9-6-12 Non-BeastMaster 4th Edition Fun

Based on what I saw last night, this thing is sorely missing….

Bregan D’aerthe Strike Team [Guild]-All allies who have this feat can see through the Cloud of Darkness of any ally who has this feat.  Gain a +1 feat bonus to stealth checks.  For each ally who has this feat gain a +1 feat bonus to stealth up to +5.

It’s time for this.  Too many drow can’t work together (even when they want to…) when one drow uses this feat.  I see Bregan D’aerthe still as drow who knife each other in the back, but they need to use their stealth to work together or they will all die separately!  Thoughts?

9-5-12 Beast Feat

It’s time for some more love to the 4th Ed. BeastMaster Ranger..

Feat-Quick Scuttle-if an attack misses your beast companion, it may shift two spaces.  These spaces may be through difficult terrain.

Quick and dirty.  A simple feat that helps move your beast around the field.  Thoughts?

9-4-12 Pathfinder Feat Idea

Here’s today’s idea, it comes from watching Pathfinder play out with a half-orc monk.

He’s a biter!-(Combat)-requires a natural weapon attack such as a bite attack-For the purposes of your natural weapon attack, your natural weapon now counts as a monk weapon and feats applied to your monk attacks now count for your natural attack.  In addition, when you use your flurry of blows attack, gain an additional attack at your lowest attack bonus.

As I’m running my Pathfinder group, I’m watching Toof the monk have to choose to feats for her fists such as weapon finesse or feats for her bite attack.  Since there are so many options out there, shouldn’t there be a feat to unite the Monk and characters with natural attacks?  Thoughts?

Its that time again….

It’s that time again for a dump.. Here is the Monday Dump for September 3rd-my DnDnext BARD!

Level Weapon attack Bonus Magic Attack Bonus Spell DC Hit Dice Class Features
1 2 2 10+CHA 1d6 Skill Mastery(2), Arcane Magic, Bardic Knowledge +1, Song of Courage, cantrips (2)
2 2 2 10+CHA 2d6 Sneak Attack 1d6
3 2 2 10+CHA 3d6 Quick Song, Song +2
4 2 2 11+CHA 4d6 Sneak Attack 2d6, Bardic Knowledge +2
5 3 3 11+CHA 5d6 Song of Competence
 
Spell Per Day
Level 1 2 3
1 2
2 3
3 3 1
4 3 2
5 3 2 1

Ability Adjustment +1 to Cha, Int, or Str

Starting Hit Points 6+Con

Armor and Shield Proficiency: All armor and Shields

Weapon Proficiency: All

Skill Mastery-Functions exactly like the rogue’s ability but Bard chooses two abilities instead of all ability scores.

Arcane Magic-Functions like the Sorcerer’s power

Bardic Knowledge-Bards receive the indicated bonus on all untrained knowledge checks.  This bonus stacks with Skill Mastery

Cantrips-The bard receives two cantrips.

Sneak Attack- As per the rogue’s ability

Song of Courage-As a standard action each turn, a bard may play a song to inspire his allies.  All allies in 30 feet of the bard gain a +1 bonus on attack rolls and fear saving throws.

Quick Song-All song abilities change from a standard action to a move action to maintain the song.

Song +2-the bonus a bard imparts to his allies changes from its stated value to a +2.

Song of Competence-Using this song, a bard may inspire his allies to improve abilities.  The bards current song bonus applies to skill checks instead of any other bonus.

Spell List

Cantrips

Light

Detect Magic

Mage Hand

Ghost Sound

Level 1

Alarm

Cause fear

Charm Person

Command

Comprehend languages

Cure Light Wounds

Sleep

Level 2

Counterspell

Cure Moderate Wounds

Hold Person

Resistance

Rope Trick

Silence

Level 3

Aid

Create Food and Water

Cure Serious Wounds

Dispel Magic

Remove Affliction

Suggestion

Ok this one is out a big limb,  Here is my bard.  Never play-tested  First idea from my head.  Its 1st-4th edition Bard-Tastic.  Thoughts?

Friday 8-31-12

It’s time for more 4th edition fun.  This time its for the Shaman…Spirit Ectoplasm

Feat: You and your allies can now flank with your spirit companion.  Your spirit companion now provides cover from all attacks that cross your spirit’s space.

