Daily Punch 2-16-21 Osteocraft spell for DnD 5e

Been reading some course work in anatomy. How about we dissolve or make some bones!

Osteocraft

4th-level necromancy

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 action

You touch a creature on a limb. If the creature fails a Constitution save, the body limb begins to either harden as extra bones begin to grow or bones begin to degrade. The creatures takes a -1 penalty to all actions, checks, and saves. At the start of the creatures turns, it must make another save. If it succeeds, the penalty is reduced by 1. If it fails, the penalty increases by 1. If the penalty would ever be equal to the creatures proficiency bonus, the bone growth or destruction is complete and the limb becomes useless.

remove curse, regenerate, heal, restoration, dispel good and evil, or wish spell ends this effect.

At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, increase the number of targets by 1 for each spell level above 4.

Thoughts?

Ring Side Report-RPG Review of Pathfinder Adventure Path #163: Ruins of Gauntlight

Product– Pathfinder Adventure Path #163: Ruins of Gauntlight

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $24.00 here https://paizo.com/products/btq023hs

TL; DR– 92%

Basics– Strange lights in the mist!  The old lighthouse calls!  The local crazy calls forth a group of adventurers to see what horrors her harrow cards have foretold!  A dungeon crawl for characters level one to four.

Mechanics or Crunch– This is a straight up dungeon crawl.  There is a dungeon lighthouse in a marsh.  You are told to check it out.  Overall, its slick quick rooms with lots of fights.  There are some things I think are a bit rough like some things are listed with different names, so that made the experience a bit harder to dig through as a GM.  However, the players have solid fights with fun things to discover. 4.5/5

Theme or Fluff– This is a dungeon crawl.  There is a town and it gets a full write-up in both the player guide and the first adventure, but honestly, it’s background.  The adventure literally just starts you at the foot of the dungeon.  I would like a bit more lead up for my players.  Otherwise, this megadungeon ends up like the random generated dungeons where I just mindlessly kill orks on my phone.  The dungeon is nice and atmospheric, so the story beyond the start is built on show don’t tell.  4.5/5

Execution–  PDF?  YEP!  Hyperlinked? Kind of.  The writing is good, the layout is nice, and the flow is quick.  The book has bookmarks in the PDF, but it doesn’t have clickable links in the parts.  That would help as this is over 60 pages and hopping around is a pain.  What I absolutely LOVE is the maps.  There is a separate map file given with the PDF.  That map lets you add and remove things like secret doors and the grid.  That makes life SO much easier to run and align online or digitally.  Paizo knows how to make a solid book. 4.75/5

Summary– Been looking forward to this one for a bit.  Some hack and slash is fun, and having some Pathfinder hack and slash is a blast.  Now, the one thing I think I would like different is a bit more story to the carnage.  Some lead in as my players need to know why they are killing things.  The crunch is good, but a few things are just slightly off enough to annoy the GM.  Players won’t notice.  The book itself is solid and something I loved to read.  This adventure is a solid start to a good old fashioned kick in the door and kill the bad guy campaign.  92%

Daily Punch 2-15-21 Constant Casting feat for Pathfinder 2nd Ed

Player wants to keep some spell running. I like Repeate a spell, but I think it needs some beefing up.

Constant Casting Feat 1

Exploration General Move Concentrate
You’ve mastered the art of magic on the move. When you use the exploration activity repeat a spell, you move at full speed and are not fatigued by casting the spell every turn. You must rest for 10 minutes of out of every hour. You can instead sustain a spell up to its full duration as you move at full speed instead.

Thoughts?

Daily Punch 2-11 and 2-12 Memory Mapper Technomancer Spell and Holographic Memory Download Technological Item for Starfinder

You can make your own pictures but how about making maps from another? Can you download them?

Memory Mapper T1

School illusion

Casting Time 1 standard action

Range touch

Duration 10 min/level

Saving Throw Will negates (harmless); Spell Resistance no

You touch a creature and ask it to recall a memory. The creature’s mind then creatures a holographic map of an area up to 1 mile cubed in a 10 foot cube. You can then zoom in, zoom out, and move through the map as you please with hand gestures. Before the duration of the spell ends, you can dismiss the spell while holding a data recorder or computer and save the map to that device. The creature need not be conscious for this spell to work.

Now how about some tech to do the same?

Name/modelLevelPriceHandsBulkCapacityUsage
Holographic Memory Download53,00011/day
Holographic Memory Download

The head set has an attached computer terminal. A creature can don the headset and think of a location and the headset will read the creatures mind and create a file containing a 3D map of up to 1 cubic mile. the file can be downloaded from the terminal. The creature need not be conscious for this device to work.

Thoughts?

Daily Punch 2-10-21 Desiccate spell for DnD 5e

Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!

Desiccate

2nd-level transmutation

Casting Time: 1 bonus action
Range: touch
Components: V, S
Duration: Concentration, up to 1 minute

The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.

Thoughts?

Ring Side Report-RPG Review of EB-EP-02 Rolling Thunder

Product– EB-EP-02 Rolling Thunder

System- DnD 5e

Producer– DMs Guild

Price– $6.00 here https://www.dmsguild.com/product/335587/EBEP02-Rolling-Thunder?affiliate_id=658618

TL; DR-A great train robbery!  98%

Basics-Time for a train heist!  Can you infiltrate a train, get all the pieces, and break into the vault all while not alerting the entire Breland military? This is a multi table event that can be run with a single table as well.  Now to our thoughts.

Mechanics or Crunch– THIS IS NOT A COMBAT ADVENTURE!  Big alert on this!  If the party is down to kill everyone all the time, they will not have fun!  But, if you want to flex your non-combat expertise, this will be an amazing experience.  The crunch here is well done and the new mechanics are well executed.  I would like a bit more fighting so the fighter with no skills still gets to do a bit more.  From cooking to social to even some puzzles, this is a fun change from the standard kill everything adventure.  4.75/5

Theme or Fluff– Since this is not a dungeon crawl, the fluff here has to be tight.  And it delivers!  There are a lot of materials here to make this feel like an upper class train ride.  Players duck between cooking, gambling, social, and even some stealth all while trying to blend in.  There are a lot of pieces to the puzzles of this adventure, but honestly they all fit well together in a great picture. 5/5

Execution–  PDF?  YEP!  Hyperlinked? Yes there are bookmarks.  The adventure is set up with enough information that you can run as a multi table event or single table easily.  The handouts are well done and easy for the players to read.  The adventure reads well and quick, so there is no confusion on what is going on.  This team executed another solid adventure.  5/5

Summary-I love the new format of epics in DnD.  I love more players being able to play.  That makes me happy, and would alone be worth a good review.  But, the Eberron team is constantly delivering solid adventures that I love.  This is no exception.  If you want to be part of a train heist that is amazing to play and easy to run, then grab this adventure.  98%

Daily Punch 2-8-21 Heroic Speed feat for DnD 5e

Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!

Heroic Speed

You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.

Thoughts?