Still on God of War and I want my bullets to explode more!
Concussive Rounds, mark 1
Level 2; Price 60 + base price Hands 1; Proficiency Ammo Damage —; Critical — Capacity as normal ammo Bulk L; Special 1d6 additional damage
Concussive ammo adds an additional damage as the round has a small blast charge inside it doing additional damage upon entering the target. Concussive rounds are available for any firearm that fires cartages. On a natural one, the weapon gains the broken condition. You can not use concussive rounds in a weapon that is of a lower level than than the rounds.
Concussive Rounds mark 2
Level 6; Price 450 + base price
Hands 1; Proficiency Ammo Damage —; Critical — Capacity as normal ammo Bulk L; Special 2d6 additional damage
Concussive Rounds, mark 3
Level 11; Price 2700 + base price
Hands 1; Proficiency Ammo Damage —; Critical — Capacity as normal ammo Bulk L; Special 3d6 additional damage
Concussive Rounds, mark 4
Level 16; Price 16200 + base price
Hands 1; Proficiency Ammo Damage —; Critical — Capacity as normal ammo Bulk L; Special 4d6 additional damage
Basics– Time for the trip! You are all traveling for a possibly once in a lifetime religious trip across the dying earth. Will you survive and thrive or will you die along the way? What will your god have to say about the things you do along the way?
Mechanics or Crunch– This is a fun multichoice adventure, but it’s short. There are three paths the players can take, but the paths might need a bit more. I like what’s here, but if your players don’t roleplay a ton, you will get this done in about two hours. That’s pretty short! 4.5/5
Theme or Fluff– This does feel like DCC, and now I want to read some Vance. I didn’t read a ton of Jack Vance before this. I know its where DnD magic comes from, but that was the extent of my knowledge. After reading this, I feel its themed enough to feel like a DCC funnel as I kill loads of PCs, but I also feel like I want to learn more about the world this comes from. 5/5
Execution– PDF? Yep. Funnel? Yep. Hyperlinked? Yep. Solid Art? Yep. Good layout? This is what I expect from Goodman Games and a funnel. Solid work Goodman games! 5/5
Summary– This was a fun adventure to get my players into the world of the Dying Earth. Heck it got ME into the world of the Dying Earth! I want to read more of this to get deeper in, so mission accomplished there adventure! The crunch is good with the only real problem being the length of the adventure. It’s not bad by any stretch, but it is short. At a con on the last day, that might be a godsend for BOTH the GM and the players as you want to keep having fun, but you need a rest. But, as a start, it’s a few points off. That said, if my only real complaint about this product is I want more, then this is a solid product! 97%
Item Level 5; Price 2,850 Slots 1; Armor Type Any; Bulk – Utilizing the latest in null space technology, this armor upgrade allows you to store your armor as a bracelet or other small wearable item. As a reaction, you can summon your armor back before you would take environmental damage or an attack. To detect the armor, someone must pass an Engineering or Mysticism check or detect magic used to identify the item.
Conjuration Magical Price 55 gp Usage etched onto a weapon
A stored weapon can change into a commonly worn item ranging from a ring, bangle, neckless, or any other item. As a reaction you can restore the item to its normal shape. As an action, you can restore the item back to the worn item.
You ever want to beat one m*****erF***** with another m*****erF*****?
Grab and Smash (Combat)
You’ve gotten good at hurting people with other people!
Prerequisites: Improved Combat Maneuver (grapple)
Benefit: If you start your turn holding another creature, you can slam that creature into a creature in range as a full round action. You must be at least as large as the creature you are holding. Make a melee attack. If you hit, the creature you hit take damage based on the size of the creature you are swinging, and the creature you are swinging take damage based on the size of the creature you hit. The damage below is for for every four levels of CR the creature possess. After the attack, you must make another grapple attempt to maintain the hold as part of the full round action.
Basics– They all died but why? Three bodies found and one ransom note for a fourth, but no murder weapon… why and how? What happened? Who did this? Solve the mystery in under an hour!
