Ring Side Report-RPG Review of DCC Day #2: Beneath the Well of Brass

Product– DCC Day #2: Beneath the Well of Brass

System- Dungeon Crawl Classics

Producer– Goodman Games

Price– $6.00 here https://www.drivethrurpg.com/product/352617/DCC-Day-2-Beneath-the-Well-of-Brass?term=beneath+the+well+of+brass?affiliate_id=658618

TL; DR– Great intro fun with some crazy story elements. 97%

Basics–  Dragged by a brutal “king”, you have to find the secret of immortality or your village dies.  You are nobodies when you go into the volcanic tunnel under a mountain, but you will emerge heroes if you survive!

Mechanics or Crunch-This is a great adventure for starter heroes.  The players will get a kick out of this adventure as they get the basics overall.  One issue is that there isn’t much combat here.  There are traps, some crazy bits, and a finale, but not a ton of fights.  A bit more would make this more fun.  Also, most of my players get through this adventure in about three hours, so it’s a bit short.  A few more fights might help this one.  But what is here is nicely balanced, and a fun intro for your newer players.  4.5/5

Theme or Fluff– Oh DCC, never change!  This story is crazy as you just get dumped into the dungeon, and then planar transport before level 1!  Solid crazy stuff here; hellknights, a city of djinn, and a thug who needs killing all feature into this adventure.  This adventure is just crazy gonzo fun for your players.   5/5

Execution– PDF? Yes.  Hyperlinked?  Yes.  THIS IS LESS THAN 20 PAGES AND IT HAS HYPERLINKS!  Goodman games knows how to put out some solid stuff.  It has crazy, old school art.  It’s easy to read.  It’s fun to read on its own.  It’s all the things I want in an intro adventure.  5/5

Summary-Solid work here for DCC Game Day.  If you want to have some quick intro fun for your players to enter the world of DCC RPG.  This is a well written, well crafted, easy to read adventure that is something almost every DCC gamer and honestly every RPG player should try.  Check this one out quickly!  97%

Daily Punch 7-15-21 Gloves of Throwing wondrous item for DnD 5e

I want to throw things in DnD!

Gloves of Throwing, +1, +2, or +3

wondrous item (gloves), rate (+1), very rare (+2), or legendary (+3)

While wearing this worn leather gloves, any item you throw becomes a +1, +2, or +3 item until it strikes the target or falls to the ground. After the throw it reverts to a regular item.

Thoughts?

Daily Punch 7-14-21 Throwing Gloves worn magic item for Pathfinder 2nd Ed.

I always hated magic thrown weapons. Unless you have a returning weapon, its gonna be rough. Let’s help with this

Throwing Gloves Item 8+

Evocation Magical
Usage worn gloves; Bulk L


These leather gloves show signs of ware and tare, but never break. When you throw weapon or item that does not have a rune, the weapon gains the striking and potency properties based on the level of the gloves.

Throwing Gloves Item 8

Price 500 gp
Bulk L

The throw weapon or item gains the striking and +1 weapon potency properties.

Throwing Gloves (Greater) Item 13

Price 3000 gp
Bulk L
The throw weapon or item gains the striking (greater) and +2 weapon potency properties.


Throwing Gloves (Major) Item 20

Price 70000 gp
The throw weapon or item gains the striking (major) and +3 weapon potency properties.

Daily Punch 7-12 and 7-13 Circle of the Dead Guardian druid circle and Chosen Sorcerous Origin for DnD 5e

How about two archetypes for DnD 5e on a theme-what is you get powers from a creature who is not a patron? Here is one for a druid and here is one for a Sorcerer

Circle of the Dead Guardian

While in nature, a soul bound to the woods took you for its ward. You were not a druid when you entered in the woods, but due to this creature of bone, shadow, and death love, care, or choice, you are now granted the powers of the woods and necromancy. You may not want this, but you are now given this. What will you with your new power over life?

Undead Guardian

Starting at second level, you gain an undead companion.  This creature must by of CR 1/2 or lower and undead.  You and your companion share a connection so you may give the creature mental commands, even when unconscious.  These commands are limited in scope but as an action you can command the beast to take the Attack, Dash, Disengage, Dodge, or Help actions.

If you undead falls in combat, you may seek it out again by spending eight uninterrupted hours alone in nature.

Power of unlife

Starting at level six, you gain all wizard necromancy spells as part of the divine spells you can prepare.

Undead Beast

Starting at level 10, when you use your wild shape class creature you can also change into an undead or an normal beast.

True Undead

Starting at level 10, your beast companion is immune to damage from any damage source it would normally be resistant too and has resistance to all non-magical attacks.

True Natural Terror

Starting at level 14, your animal companion can change to an undead up to CR 3.

And now a sorcerous origin!

Chosen

You were not given power by birth, but by choice. A creature of power decided that you should be cared for and cultivated. You are not beholden to this creature in a bargain, but instead it gives this freely watching what you do with this gift. It follows you and helps, but you are still watched. Weather wanted or unwanted, you now have powers far beyond those that others would wield with no expectations on what you do with them. What destiny will you follow?

Unnatural Guide

Starting at second level, you gain a companion.  This creature must by of CR 1/2 or lower and either an aberration, celestial, dragon, elemental, fey, fiend, monstrosity, ooze, plant, or undead.  You and your companion share a connection so you may give the creature mental commands, even when unconscious.  These commands are limited in scope but as an action you can command the beast to take the Attack, Dash, Disengage, Dodge, or Help actions.

