Daily Punch 5-4-23 Close Quarter Fighter barbarian, fighter, and ranger feat for Pathfinder 2nd Ed

I want to get in close, stay close, and hurt people!


Close Quarter Fighter Feat 4

Barbarian Fighter Ranger
You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.

Thoughts?

Daily Punch 5-3-23 Close Combat Specialist feat for Starfinder

Let’s help you get in close and stay there.

Close Combat Specialist (Combat)

That’s right, draw me in close….

Prerequisites: Ground Fighting

Benefit: The normal penalties to attack rolls from being grappled, pinned, and prone don’t apply to any of your attacks, actions, and saves. The penalties from the pinned condition don’t apply to any of your actions, attacks, or saves as well. You still count as held by the creature.

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?

Daily Punch 5-1-23 DemonHide material for Pathfinder 2nd Ed

Have a player asked to skin a demon in the last game. Here we go!

Demonhide Item 8+

Uncommon Precious


The hide of a demon can be used to Craft any item normally made of ordinary leather or hide. Demon hide provides resistances to acid, cold, fire, and poison, but you also gain vulnerability to cold iron and good.

Demonhide Items

Dragonhide ItemsHardnessHPBT
Thin Items
Standard-grade4168
High-grade83216
Items
Standard-grade72814
High-grade114422

Demonhide Object (Standard-Grade)Item 8

Price 350 gp (per Bulk)

Your gain resistance 5 to acid, cold, fire, and poison, but you also gain vulnerability 5 to cold iron and good.

Demonhide Object (High-Grade)Item 16

Price 6,000 gp (per Bulk)

Your gain resistance 10 to acid, cold, fire, and poison, but you also gain vulnerability 10 to cold iron and good.

Ring Side Report- RPG Review of Treasure Vault

Product– Treasure Vault

System- Pathfinder 2nd Ed.

Producer– Paizo

Price– $56 here https://paizo.com/products/btq02eav?Pathfinder-Treasure-Vault

TL; DR-Make or buy something fun! 95%

Basics–  IT HAS POCKETS!  Treasure Vault is the TTRPG  equivalent of a Toys r Us Christmas catalog.  Lots of new toys for everyone to play with, from alchemists with new materials, to spell additions that give some extra umph to the fireball, or the fighter with the ability to add pockets to armor.

Mechanics or Crunch– Overall, this book has a solid crunch to the system.  There are lots of new toys that everyone can use and enjoy.  It’s an item book and the items fit with the rest of the toys in the rest of the system.  My one major issue is that some things are left out because they are covered in other books.  Tell me where those are from so I can check the rules out in those books.  It’s not a major thing but it’s enough so I was a bit confused on some new additions in this book and lead me to check out others books for the rules.  Also, the newer rules on crafting are good, but they reference things without giving enough background so I was a bit confused there on first read.  More links to the other materials and books would help.    Good stuff but enough confusion that I was a bit lost as I read through some of the sections.  4.25/5

Theme or Fluff– I was surprised by the amount of theme present in here! There is a framing device where a dragon and a kobold discuss the new items and materials.  It’s enjoyable!  In addition, all the new toys the book presents are honestly fun and more fitting to the world.  5/5

Execution– This is a slam dunk.  Solid layout, easy to read font, hyperlinks, and solid art all make this an easy and enjoyable book for anyone to use. Well done book craftsmanship. 5/5

Summary-This book is another solid addition to Pathfinder 2nd Ed.  The book is crafted well from a technical standing.  The new toys for players all feel fresh enough that players will enjoy them and they feel like they fit in the world.  Even the new things all fit well within the mechanics of the world.  My main issue is I would like more rules to help me understand how some things are used or how some things are done.  If you or your players want more items to spend that sweet, sweet GP on, or or more things to make, this is the book you need for Pathfinder! 95%

Daily Punch 4-28-23 Elemental Attachment weapon property rune for Pathfinder 2nd Ed

Time to finish my runes to make Ghostrider!

Frost Item 4+

Conjuration Magical
Usage etched onto a weapon


This rune allows the user to channel the power of the elemental planes into the weapon, even if to a limited degree. Activate  1 action; Frequency once per day;  Duration 1 hour; Effect Choose an elemental damage type. For the duration, the weapon does 2 extra damage of the chosen elemental type.

Elemental Attachment Item 4

Price 70 gp
Usage etched onto a weapon

Elemental Attachment (Greater) Item 8

Price 500 gp

The weapon does 4 damage of the chosen elemental type.

Elemental Attachment (Major )Item 12

Price 2,000 gp
The weapon does 6 damage of the chosen elemental damage type

Daily Punch 4-26-23 Elemental Adaptation weapon fusion for Starfinder

Let’s complete that Starfinder Ghost Rider!

Elemental Adaptation

Item Level 4;Capacity 20; Duration 1 charge /hour
Created by mystics harnessing connections to the elemental planes, this fusion allows a character to spend a move action to choose an elemental damage type and spend a charge. This changes all damage done by that weapon to that elemental damage type for the duration. Critical effects are still determined as normal.

Thoughts?

Daily Punch 4-25-23 Planar Alignment Armor Property Rune for Pathfinder 2nd Ed

Time for Ghost Rider in Pathfinder!


Planar Alignment Item 6+

Abjuration Evocation Magical

Usage etched onto armor

Special when etched onto an armor, chose an elemental plane.


Your armor is infused with the energies of an elemental plane. You gain resistance 3 to the elemental damage associated with that plane and when you are attacked with a melee attack or an unarmed attack the attacker is deal 3 damage of the elemental damage associated with that plane.

Planar Alignment Item 6

Price 200 gp

Planar Alignment (Greater)Item 12

Price 1,750 gp
You gain resistance 6 to the specified damage type and deal 6 damage of the specified damage type.

Planar Alignment (Major)Item 16

Price 19,250 gp
You gain resistance 9 to the specified damage type and deal 9 damage of the specified damage type.

Thoughts?

Daily Punch 4-24-23 Elemental Array armor modification for Starfinder

I have a player who wants to be ghost rider in the worst way. We can help with this.

Elemental Array

Through a combination of microlinks to elemental planes and advanced stabilization technology, you can turn this modification on and surround yourself in a haze of elemental fury. When activated as a move action, you choose a particular plane and gain resistance to the damage associated with that type (acid, cold, electricity, fire, sonic). In addition any creature that touches you or deal melee weapon damage takes damage of that type as well.

 Elemental Array, Mk 1

Item Level 1; Price 100
Slots 1; Armor Type Any; Bulk —; Capacity 20; Usage 1/hour
The haze provides resistance 2 to the chosen energy type and does 2 damage of the chosen energy type


Elemental Array, Mk 2

Item Level 5; Price 2,640
Slots 1; Armor Type Any; Bulk —; Capacity 20; Usage 1/hour
The haze provides resistance 4 to the chosen energy type and does 4 damage of the chosen energy type

Elemental Array, Mk 3

Item Level 10; Price 16,800
Slots 1; Armor Type Any; Bulk —; Capacity 20; Usage 1/hour
The haze provides resistance 6 to the chosen energy type and does 6 damage of the chosen energy type

Elemental Array, Mk 4

Item Level 15; Price 93,600
Slots 1; Armor Type Any; Bulk —; Capacity 20; Usage 1/hour
The haze provides resistance 8 to the chosen energy type and does 8 damage of the chosen energy type

Thoughts?