Daily Punch 9-22-26 Shield Generator grenade for Starfinder 2nd Ed

Get to safety anywhere!

Shield Generator Item 0+

Bulk L

Activate[one-action]Area


These grenades explode in a cloud of light, providing a damage-reducing force field for all creatures in a five-foot square for up to 1 minute or until it takes enough damage. It works as a force field, but is destroyed if reduced to 0 hit points before its regeneration each turn.

Shield Generator (Commercial)Item 0

Price 10 credits

Bulk L


The shield has 6 Hit Points and replenishes 2 Hit Points on your turn.

Shield Generator (Tactical)Item 2

Price 80 credits

Bulk L


The shield has 14 Hit Points and replenishes 3 Hit Points on your turn.

Shield Generator (Advanced)Item 4

Price 120 credits

Bulk L


The shield has 20 Hit Points and replenishes 4 Hit Points on your turn.

Shield Generator (Superior)Item 10

Price 1500 credits

Bulk L


The shield has 26 Hit Points and replenishes 5 Hit Points on your turn.

Shield Generator (Elite)Item 12

Price 3000 credits

Bulk L


The shield has 32 Hit Points and replenishes 6 Hit Points on your turn.

Shield Generator (Ultimate)Item 16

Price 13000 credits

Bulk L


The shield has 37 Hit Points and replenishes 7 Hit Points on your turn.

Frag Grenade (Paragon)Item 19

Price 50000 credits

Bulk L


The shield has 42 Hit Points and replenishes 8 Hit Points on your turn.

Daily Punch 11-8-22 Healing Grenade for Starfinder

I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!

Healing Grenade

Through a combination of magic and shaped charges, healing fluid is throw in an areas. Any targets in the area are affected by the healing spray. This may cause undead damage in the area who may attempt a Reflex save to avoid the damage.


 Healing Grenade, I
Level 1; Price 50
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (1d4 hit points healed, 10 ft.) 

Healing Grenade, II
Level 4; Price 320
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (2d4 hit points healed, 10 ft.)

Healing Grenade, III
Level 8; Price 1,300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (4d4 hit points healed, 10 ft.) 

Healing Grenade, IV
Level 12; Price 5,100
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (6d4 hit points healed, 10 ft.)

Daily Punch 9-20-22 Confusion Grenade for Starfinder

Let’s make crazy grenades!

Confusion Grenade

Confusion grenades are specialized bombs that throw purple inhaled powder into an area. Those that are in the area and breath in the powder must make a Will saving throw instead of a Reflex saving throw. Any creatures that do not breath or are using contained breathing apparatuses are immune

 Confusion Grenade, Mk 1

Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode ( confusion as per the spell 1 round; 10 ft.)


 Confusion Grenade, Mk 2

Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 2 rounds; 15 ft.)

Confusion Grenade, Mk 3

Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 3 rounds; 20 ft.)

 Confusion Grenade, Mk 4

Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 4 rounds; 20 ft.)

Thoughts?