Mechanics or Crunch-This escape room had decent puzzles, but a few were completely off and the hints didn’t help. The first one was one we honestly just brute force solved and we still have NO idea how it happened. The other ones worked well with a few limited hiccups. Overall, it was fun, but be prepared to just force a solution. 4/5
Theme or Fluff– So lots of people died and the story to why really doesn’t make sense. I will not spoil the story, but honestly, it’s just off. You have scary things, but the “why?” of the plot just didn’t jive with anyone in our group. We got creeped out in our living room on a Sunday at 4PM in the summer, so that worked, but why we did was more jump scare and less dread. 3/5
Execution-This room worked well, but there are some technical issues. The mouse is hard to use in a few cases as scrolling and moving are hard to see when the mouse is a different shape, like a large investigating lens. There were also quite a few editing mistakes that irritated one of my players. What did work well was the Sticky Note function. Honestly that was a lovely addition. Another cool thing is some outside game stuff. That was a fun treat to use. Overall, a decent execution of the game. 4.5/5
Summary– I love escape rooms and this is my third fully online escape room. This isn’t a bad escape room and honestly it was a fun experience. It just has some issues with the story and one of the puzzles. Those are some significant issues, but not something that can’t be overcome. Will I do another by this company? Yes. The price is fair and you do get to keep going past the house. We barely solved it in time, so I have that feeling of accomplishment. I also would suggest this to others, but this might not be my first suggestion. 76%
Basics– Getting too old for this! Welcome to the world of 80s action movies! Outgunned is a light weight RPG focused on action movies from the 80s. Let’s break this down and see what’s up!
Actions and dice rolls- This game has attributes and skills. When you do anything, you pick an attribute and an associated skill, count the number you have in each, and then roll that many d6s. This number can never go below 2 and can never go above 9. Your goal is to get sets of the same number or symbol on the shared dice. Two is a basic success and three of a kind is a critical. Most actions you want to do require critical success.
Feats and rerolls- You further customize your character by getting feats. These abilities often get you rerolls for specific actions. You can also reroll dice if you get a basic success to try to get a better success. BUT, you lose that success if you fail.
Adrenaline- As story candy! Adrenaline is the story candy of this game that you earn by acting like your characters. You can spend one to get an extra die on a roll, one to activate some feats, and you can spend six to get the spotlight. Spotlight is when you are a god among men doing crazy things, saving lives, ignoring pain, or whatever the heck you want!
Combat rounds- Combat is very free form in this game. The heroes take a turn doing anything, and the bad guys respond. If the heroes succeed on their actions they can do whatever game plan they had or just injure the bad guys. For the response players need to tell the director/GM how they avoid damage and make a roll. Failure means losing grit/HP. There is not a number of bad guys, but instead a giant pool of grit that the bad guys share, so you don’t get one shot kills on bad guys too easily, but you do get an action movie vibe where heroes kill a wave of thugs.
Ok, on to my thoughts.
Mechanics or Crunch– This is a prelaunch for the kickstarter, so you can’t see everything. But I am intrigued. The basics of add two numbers, roll that many dice, and count sets is an interesting one. The bad guy hit point pool is fun and an easy way to keep the action movie feel. I do have some rules questions on how to do all that, but the full rules will hopefully explain more. 4.75/5
Theme or Fluff– Ya, this feels like an action movie. I’m honestly surprised there are not that many puns in the book, but it feels like an action movie in terms of the rules, art, and characters. 5/5
Execution– PDF? Yep. Cheap intro? Yep. Hyperlinked? Yep. Free adventure? Yep. Pregens with nice art? Yep. SOLD! That’s all the things I need out of an intro to get me and my friends to the table. I read it in about 15 minutes and now I think I could run the provided adventure. 5/5
Summary– As I get older, rules light and fast is more and more fun. I also like brainless action movies where bullets and popcorn flow in equal, reckless abandon. This feels like that. I have the basic system of Shadowrun (add number and roll d6s) with the simplicity of an indie game. I have some questions on mechanics, but its a FREE intro. Those will hopefully be fixed in the full game. I’m in for the kickstarter, and you reader should at least check out the free PDF. Solid intro to this game. 98%
Been playing God of War again, so here is an idea that comes right from there!
Grab and Ride 2 actions Feat 6
BarbarianFighter
You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.