Ok, we need one more system with a can to smack an idiot!
Smack Can Tech Level: 2 Complexity Modifier: 2 Range: 10’ radius, special Damage: 6d10 main, 6d6 others Special: wielder immune Power: Self Smack cans are highly compressed depleted uranium cans. A wielder makes a melee attack on someone instead of throwing the can. If it hits, the main target takes damage as above, but then the can explodes and hits all creatures in the area with acid-based damage except the person who swung the can.
Thinking about something new, and thought about a fun new toy for my players.
Grenade, shield I
10 feet by five feet hazy wall with 10 hit points
Grenade, shield II
10 feet by five feet hazy wall with 20 hit points
Grenade, shield III
10 feet by five feet hazy wall with 30 hit points
Grenade, shield IV
10 feet by five feet hazy wall with 40 hit points
Grenade, shield IV
10 feet by five feet hazy wall with 50 hit points
This grenade explodes into a laser wall that springs forth and provides cover and concealment and cover. the wall is 1 inch think and has hit points depending on its level. When you throw the grenade, you choose the direction where the wall will appear. The wall last for one minute or until it takes enough damage to destroy the wall.
The caustic can is a brightly labeled can designed to be swing against a target and explode on the surrounding enemies but vent away from the attacker. As a melee attack, a character can swing the can at a target against the targets KAC. If it hits, it does the damage against the target then explodes. All creatures in range can save as normal, but the attacker is not affected by the explosion. The item is consumed if it explodes.
I got a present for Christmas. No it wasn’t from Red Rider, but it was an air rifle. Funny thing about air rifles, the Austrians used to use them to fight the Nazies. Maybe it’s not that bad a weapon. Here are my stats for it.
2S or 5P
An air rifle is not a weapon that will take down your average dragon. However, if you aim right and know what you’re doing, you can do some serious damage. When you make an attack with an air rifle, if you were hidden when you made the attack you are still hidden. The weapon normally does 2S damage. However, if your target glitches his or her dodge roll or is unaware of the attack, the damage of the weapon is 5p.