If you companion falls in combat, you may seek it out again by spending eight uninterrupted hours alone meditating and it will return.

Gifts of the Guardian

Starting at 6th level, each day you can choose a resistance your companion has and gain that resistance for a day.

In addition, you gain the ability to spend a sorcerer point as a bonus action to assign your companion an action.

Guidance from your Friend

At 14th level, any skill your companion is trained in is now a sill you are also trained in. If you were already trained in those skills, gains additional skill proficiencies equal to the ones it and you knew.

Ultimate Form

Beginning at 18th level, your companion changes to a different form and becomes a creature of the same time up to CR 3. Each day it can change its form at dawn or midnight.

Thoughts? Two in one day. What do you think?

Daily Punch 7-7-21 Brand Loyalty feat for Starfinder

How about some love for our sponsors?

Brand Loyalty

Why would I use a lesser product?

Benefit: Choose a particular band of weapon or armor. You gain a bonus to damage or KAC and EAC equal to 1/4 your level, rounded down minimum 1. This bonus still applies to different versions of the same armor or weapon such as mark 1 vs mark 2, but not to different weapons or armors of the same type.

Special: You can choose this multiple times but each time this must be applied to a different weapon or armor types.

Thoughts?

Daily Punch 7-6-21 Situational Awareness fighter feat for Pathfinder 2nd Ed.

Let’s help those pathfinder fighters hop into fights quick when you try to attack them!

Situational Awareness ReactionFeat 18

Fighter
Trigger An enemy you are aware of within the distance of one stride targets you with a ranged attack.
You keep tabs on the world around you and react before your enemies get the best of you. Stride up to the triggering enemy and make a melee Strike against that enemy.

Thoughts? Level too high or too low?

Daily Punch 7-5-21 Situational Awareness feat for DnD 5e

I’ve seen research into how a person with a knife wins vs a person with a gun if the knife person is within 30 feet. Let’s make that a piece of DnD!

Situational Awareness

Just because you are not near by doesn’t mean you are an easy target. When a ranged attack is made against you and you are within 30 feet of the target, you may move up to the target and make a melee attack as a reaction. This movement provokes attacks as normal.

Thoughts?

Daily Punch 6-30-21 Tenser’s floating hoverdisk personal item for Starfinder

I have a Romba, so why wouldn’t my character have something similar?

Tenser’s Floating Hoverdisk

Category Personal Items
Level 5;Price 500

Description

Not everyone can cast a spell, but with Tenser’s (R), you don’t have to! This floating droid is programmed to follow you around at a distance of 5 feet away. It can carry up to 300 lbs of material and is sized small one half foot thick floating robot. It has KAC 13 and EAC 13. and 20 hp. Off a one hour charge, it can float  following you for 24 hour. It floats off the ground at a height of five feet in standard gravity, but in zero gravity can follow you with no problem using jets in all directions.

As a bonus feature, if asked, the robot will sweep and mop an area of 20 feet by 20 feet avoiding carpets in one hour.

Thoughts?

Daily Punch 6-28-21 and 6-29-21 Iomedaean Fitness Tracker and Kasatha meditation application technology item for Starfinder

So, I have been thinking lately. I have a fitbit and I do headspace. It helps me stay calm (ok calmer then the rage monster I am). I also know that I do better for weight and health when I get my steps in. Why wouldn’t they have those in the far flung future?

Iomedean Fitness Tracker
Iomedae is the true mark of self perfection. Her followers strive to be the best they can be. This includes those who don’t quite have the self resolve to keep their own fitness regimen. This Fitness tracker links with a personal computer and tracks food intake, activity, and sleep. If you follow this device and the teachings of Iomedae, you to can be a better version of yourself! You must spend one hour a day following this device. If you do, you gain an circumstance bonus to fortitude saving throws for 24 hours. At the end of those 24 hours, you can gain follow the tracker’s program and gain the bonus again.


Iomedean Fitness Tracker , Mk 1
Level 4; Price 1,800; Bulk —
Description +1 circumstance bonus to fortitude saving throws for 24 hours.

Iomedean Fitness Tracker , Mk 2
Level 8; Price 8,400; Bulk —
Description +2 circumstance bonus to fortitude saving throws for 24 hours.

Iomedean Fitness Tracker , Mk 3
Level 12; Price 33,500; Bulk —
Description +3 circumstance bonus to fortitude saving throws for 24 hours.

Kasatha Meditation Application

The Kasatha have traveled far, and have mastered the arts of mastering their own mind. Other races wish to learn these secrets, and some Kasatha have taken to helping others achieve this goal via technology. If you spend an hour in quite meditation each day following this program you download into a personal communicator, you gain an circumstance bonus to fortitude saving throws. This bonus last for 24 hours, but you can meditate again to regain that bonus.


Kasatha Meditation Application , Mk 1
Level 4; Price 1,800; Bulk —
Description +1 circumstance bonus to will saving throws for 24 hours.

Kasatha Meditation Application , Mk 2

Level 8; Price 8,400; Bulk —
Description +2 circumstance bonus to will saving throws for 24 hours.

Kasatha Meditation Application , Mk 3
Level 12; Price 33,500; Bulk —
Description +3 circumstance bonus to will saving throws for 24 hours.

Thoughts? Is the level too low? Does making the device take time make up for the lower level?