Daily Punch 11-6-12

Its time for a metamagic feat that my friend Willy and I thought up together

contingency spell after being targeted by an attack or spell, and after an attack roll is determined, before damage is dealt, or a saving throw is called for, you may cast a spell by raising the spell level by one level for any spell with the range of personal or two for any spell with a range of touch following the example of metamagic feats such as quicken spell or quit spell.

 

On a separate note, I completely forgot about the Monday Combo.  How about this, I’m cooking up some things for Eberron.  Next week Monday, more DnD Next Eberron!

daily punch 11-2-12

Pathfinder thoughts from tonight

Reactionary Channeling requires channel divinity as a reaction to an attack, you may use your channel divinity ability, but it uses two uses of this ability.  Any other feats may be applied and you need not be conscious to use the ability, but you must be alive after the attack to use this ability.

Daily Punch 10-31-12

Here is a 3.5/4th edition feat for today

Gaining the Upper Hand after killing a non-minion enemy and reducing the total number of conscious enemies to below your number of conscious allies, make an intimidate check as a swift/minor action.  This check sets the DC for the sense motive check all enemies must make to avoid becoming frightened or freeing (DM choice).  Mindless enemies are immune.

Daily Punch 10-30-12

Its time for a multi game feat!

Advance into the cut when you kill an enemy with a melee attack, you may move 5 feet as a free action in between any other attacks this round.  Limit once per round.  This movement does not provoke any attacks from the enemies.

Daily Punch 10-29-12 On a Monday?

Hay gang, I just got my playtest packet.  I want to go over it.  The next Combo will be based on it, so in the meantime, its a pathfinder feat!

Divine Guidance requires Channel Divinity, Selective Channeling  when you channel divinity, you may select a number of enemies in the burst that are you may target for turn undead equal to your charisma modifier.  This turn damage is in addition to the people your also healed with channel divinity

Daily Punch 10-23-12

Another pathfinder quicky

Hush Brd 0, Wiz/Sor 1, Clr 1 Standard Action Verbal Somatic  Range medium.    You raise you finger to you lips and blow making a shiss noise.  One target makes a Will saving throw.  If they fail, target can not speak for 1 round/caster level.  Target can still move and may make noise in any other fashion

Monday Combo 10-22-12

I’ve been looking over the DnD next stuff, and do you know what it needs?  WARFORGED!

Warforged Racial Traits

-Living Construct-Unlike a construct, warforged are not immune to mind-affecting spells, but is immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.  Any spells that target living creatures do half the amount of damage or healing to a warforged.  Spells that fix physical objects like mending heal the full amount to a warforged

-warforged are considered to be in both wooden and metal armor for effects of spells and abilities. ie heat metal etc

-Warforged do not heal normally like other races and much be repaired via spells

-Warforged to not need to sleep, eat, or breathe, but may choose to do so

-Counts as a medium creature

-Gains plating- +2 armor that does not interfere with spell casting.

Distinct races

Front Line Combat Warforged

+1 bonus to CON

+1 bonus to all attack and damage rolls

 

Scout Warforged

+1 bonus to DEX

May build one small weapon into your body.  This weapon is considered masterwork and may be switched to as a free action.  To detect this weapon, anyone must make a wis(search) check vs your dex(stealth).

 

Thoughts?