit points healed, 10 ft.) 

Healing Grenade, IV
Level 12; Price 5,100
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (6d4 hit points healed, 10 ft.)

Daily Punch 9-20-22 Confusion Grenade for Starfinder

Let’s make crazy grenades!

Confusion Grenade

Confusion grenades are specialized bombs that throw purple inhaled powder into an area. Those that are in the area and breath in the powder must make a Will saving throw instead of a Reflex saving throw. Any creatures that do not breath or are using contained breathing apparatuses are immune

 Confusion Grenade, Mk 1

Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode ( confusion as per the spell 1 round; 10 ft.)


 Confusion Grenade, Mk 2

Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 2 rounds; 15 ft.)

Confusion Grenade, Mk 3

Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 3 rounds; 20 ft.)

 Confusion Grenade, Mk 4

Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 4 rounds; 20 ft.)

Thoughts?

Daily Punch 7-19-21 Repulser Gloves weapon for Starfinder

Still obsesed with throwing a coffee cup into the head of a god at the speed of light BUT NOW IN STARFINDER!

Repulser Gloves

Repulser gloves allow even the weakest to throw common items at close to the speed of sound via gravaton particles. When a character grabs any non weapon item and activates the gloves via an attack, the item is thrown at the target.

 Repulser Gloves, Mk 1

Level 1; Price 100
Hands 1; Proficiency Basic Melee
Damage 1d4 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)


Repulser Gloves, Mk 2

Level 10; Price 16,100
Hands 1; Proficiency Basic Melee
Damage 2d8 B; Critical —
Bulk L; Specialpowered (capacity 20; usage 1), thrown (20 ft.)

Repulser Gloves, Mk 3

Level 13; Price 52,500
Hands 1; Proficiency Basic Melee
Damage 3d10 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)

 Repulser Gloves, Mk 4

Level 17; Price 214,850
Hands 1; Proficiency Basic Melee
Damage 5d10 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)

Daily Punch 1-7-21 Smack Can tech item for Mutant Crawl Classics RPG

Ok, we need one more system with a can to smack an idiot!

Smack Can
Tech Level: 2 Complexity Modifier: 2
Range: 10’ radius, special
Damage: 6d10 main, 6d6 others
Special: wielder immune
Power: Self
Smack cans are highly compressed depleted uranium cans. A wielder makes a melee attack on someone instead of throwing the can. If it hits, the main target takes damage as above, but then the can explodes and hits all creatures in the area with acid-based damage except the person who swung the can.

Thoughts?

Daily Punch 1-6-20 Shield Grenade weapon for Starfinder

Thinking about something new, and thought about a fun new toy for my players.

Grenade TypeLevelPriceRangeCapacityBulkSpecial
Grenade, shield I220020 ft.DrawnL10 feet by five feet hazy wall with 10 hit points
Grenade, shield II670020 ft.DrawnL10 feet by five feet hazy wall with 20 hit points
Grenade, shield III103,00020 ft.DrawnL10 feet by five feet hazy wall with 30 hit points
Grenade, shield IV1412,00020 ft.DrawnL10 feet by five feet hazy wall with 40 hit points
Grenade, shield IV1865,00020 ft.DrawnL10 feet by five feet hazy wall with 50 hit points

This grenade explodes into a laser wall that springs forth and provides cover and concealment and cover. the wall is 1 inch think and has hit points depending on its level. When you throw the grenade, you choose the direction where the wall will appear. The wall last for one minute or until it takes enough damage to destroy the wall.

Thoughts?

Daily Punch 1-5-21 Caustic Can weapon for Starfinder

Now let’s make one for Starfinder!

Grenade TypeLevelPriceCapacityBulkSpecial
Caustic Can  I61,220DrawnL1d10 B main target, explode(1d6 A 10 ft)
Caustic Can II105,000DrawnL2d10 B main target, explode(1d10 A 10 ft)
Caustic Can III1421,100DrawnL4d10 B main target, explode(2d10 A 10 ft)
Caustic Can IV18108,500DrawnL6d10 B main target, explode(3d10 A 10 ft)

The caustic can is a brightly labeled can designed to be swing against a target and explode on the surrounding enemies but vent away from the attacker. As a melee attack, a character can swing the can at a target against the targets KAC. If it hits, it does the damage against the target then explodes. All creatures in range can save as normal, but the attacker is not affected by the explosion. The item is consumed if it explodes.

Thoughts?

Daily Punch 1-12-15 Air Rifle for Shadowrun 5e

I got a present for Christmas.  No it wasn’t from Red Rider, but it was an air rifle.  Funny thing about air rifles, the Austrians used to use them to fight the Nazies.  Maybe it’s not that bad a weapon.  Here are my stats for it.

 

Gun ACC DAMAGE AP MODE RC AMMO AVAIL COST
Air Rifle 5 2S or 5P 1 SS 1 BB 2 100 Y

An air rifle is not a weapon that will take down your average dragon.  However, if you aim right and know what you’re doing, you can do some serious damage.  When you make an attack with an air rifle, if you were hidden when you made the attack you are still hidden.  The weapon normally does 2S damage.  However, if your target glitches his or her dodge roll or is unaware of the attack, the damage of the weapon is 5p.