A quick and dirty feat.  While the spirit companion is a beast, the fact it can’t flank hurts some people.  Thoughts?

More Beast Master Fun 8-30-12

This one is a quick one

Fearsome Noise

Through some combination of noises your beast forces all the other enemies to cower.

Level 2 Utility Power  Beast, Fear

Minor Action

Effect:  All enemies in a burst 3 around your beast companion take a -2 penalty to all attack rolls till the end of your next turn.

Pretty easy one, figured this one would be an easy one for our friend the ranger who wants to play the WoW hunter.  Thoughts?

8-29-12 What’s this? DnD Next?

Ya know what DnD Next is missing?  That’s right, the Swordmage!

Specialty – Swordmage Training

Requirement- Magical Lore, proficiency with a sword

Through hard training your character is able to protect those who are dear to him/her through application of protective magic….

Level 1-Swordmage Aegis-Chose an enemy within 30 feet of your character, as a reaction that enemy gains disadvantage on all strikes that do not include you this turn.  If you are not next to the ally that the enemy strikes, each d20 rolled for the attack gains a +2 modifier

Level 3-Swordmage Rebuff-You gain an expertise die equal to a fighter of your level.  This expertise die may only be used in the following situation:  if any enemy under your Swordmage Aegis successfully attack an ally, you may as part of the same reaction from Swordmage Aegis roll your expertise die and subtract the amount shown from the damage to your ally.

Here are the first two feats for the Swordmage.  I think this works well with the current feat structure.  Much like the guardian, this character protects his allies, but does so from range.  Odds are this will change as more DnD Next info comes out and they change the specialties.  Its my first attempt at making some DnD next stuff so drop a line and tell me if its broken, underpowered, or just right.

8-28-19 More Fun with the Beast Ranger

Its time for another 4th Edition Power for our friend the ranged beast master….

Covering Fire

While you assault your foe from a far, your beast move in for the kill

Level 1 Encounter power

Keywords: beast, martial, Weapon

Action: standard Ranged Weapon

Range: 6

Attack: DEX vs. AC

Hit: 1[W]

Effect: Your beast companion advances adjacent to the original target
and makes the following attack

Attack: Beast’s STR vs. AC

Hit: 1[B]

Effect: target is marked by your beast till the end of your next turn.

I’m torn on this one.  I wonder if this one is too overpowered at first level as your beast and you both make attacks.  Its lower damage though.  Whats everyone’s thoughts on this one?

Monday DUMP 8-27-12

Might be later in the day, but this one is an extra special treat!  Every Monday I’ll try to make a bit longer post for you guys.  This one goes out to all my MONKS who want to disarm better then they do now:

Feat: Magpie style (Combat, style)-prerec: Improved Disarm- gain a +2 bonus on disarm attempts.  Stacks with Improved Disarm.  Ignore weapon size categories when disarming opponents.

Feat: Magpie Flight (Combat, style)-prerec: Magpie Style, Throw Anything -If you successfully disarm an opponent, gain an attack at your highest BAB this turn where you throw the disarmed weapon at an opponent in 30 feet.  This new attack counts as an unarmed attack and deals your current unarmed damage on a hit.  This attack does not provoke an attack of opportunity.

Feat: Magpie’s Strike (Combat, style)-prerec: Magpie Strike, Improvised Weapon Mastery-If you successfully disarm an opponent, gain an attack at your highest BAB this turn.  This attack counts as an unarmed attack and deals damage one dice step higher then your unarmed attack damage.  If you hit with the attack gained by this feat, the disarmed weapon gains the broken trait.  Ignore the damage limit on Improvised Weapon Mastery.  This attack occurs before the attack granted by Magpie’s Strike.

Why these style feats?  I love watching old school Kung-Fu movies, and in every one a master single handed takes down a squad of goons with there own weapons.  I did not include a BAB requirement as to get all the style feats you will have to take several feats.  What do you guys, the readers and my judges, think?

Day 2-Shadowrun

It’s day two and last night was Shadowrun, here’s something that came to mind….

Positive Quality- Junk Yard-10BP Cost

Make a Perception check with the time of one day-for each success reduce the price of a single object by 5% of the market value.

 

Now I don’t have all the SR books, but I think this one is pretty novel.  I like tying skills to money in this game and this one give you a benefit based on what you find in a given day.  It also limits how many times you can do this since the runners can’t take forever to find everything they need.  Thoughts?